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Alpha Dawn - Star Frontiersman

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Creating Creatures<br />

When creating creatures for STAR FRONTIERS<br />

adventures, the referee should give each creature a<br />

purpose in the adventure, and should have a reason<br />

for designing the creature in the form he gives it.<br />

Referees may find a basic reference book on zoology or<br />

biology a helpful source for making believable<br />

creatures.<br />

A step-by-step procedure is given below to help the<br />

referee create new creatures.<br />

1<br />

What is the Creature's Purpose?<br />

The referee should decide why the creature is<br />

needed in the adventure. Is it to fight the player<br />

characters? To mislead them? To be a nuisance to<br />

them? To give them important information? To give<br />

them a mystery to be solved? Or to set the stage for<br />

future encounters? Knowing a creature's purpose will<br />

make it easier for the referee to fill in the details about<br />

a creature.<br />

When deciding on a purpose for a creature, the referee<br />

should consider these other questions:<br />

• Where does the creature live, and where is its lair?<br />

• What life form is the creature? (bird, reptile, worm,<br />

etc.)<br />

• How does the creature live? Does it have any special<br />

habits? (living alone, moving only at night, hanging<br />

upside down, shrieking at strangers, etc.)<br />

• Does the creature have any special weaknesses?<br />

(poor vision, slow movement, powerful natural<br />

enemies, etc.)<br />

2 3<br />

What Type of Creature Is It?<br />

A creature's type is determined by its size, what<br />

it eats and how it obtains its food. Eating habits<br />

can divide animals into three basic groups:<br />

herbivores (plant eaters), carnivores (meat eaters) and<br />

omnivores (plant and meat eaters). After placing the<br />

animal in one of these groups, the referee should<br />

decide what specific foods it eats and how it gets this<br />

food. For example, a creature might eat small rodents<br />

that it digs out of the ground with sharp claws.<br />

• HERBIVORES are normally timid, but will protect<br />

themselves if they are attacked. They usually are<br />

adapted to avoid or repel attackers. Some, like bulls,<br />

may even counter attack. Herbivores obtain their food<br />

by grazing, harvesting, digging, filter-feeding or<br />

growing their own. Examples: rabbits, squirrels,<br />

small fish, sloths, sparrows, goats, deer, kangaroos,<br />

horses, cattle, camels, tortoises, moths, elephants,<br />

hippopotamuses and brontosaurs.<br />

• CARNIVORES may eat any type of meat, but usually<br />

prefer only one kind, such as fish or insects. They<br />

almost always have effective natural weapons, such<br />

as claws, fangs or poisons. These natural weapons<br />

make them more dangerous than most herbivores.<br />

They may catch their food by hunting, pouncing, or<br />

luring prey into traps. Examples: frogs, piranhas,<br />

shrews, owls, rattlesnakes, wolves, seals, tigers,<br />

sharks, crocodiles, tyrannosaurs, squids, spiders and<br />

sperm whales.<br />

• OMNIVORES may or may not be dangerous, but<br />

they usually are curious. Many have natural weapons,<br />

but these are often less effective than the carnivores'<br />

and are used mostly for catching small prey and<br />

discouraging predators. Omnivores usually obtain<br />

their food by foraging, hunting and scavenging. Most<br />

intelligent life forms are omnivores. Examples: ants,<br />

armadillos, porcupines, rats, monkeys, crows, turtles,<br />

pigs, chimpanzees, ostriches, bears and whales.<br />

How large is the Creature?<br />

A creature's size effects how dangerous the<br />

creature is. For game purposes. creatures are<br />

divided into five different size groups -- tiny,<br />

89

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