22.03.2013 Views

Alpha Dawn - Star Frontiersman

Alpha Dawn - Star Frontiersman

Alpha Dawn - Star Frontiersman

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

character's heartbeat and breathing so he can<br />

survive with no Stamina points. If the character's<br />

Stamina is brought back above 0 within 24 hours,<br />

he will live. If not, the character dies. Only one dose<br />

of staydose can be given to a character, until his<br />

Stamina is raised above 0.<br />

Telol is a truth drug. Only a medic can administer it<br />

correctly. There is an 80% chance the telol will<br />

work. If it does, the injected character will answer<br />

up to five simple questions, using simple answers.<br />

An injected character passes out for 1d10 hours,<br />

whether the drug works or not.<br />

DIAGNOSIS<br />

Success Rate:<br />

60% + skill level<br />

A medscanner will give a medic a brief diagnosis.<br />

This diagnosis will outline the patient's general<br />

symptoms and will identify the ailment as a wound,<br />

a disease, a poison or an infection.<br />

Once the medic has a general diagnosis, he can use<br />

this subskill to get a specific diagnosis. If he passes<br />

the skill check, the medic knows exactly what the<br />

ailment is. With this information, the medic can use<br />

one of his other subskills to heal the wound, control<br />

the infection, cure the disease or neutralize the<br />

toxin.<br />

Without a specific diagnosis, a medic can not use a<br />

subskill to treat a victim. However, the medic can<br />

use the medscanner's general diagnosis as a<br />

guide to which drug the victim needs. After<br />

the medic gives the injection, the victim<br />

52<br />

must roll his current Stamina or less on d100 to<br />

overcome the effect of the poison, disease or<br />

infection. If the victim fails this roll, the drug has no<br />

effect. A second dose given within 20 hours<br />

automatically has no effect.<br />

FIRST AID<br />

Success Rate:<br />

100%<br />

A medic can heal 10 points of wound damage<br />

automatically by using one dose of biocort plus any<br />

appropriate items from the medkit (local<br />

anesthetics, plastiflesh spray, etc.) Only one shot of<br />

biocort can be given to a character in a 20-hour<br />

period. If a second shot is given within 20 hours, it<br />

has no effect. If a character suffered more than 10<br />

points of damage, the medic must use major or<br />

minor surgery to heal him completely. Biocort has<br />

no effect on poisons, infections or diseases.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!