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“Sea and sun”

Place a rope on the floor and determine which side of

the rope is sea and which side is sun. The children need

to consider the announcement of the entertainer, when

he calls out sea they need to jump on the sea side,

when he calls out sun they jump on the sun side. Children

making a mistake and jumping on the “wrong” side

need to leave the game.

Cola, Fanta, Sprite

Each child gets a chair, then the entertainer determines

in advance to which activity the terms Cola, Fanta,

Sprite are allocated. I.e. if Cola is called out the children

need to sit on their chairs, Fanta and the children stand

on the chair and if Sprite is called out, they change

chairs. Children making a mistake leave the game. You

can make the game a little easier for the kids if you play

music. When the music stops and the children are not

in the right position they leave the game.

Balloon

Each child obtains a balloon and as soon as the music

starts playing all balloons are being swirled through the

air. As soon as the music stops, each child needs to

quickly fetch a balloon and lay on the floor. The last

child on the floor leaves the game.

Duck and goose

All children are sitting or standing in a circle. One player

surrounds the circle and while walking he puts his hand

on the other kids’ heads and says “duck”. If he suddenly

says “goose” to one of the children, he needs to run

away (around the circle) and the goose needs to try and

catch him before the player reaches the “goose’s” place.

If the player is faster than the goose, the game starts

from new. Now the goose walks around the circle. And

if the goose is faster he has to continue looking for a

place.

Mummy

The children are organised into groups of 4-5 players.

Each group gets two rolls toilet paper. One child is

determined to be the mummy and the others use the

toilet paper to wrap this child up. While wrapping the

child up, the music plays, when the music stops the

wrapping stops. Now the mummy has to pass its test. It

needs to carefully walk to a marked up finish line

without losing the toilet paper or possibly not even tearing

it apart.

The magic whistle

One player is being sent out of the room and another

child in the room gets a whistle, fixed on a ribbon, hung

round his neck and down his back. Then the first player

can come back into the room. Now all the children start

walking around and try to secretly blow the whistle

without being

seen. Objective is to irritate the first child who shall find

the whistle, and thus needs

to observe and listen carefully. Once the player finds

the whistle the game starts again. The ribbon for the

whistle shall not be longer than 35 cm, otherwise it

swings too much.

Who has the ball?

One player is selected who then stands with his back to

the other players which are aligned in one row. The

player selected has the ball, throws it backwards over

his head to the other players (without turning around)

and calls out: ”One, two, and three, who catches the

ball?” One child in the row catches the ball and hides

the ball in his hands behind the back. All the other children

in the row also hide their hands behind the back.

The child who threw the ball is allowed to turn when

the others scream: „Four, five, and six, who has the ball

now?” The thrower needs to guess who has the ball,

and when he guesses right, this child is the next thrower.

Ball in the basket

A basket serves as target. Draw circles in one meter

distance to each other round the target. Then the children

need to try and hit the target. If they throw from

the nearest line to the target they get one point, from

the next two and so on. The first round is finished after

a certain number of attempts. As the children were

allowed to choose from where they threw in the first

round, the kids with the highest scores now throw from

the outer circle in order to balance the chances. There

are as many attempts in the second round than in the

first, i.e. five attempts. In the last round the players

may choose from where they throw, but there are only

one or two attempts.

Alternative: Each player needs to throw from each line.

Points are counted as above. The player with the highest

score is the winner.

Ball in the cage

The children are standing as close as possible next to

each other. One child is in the centre of the circle and

has to try to kick a tennis ball out of the circle just using

his feet. If it manages, the child who let the ball pass

comes in the middle.

54

Kids & Teens Club Manual

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