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Alpha Dawn - Star Frontiersman

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100<br />

Yernoids<br />

Type Medium Omnivore<br />

Number 1-50 (d100/2)<br />

Move Slow<br />

IM/RS +5/50<br />

Stamina 70<br />

Attack 40<br />

Damage 1d10<br />

Special Attack 30% likely to be armed with<br />

clubs<br />

Special Defense None<br />

Native World Volturnus<br />

DESCRIPTION: Yernoids are man-sized bipedal<br />

dinosaurs which have developed a rudimentary<br />

intelligence, similar to an ape's. These creatures<br />

usually roam in hunting bands, seeking prey. They<br />

are territorial; the strongest Yernoid always leads<br />

the group.<br />

Zwerrah<br />

Type Giant Omnivore<br />

Number 1<br />

Move Medium<br />

IM/RS +4/40<br />

Stamina 800<br />

Attack 40<br />

Damage 20d10<br />

Special Attack None<br />

Special Defense Immune to doze and needler<br />

effects<br />

Native World Alcazzar – plains, forests<br />

DESCRIPTION: The zwerrah is a quadruped that<br />

roams freely about the plains, forests, and<br />

moraines. No creatures native to Alcazzar are<br />

capable of threatening it. Its legs are short and its<br />

body is quite stocky. Averaging 10 meters long, 4<br />

meters high, and 3 meters wide, the zwerrah towers<br />

over all other animals on Alcazzar. It is covered<br />

with coarse black hair, except for its eyes and nose.<br />

The eyes of a zwerrah are incredibly keen, and<br />

mounted on the top of its head, so it can see for<br />

great distances. The zwerrah possess almost no<br />

sense of hearing, and a very limited sense of smell,<br />

however.<br />

The zwerrah has adapted to Alcazzar’s severe<br />

winters by going into deep hibernation, usually in a<br />

cave or niche in some rocks. During the time it is<br />

active, the zwerrah is incredibly voracious, eating<br />

any form of meat available, as well as tons of<br />

karakah fruit. The zwerrah preys upon any creatures<br />

that do not get out of its path in time.

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