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Alpha Dawn - Star Frontiersman

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Powered Helmets<br />

All powered helmets are energized by a 20-SEU<br />

PowerClip, but can be connected to a 50-SEU Power<br />

BeltPack or 100-SEU Power BackPack with a 1.5 meter<br />

power cord. When deactivated, there is no power drain<br />

on the power source, but none of the helmet’s functions<br />

will work (though it will still act like an unpowered<br />

helmet). When powered, the helmet drains 1 SEU per<br />

day.<br />

Badlands Explorer’s Helmet<br />

When your character is hired to explore the dangerous<br />

wastes of a desert world, or seek out new resources in<br />

a mine on a jungle planet, or find a secret treasure lost<br />

on a swamp world... having the right tool for the right<br />

job is always helpful.<br />

The Badlands Explorer’s Helmet is just that tool. The<br />

helmet is quite costly, and owning one is a boasting<br />

point for experienced explorers. It costs 1,500Cr and<br />

weighs 1kg even while worn.<br />

Badland Explorer’s Helmet Integrated Functions:<br />

• Integrated Chronocom, 5km range<br />

(with HUD galactic standard time and date at the<br />

top in the middle of view)<br />

• Integrated Compass<br />

(with HUD direction shown under the time)<br />

• Integrated Gas Mask<br />

(self-regenerating dual-filters, allowing one to be<br />

functioning while the other regenerates, estimated<br />

to last for up to 5 years)<br />

• Integrated Polyvox<br />

(activated by buttons on side, can store up to four<br />

languages in addition to PanGal)<br />

• Integrated Sungoggles<br />

(automatically tints when needed, but not fast<br />

enough to protect the wearer from being flashblinded<br />

by intense sudden lights)<br />

• Integrated Toxy-Rad Guage<br />

(with HUD toxin readings listed on the left of side of<br />

the viewing area, toxins in red text are dangerous,<br />

otherwise text is in green)<br />

<strong>Star</strong> Law Targeting Helmet<br />

<strong>Star</strong> Law is everywhere, and they have vehicles and<br />

weapons and uniforms. When you’re cruising down the<br />

busy streets of Port Loren and a <strong>Star</strong> Law hovercyclist<br />

motions to pull you over, he’s probably wearing a <strong>Star</strong><br />

Law Targeting Helmet.<br />

It is illegal for anyone to own one of these. They are<br />

made specifically for <strong>Star</strong> Law by WarTech Industries.<br />

Purchase of these helmets is extremely costly because<br />

one must secure its purchase through illicit means.<br />

Normally, the visor is dark tinted and the helmet white,<br />

the arrow decor in navy blue. This helmet costs<br />

1,200Cr and weighs 1kg. Note that the Yazirian<br />

version’s facial visor doesn’t cover the wearer’s face<br />

completely (it allows for the muzzle to extend).<br />

<strong>Star</strong> Law Targeting Helmet Integrated Functions:<br />

• Connects to any beam weapon via wireless<br />

connection to a transceiver that mounts on the tip of<br />

the weapon itself. A heads-up display shows<br />

number of shots remaining in the weapon in the<br />

lower left corner of view, next to a small “SEU”<br />

symbol.<br />

• Crosshairs are placed on HUD to indicate target<br />

placement/aim management whenever the weapon<br />

is drawn from its holster. There is a slight lag to<br />

weapon movement, but the crosshairs improve aim<br />

by +10, and halves penalties associated with range.<br />

• Integrated two-channel Chronocom (one channel<br />

can be used to make normal chronocom calls, the<br />

other is only tuned to a special <strong>Star</strong> Law frequency),<br />

5km range. Time is shown on a heads-up display in<br />

the lower right corner.<br />

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