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Alpha Dawn - Star Frontiersman

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crushed shards from the digestible shoots of grass<br />

are sucked up into this mouth. Internal organs of<br />

the creature separate the glass-like shards from the<br />

digestible shoots of grass. The indigestible shards<br />

are then stored in a special organ and used as<br />

missile weapons for the creature's rear defense. The<br />

roller has four normal limbs used for locomotion.<br />

The two eyes of the creature are located on the<br />

head near the large ears. The head does not have a<br />

mouth. A roller has a thick hide that protects it from<br />

being cut by shard grass.<br />

Rollers are generally docile creatures, and will not<br />

attack unless frightened or attacked themselves.<br />

They are usually found grazing on the grassy plains<br />

of Volturnus in herds of 5 to 50. If a roller scores a<br />

successful hit upon a character, the victim must roll<br />

his Reaction Speed or less. If the roll is successful,<br />

the roller attack is avoided; if not, the unfortunate<br />

character suffers 8-80 points of damage. (Note: if<br />

avoiding the roller means flinging oneself into the<br />

shard grass, the usual 1-10 points of damage will be<br />

taken.)<br />

Sand Shark<br />

Type Giant Carnivore<br />

Number 1-2<br />

Move Medium<br />

IM/RS +5/50<br />

Stamina 80<br />

Attack 50<br />

Damage 2d10 bite<br />

Special Attack None<br />

Special Defense Immunity to needler weapons<br />

Has hard cover when burrowing<br />

Native World Volturnus – deserts<br />

DESCRIPTION: The sand shark is a burrowing<br />

creature. It is 3 meters long, has a wedge-shaped<br />

head, thick, abrasive, leathery hide and twelve pairs<br />

of short legs.<br />

A sand shark has no eyes; it detects things by<br />

vibration, and smells through two rows of sensory<br />

organs and two sensory pits in the head.<br />

A sand shark burrows just beneath the surface of<br />

the sand, leaving a telltale ripple in its wake. Only<br />

explosives will affect it when it is beneath the sand,<br />

and they cause only half-damage. It reveals itself<br />

when it erupts at the feet of its target to attack. It<br />

attacks by biting. Its large mouth is filled with three<br />

rows of jagged teeth.<br />

The sand shark can cross rocky areas by slithering<br />

across the surface, but its movement rate is reduced<br />

to Slow.<br />

Slavebot<br />

Type Cybernetic<br />

Number 1-5<br />

Move Medium<br />

IM/RS +7/65<br />

Stamina 80<br />

Attack 50<br />

Damage By weapon type<br />

Special Attack Punching Score = 10<br />

Special Defense None<br />

Native World Volturnus – The Artifact<br />

DESCRIPTION: Slavebots were created to guard<br />

Sathar installations. Slavebots are cybernetic<br />

combinations of living beings and machines. The<br />

biological part of the slavebot is the remains of a<br />

captured enemy. Most of the brain has been<br />

replaced by a cybernetic implant. The slavebot is<br />

controlled by a disembodied Sathar brain kept in<br />

special liquid solution. The brain is almost immortal<br />

since there are no other body parts to age. The<br />

Sathar brain is linked to a radio transmitter that<br />

sends coded signals. These are then received by the<br />

slavebot so that direct control is possible. The<br />

slavebots on Volturnus are Eorna captured in the<br />

battle that nearly wiped out the Eorna race. A<br />

supply of captured victims is kept in cryogenic<br />

storage to provide replacements for worn-out<br />

slavebots.<br />

97

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