Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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Powered Helmets<br />
All powered helmets are energized by a 20-SEU<br />
PowerClip, but can be connected to a 50-SEU Power<br />
BeltPack or 100-SEU Power BackPack with a 1.5 meter<br />
power cord. When deactivated, there is no power drain<br />
on the power source, but none of the helmet’s functions<br />
will work (though it will still act like an unpowered<br />
helmet). When powered, the helmet drains 1 SEU per<br />
day.<br />
Badlands Explorer’s Helmet<br />
When your character is hired to explore the dangerous<br />
wastes of a desert world, or seek out new resources in<br />
a mine on a jungle planet, or find a secret treasure lost<br />
on a swamp world... having the right tool for the right<br />
job is always helpful.<br />
The Badlands Explorer’s Helmet is just that tool. The<br />
helmet is quite costly, and owning one is a boasting<br />
point for experienced explorers. It costs 1,500Cr and<br />
weighs 1kg even while worn.<br />
Badland Explorer’s Helmet Integrated Functions:<br />
• Integrated Chronocom, 5km range<br />
(with HUD galactic standard time and date at the<br />
top in the middle of view)<br />
• Integrated Compass<br />
(with HUD direction shown under the time)<br />
• Integrated Gas Mask<br />
(self-regenerating dual-filters, allowing one to be<br />
functioning while the other regenerates, estimated<br />
to last for up to 5 years)<br />
• Integrated Polyvox<br />
(activated by buttons on side, can store up to four<br />
languages in addition to PanGal)<br />
• Integrated Sungoggles<br />
(automatically tints when needed, but not fast<br />
enough to protect the wearer from being flashblinded<br />
by intense sudden lights)<br />
• Integrated Toxy-Rad Guage<br />
(with HUD toxin readings listed on the left of side of<br />
the viewing area, toxins in red text are dangerous,<br />
otherwise text is in green)<br />
<strong>Star</strong> Law Targeting Helmet<br />
<strong>Star</strong> Law is everywhere, and they have vehicles and<br />
weapons and uniforms. When you’re cruising down the<br />
busy streets of Port Loren and a <strong>Star</strong> Law hovercyclist<br />
motions to pull you over, he’s probably wearing a <strong>Star</strong><br />
Law Targeting Helmet.<br />
It is illegal for anyone to own one of these. They are<br />
made specifically for <strong>Star</strong> Law by WarTech Industries.<br />
Purchase of these helmets is extremely costly because<br />
one must secure its purchase through illicit means.<br />
Normally, the visor is dark tinted and the helmet white,<br />
the arrow decor in navy blue. This helmet costs<br />
1,200Cr and weighs 1kg. Note that the Yazirian<br />
version’s facial visor doesn’t cover the wearer’s face<br />
completely (it allows for the muzzle to extend).<br />
<strong>Star</strong> Law Targeting Helmet Integrated Functions:<br />
• Connects to any beam weapon via wireless<br />
connection to a transceiver that mounts on the tip of<br />
the weapon itself. A heads-up display shows<br />
number of shots remaining in the weapon in the<br />
lower left corner of view, next to a small “SEU”<br />
symbol.<br />
• Crosshairs are placed on HUD to indicate target<br />
placement/aim management whenever the weapon<br />
is drawn from its holster. There is a slight lag to<br />
weapon movement, but the crosshairs improve aim<br />
by +10, and halves penalties associated with range.<br />
• Integrated two-channel Chronocom (one channel<br />
can be used to make normal chronocom calls, the<br />
other is only tuned to a special <strong>Star</strong> Law frequency),<br />
5km range. Time is shown on a heads-up display in<br />
the lower right corner.<br />
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