01.03.2016 Aufrufe

DIGITAL IST KULTUR CULTURE IS DIGITAL – DIGITAL IS CULTURE

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Michael Söndermann<br />

Founder and Director Büro für Kulturwirtschaftsforschung (Office<br />

for Culture Industries Research)/ Member of the Management<br />

Board of the UNESCO Institute for Statistics (U<strong>IS</strong>)<br />

KEY RESULTS<br />

“UPDATING AND UPGRADING THE STAT<strong><strong>IS</strong>T</strong>ICAL<br />

GUIDELINES OF THE GERMAN CONFERENCE OF<br />

ECONOMIC MIN<strong><strong>IS</strong>T</strong>ERS TO SURVEY CULTURAL<br />

AND CREATIVE INDUSTRIES”<br />

(IN SHORT: GUIDELINES)<br />

In general, the Guidelines are considered to be a meaningful<br />

tool. At the beginning of the workshop, the participants<br />

identify terms to universally legitimise the Guidelines:<br />

The Guidelines<br />

• offer orientation for politics and administration.<br />

• promote understanding for the industry.<br />

• can open up new paths to different areas (other sectors,<br />

banks, the professional public).<br />

• support academic training and serves as an orientation<br />

model in fields of research.<br />

CRITICAL EVALUATION OF THE GUIDING CON-<br />

CEPT OF CULTURAL AND CREATIVE INDUSTRIES<br />

The participants have different views regarding the guiding<br />

concept: The guiding concept<br />

• can be misunderstood and seen as an interference with<br />

cultural politics.<br />

• is not suitable to describe the industry because players<br />

in the industry cannot identify with it.<br />

• is considered as somewhat cumbersome and should be<br />

better integrated.<br />

• appears as an academic construct rather <strong>–</strong> as if designed<br />

for science and administration.<br />

• describes an economic process, but not economic products<br />

<strong>–</strong> which is why it will fail in public.<br />

• The term Cultural and Creative Industries seems worn<br />

out and is not stunning enough.<br />

• A few still consider the combination of the terms cultural<br />

industry and creative industry to be rather unfortunate,<br />

because it is too close to the British notion of<br />

creative industries.<br />

THE GUIDELINES ARE DESIGNED TO PERFORM A<br />

CONTROL FUNCTION <strong>–</strong> BUT FOR WHOM?<br />

The question of control raises contrasting assessments<br />

among the participants:<br />

• Is the aim of the Guidelines to trigger a “control phantasy”<br />

for politics?<br />

• Can all 16 federal states benefit from it, e.g. present<br />

themselves as winners even though the Guidelines are<br />

a measuring device to differentiate between winners<br />

and losers?<br />

• The Guidelines have to have a social function as well:<br />

How can they be used to do politics? Or: According to<br />

the Guidelines, where can you for example find new<br />

job profiles that are important for a certain topic and<br />

for politics?<br />

• If the Guidelines can emphasise the image factor of<br />

the Cultural and Creative Industries more strongly,<br />

then public awareness could be seen as a benchmark<br />

for success in the Cultural and Creative Industries.<br />

• The Guidelines are not supposed to support politics,<br />

but to establish “solid banks”.<br />

• “Control phantasies” are not welcome.<br />

THE GUIDELINES OFFER NEW GUIDING<br />

CONCEPTS<br />

As expected, the participants were particularly interested<br />

in new guiding concepts:<br />

• Cultural professions: Which professions will be eliminated<br />

due to digitalisation? Which new professions<br />

will emerge in this context? How can “old” statistical<br />

methods be applied to the change?<br />

• Innovation: How can the Cultural and Creative Industries<br />

provide innovative effects without linking<br />

them to the routine structures of well-established industries?<br />

Or in other words: How can we prevent the<br />

legitimisation of already existing economic routines<br />

through Cultural and Creative Industries?<br />

• Impact measurement: Do we have to develop new<br />

statistics for the different fields of innovation? To this<br />

end, a restructured impact measurement could be useful:<br />

Which segments of the Cultural and Creative Industries<br />

have an influence on which social segments?<br />

• Digitalisation: As digitalisation will shape the main<br />

debate in the near future, the Cultural and Creative<br />

Industries need to demonstrate their digital potential.<br />

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