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Banned by the pope

One player is the “pope”, he is at the finish line. The

other players start hiding. The pope starts searching

the other players and if he sees one, he calls out his

name aloud. This player is banned and goes to the

finish line. But he can also be freed again by another

player, if being touched by him. This is a risk for the

player, as he needs to creep to the finish areas without

being seen by the pope. If the pope sees him too, he

can also ban him.

Water carrier

Material: 4 buckets, 2 plates

The players are building two groups. Each group has a

bucket filled with water, an empty bucket and a plate.

The full bucket is located in approx. 20 meters distance

to each team. The empty bucket is with the team. After

the starting signal the first player of each team runs

with the plate to the full bucket and tries to carry some

water to the empty bucket. Then it is up to the next

player of team and so on. After five minutes we will

measure who has the most water in his bucket. Alternative:

Use a sponge to transport the water.

Long jump

Two teams line up in a row. The first player of each

team starts jumping as far as possible. His landing point

is the starting point for the next jumper of his team.

Which team can jump furthest?

Pitchers and runners

Build two teams, in one team are the pitchers and in

the other the runners. Pitchers are standing in to lines,

approx. 5 meters from each other and are forming the

playground. The runners need to run around this field.

Meanwhile the pitchers throw diagonal to the pitcher on

the other side. Per ball caught there is one point. Once

all runners have made their tour round the field, pitchers

and runners change. Who has the most points?

Race on islands

Material: 4 pages newspaper

Organise two teams, then each team is divided in two

groups of the same size. They stand opposite each

other in approx. 15 m distance. The first player has two

newspapers in front of him. After the starting signal he

tries to reach the opposite group, but is not allowed to

touch the ground. He always has to stand on one of his

two newspapers. When he reaches his group, it is up to

the next player. Which group is fastest?

Ping-Pong blowing

Material: Table, chalk, ping-pong balls

Two teams required. Draw a line in the middle of the

table with the chalk. Place the ping-pong balls at this

line. The members of the team are on the left and the

right of the table. With the starting signal the teams try

to move the balls by blowing it over the edge on the

other side of the table. The team who has fewer balls

on the floor is the winner.

Balloon relay

Material: 2 Chairs, balloons

Again two teams are required. Each team lines up in a

row at the starting line and each member of a team has

balloon without air in his hands. The two first players of

each team start, run to the chair blow up the balloon

there and sit as long on it as it explodes. Then they run

back. And the next player starts. The team whose balloons

burst first and who is standing in a row at the

starting line is the winner.

Bottle race

Material: 2 bottles

This game is to be played in two teams, both queue up

at the starting line. After the starting signal both first

players start running towards the bottle at the end of

the lane, there they put their index finger on the bottle

neck and start turning 15 times. While turning, they

always look at the bottle. The others support them with

counting. Then they try to run back as fast as possible

and the next player starts. The fastest group wins.

Water ball sucking

Material: Ping-pong balls, straws, bucket (basin) with

water

Two teams are required. Each participant has a straw.

The teams are queuing up at a starting line, at the end

of the lane is a bucket filled with water and approx. 30

ping-pong balls. With the starting signal the first player

runs to the bucket, sucks a ping-pong ball with the

straw out of the bucket, puts it in his hand and runs

back to his team. The team who first has managed to

get all the ping-pong balls of the water is the winner.

Animal pantomime relay

Prepare cards with different animals on it. These are

put in two piles on the floor. The children have to run

to the piles, turn a card and mime the animal shown on

the card, i.e. come back stomping like an elephant. (It is

also funny to have monster, be creative!) The next

player can only start after giving a high five.

Not the fastest team, but the one with the best animals

wins.

Kids & Teens Club Manual 59

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