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Alpha Dawn - Star Frontiersman

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discourage attackers or protect the creature from<br />

damage, and are often adapted to the terrain the<br />

creature lives in. Some examples are bounding away<br />

from attackers, natural camouflage, a thick hide or a<br />

protective shell.<br />

9<br />

Does It Have Any Special Abilities?<br />

The referee must decide if the creature has any<br />

special abilities or adaptations to the terrain,<br />

and their effects in the game. Some examples of<br />

special abilities are glowing in the dark, spinning webs,<br />

making honey, building crude bridges or homes,<br />

changing color or shape, etc. Special adaptations<br />

include fur to keep warm in winter, fins to keep cool in<br />

the desert, etc. Special abilities make creatures<br />

interesting and alien, but referees should not make<br />

them too common or players will come to expect them.<br />

10<br />

What Does the Creature Look Like?<br />

The referee should decide what the<br />

creature looks like. The answers to the<br />

earlier questions will help determine the creature's<br />

appearance.<br />

Creating Creatures (Summary)<br />

1. What is the purpose of the creature in the<br />

adventure?<br />

2. What type of creature is it?<br />

3. How large is the creature?<br />

4. How many of these creatures are usually found<br />

together?<br />

5. How fast is the creature?<br />

6. What are the creature's ability scores?<br />

7. How does the creature attack?<br />

8. How does the creature defend itself?<br />

9. Does the creature have any special abilities?<br />

10. What does the creature look like?<br />

Creature Reactions<br />

A creature's reaction to a character depends on the<br />

creature's temperament and what the character<br />

does. The creature may be naturally timid, curious<br />

or aggressive; it may be hungry, or it might have<br />

just eaten. A character can affect the creature's<br />

reaction by ignoring it, coaxing it with food, or<br />

frightening it with fire, loud noises or flashes of<br />

light. The referee must use his judgment in these<br />

cases, but several things to consider are outlined<br />

below.<br />

• Intelligence. Intelligent creatures will not be frightened<br />

by a burning torch, clanging frying pans, etc. Creatures<br />

with low intelligence, however, might be easily startled<br />

or frightened away by these actions.<br />

• Experience. A creature is less likely to be afraid of<br />

something it has seen before, unless the previous<br />

experience was very painful or frightening.<br />

• Size. Large creatures often are harder to frighten then<br />

small ones.<br />

• Type. Carnivores tend to be more aggressive and<br />

harder to frighten than herbivores, which tend to be<br />

timid. Omnivores tend to be curious.<br />

• Temperament. If a creature is naturally aggressive, it<br />

may attack creatures much larger than itself with very<br />

little fear. Timid creatures try to avoid fighting whenever<br />

they can.<br />

• Motivation. Any creature that fights has a reason for<br />

fighting. Even naturally shy and weak creatures may<br />

fight savagely to defend their lair, their territory or their<br />

young. Creatures that are cornered or wounded, sensing<br />

that they must fight or die, often fight ferociously and<br />

without fear.<br />

Creature Description Blocks<br />

After a referee designs a creature, he should write<br />

the information about it in a standard format. The<br />

sample creatures show one possibility.<br />

Average Creatures<br />

Average values and ranges for each of the standard<br />

creature types are listed below. The referee can use<br />

these tables when he needs a new creature quickly.<br />

The scores can be used as they are listed, or<br />

modified to produce creatures with above or below<br />

average statistics. Special Attacks, Defenses and<br />

Abilities are left to the imagination of the referee.<br />

Average Herbivores<br />

Type Tiny Small Medium Large Giant<br />

1-5kg 5-20kg 20-200kg 200-1500kg 1500kg+<br />

1-25cm 25cm-1m 1-3m 2-5m 5m+<br />

Number 1-100 1-20 10-100 1-20 1-10<br />

Move Medium Fast Very Fast Fast Slow<br />

60m 90m 120m 90m 30m<br />

IM/RS +8/75 +7/65 +6/55 +5/45 +4/35<br />

Stamina 1-10 5-20 20-100 50-100 100-300<br />

Attack 30 35 40 45 50<br />

Damage 1d2 1d5 1-2d10 1-3d10 2-6d10<br />

Average Carnivores<br />

Type Tiny Small Medium Large Giant<br />

1-5kg 5-20kg 20-200kg 200-1500kg 1500kg+<br />

1-25cm 25cm-1m 1-3m 2-5m 5m+<br />

Number 1-50 1-20 1-10 1-5 1-2<br />

Move Fast Fast Medium Medium Medium<br />

90m 90m 60m 60m 60m<br />

IM/RS +7/65 +6/60 +6/55 +5/50 +5/45<br />

Stamina 1-10 10-20 20-120 75-200 100-400<br />

Attack 55 65 75 65 55<br />

Damage 1d5 1d10 1-3d10 2-5d10 3-10d10<br />

Average Omnivores<br />

Type Tiny Small Medium Large Giant<br />

1-5kg 5-20kg 20-200kg 200-1500kg 1500kg+<br />

1-25cm 25cm-1m 1-3m 2-5m 5m+<br />

Number 1-20 1-10 1-5 1-5 1-3<br />

Move Medium Medium Slow Slow Slow<br />

60m 60m 30m 30m 30m<br />

IM/RS +7/70 +6/60 +5/50 +5/45 +4/40<br />

Stamina 1-10 5-20 20-100 50-150 150-300<br />

Attack 45 50 55 60 65<br />

Damage 1d5 1d10 1-2d10 1-5d10 2-8d10<br />

91

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