2021059_TML_Manual_ENT_KidsTeens_21_online
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Banned by the pope
One player is the “pope”, he is at the finish line. The
other players start hiding. The pope starts searching
the other players and if he sees one, he calls out his
name aloud. This player is banned and goes to the
finish line. But he can also be freed again by another
player, if being touched by him. This is a risk for the
player, as he needs to creep to the finish areas without
being seen by the pope. If the pope sees him too, he
can also ban him.
Water carrier
Material: 4 buckets, 2 plates
The players are building two groups. Each group has a
bucket filled with water, an empty bucket and a plate.
The full bucket is located in approx. 20 meters distance
to each team. The empty bucket is with the team. After
the starting signal the first player of each team runs
with the plate to the full bucket and tries to carry some
water to the empty bucket. Then it is up to the next
player of team and so on. After five minutes we will
measure who has the most water in his bucket. Alternative:
Use a sponge to transport the water.
Long jump
Two teams line up in a row. The first player of each
team starts jumping as far as possible. His landing point
is the starting point for the next jumper of his team.
Which team can jump furthest?
Pitchers and runners
Build two teams, in one team are the pitchers and in
the other the runners. Pitchers are standing in to lines,
approx. 5 meters from each other and are forming the
playground. The runners need to run around this field.
Meanwhile the pitchers throw diagonal to the pitcher on
the other side. Per ball caught there is one point. Once
all runners have made their tour round the field, pitchers
and runners change. Who has the most points?
Race on islands
Material: 4 pages newspaper
Organise two teams, then each team is divided in two
groups of the same size. They stand opposite each
other in approx. 15 m distance. The first player has two
newspapers in front of him. After the starting signal he
tries to reach the opposite group, but is not allowed to
touch the ground. He always has to stand on one of his
two newspapers. When he reaches his group, it is up to
the next player. Which group is fastest?
Ping-Pong blowing
Material: Table, chalk, ping-pong balls
Two teams required. Draw a line in the middle of the
table with the chalk. Place the ping-pong balls at this
line. The members of the team are on the left and the
right of the table. With the starting signal the teams try
to move the balls by blowing it over the edge on the
other side of the table. The team who has fewer balls
on the floor is the winner.
Balloon relay
Material: 2 Chairs, balloons
Again two teams are required. Each team lines up in a
row at the starting line and each member of a team has
balloon without air in his hands. The two first players of
each team start, run to the chair blow up the balloon
there and sit as long on it as it explodes. Then they run
back. And the next player starts. The team whose balloons
burst first and who is standing in a row at the
starting line is the winner.
Bottle race
Material: 2 bottles
This game is to be played in two teams, both queue up
at the starting line. After the starting signal both first
players start running towards the bottle at the end of
the lane, there they put their index finger on the bottle
neck and start turning 15 times. While turning, they
always look at the bottle. The others support them with
counting. Then they try to run back as fast as possible
and the next player starts. The fastest group wins.
Water ball sucking
Material: Ping-pong balls, straws, bucket (basin) with
water
Two teams are required. Each participant has a straw.
The teams are queuing up at a starting line, at the end
of the lane is a bucket filled with water and approx. 30
ping-pong balls. With the starting signal the first player
runs to the bucket, sucks a ping-pong ball with the
straw out of the bucket, puts it in his hand and runs
back to his team. The team who first has managed to
get all the ping-pong balls of the water is the winner.
Animal pantomime relay
Prepare cards with different animals on it. These are
put in two piles on the floor. The children have to run
to the piles, turn a card and mime the animal shown on
the card, i.e. come back stomping like an elephant. (It is
also funny to have monster, be creative!) The next
player can only start after giving a high five.
Not the fastest team, but the one with the best animals
wins.
Kids & Teens Club Manual 59