2021059_TML_Manual_ENT_KidsTeens_21_online
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“Sea and sun”
Place a rope on the floor and determine which side of
the rope is sea and which side is sun. The children need
to consider the announcement of the entertainer, when
he calls out sea they need to jump on the sea side,
when he calls out sun they jump on the sun side. Children
making a mistake and jumping on the “wrong” side
need to leave the game.
Cola, Fanta, Sprite
Each child gets a chair, then the entertainer determines
in advance to which activity the terms Cola, Fanta,
Sprite are allocated. I.e. if Cola is called out the children
need to sit on their chairs, Fanta and the children stand
on the chair and if Sprite is called out, they change
chairs. Children making a mistake leave the game. You
can make the game a little easier for the kids if you play
music. When the music stops and the children are not
in the right position they leave the game.
Balloon
Each child obtains a balloon and as soon as the music
starts playing all balloons are being swirled through the
air. As soon as the music stops, each child needs to
quickly fetch a balloon and lay on the floor. The last
child on the floor leaves the game.
Duck and goose
All children are sitting or standing in a circle. One player
surrounds the circle and while walking he puts his hand
on the other kids’ heads and says “duck”. If he suddenly
says “goose” to one of the children, he needs to run
away (around the circle) and the goose needs to try and
catch him before the player reaches the “goose’s” place.
If the player is faster than the goose, the game starts
from new. Now the goose walks around the circle. And
if the goose is faster he has to continue looking for a
place.
Mummy
The children are organised into groups of 4-5 players.
Each group gets two rolls toilet paper. One child is
determined to be the mummy and the others use the
toilet paper to wrap this child up. While wrapping the
child up, the music plays, when the music stops the
wrapping stops. Now the mummy has to pass its test. It
needs to carefully walk to a marked up finish line
without losing the toilet paper or possibly not even tearing
it apart.
The magic whistle
One player is being sent out of the room and another
child in the room gets a whistle, fixed on a ribbon, hung
round his neck and down his back. Then the first player
can come back into the room. Now all the children start
walking around and try to secretly blow the whistle
without being
seen. Objective is to irritate the first child who shall find
the whistle, and thus needs
to observe and listen carefully. Once the player finds
the whistle the game starts again. The ribbon for the
whistle shall not be longer than 35 cm, otherwise it
swings too much.
Who has the ball?
One player is selected who then stands with his back to
the other players which are aligned in one row. The
player selected has the ball, throws it backwards over
his head to the other players (without turning around)
and calls out: ”One, two, and three, who catches the
ball?” One child in the row catches the ball and hides
the ball in his hands behind the back. All the other children
in the row also hide their hands behind the back.
The child who threw the ball is allowed to turn when
the others scream: „Four, five, and six, who has the ball
now?” The thrower needs to guess who has the ball,
and when he guesses right, this child is the next thrower.
Ball in the basket
A basket serves as target. Draw circles in one meter
distance to each other round the target. Then the children
need to try and hit the target. If they throw from
the nearest line to the target they get one point, from
the next two and so on. The first round is finished after
a certain number of attempts. As the children were
allowed to choose from where they threw in the first
round, the kids with the highest scores now throw from
the outer circle in order to balance the chances. There
are as many attempts in the second round than in the
first, i.e. five attempts. In the last round the players
may choose from where they throw, but there are only
one or two attempts.
Alternative: Each player needs to throw from each line.
Points are counted as above. The player with the highest
score is the winner.
Ball in the cage
The children are standing as close as possible next to
each other. One child is in the centre of the circle and
has to try to kick a tennis ball out of the circle just using
his feet. If it manages, the child who let the ball pass
comes in the middle.
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Kids & Teens Club Manual