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Alpha Dawn - Star Frontiersman

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Each flitter has a 50% chance of carrying a disease<br />

that will be transmitted to a bite victim. Eight hours<br />

after being bitten, the infected player will begin to<br />

suffer from a fever. This will soon be followed by the<br />

chills. The fever will continue for three days, during<br />

which time the player will be incapable of any<br />

action. If the victim is not treated with antibody plus<br />

during this time, he will die on the beginning of the<br />

fourth day. Even if the victim receives a dose of<br />

antibody plus, he must wait 24 hours before he feels<br />

healthy enough to do anything but rest.<br />

144<br />

Jawfish<br />

Type Large Carnivore<br />

Number 1-2<br />

Move Fast<br />

IM/RS +5/50<br />

Stamina 100<br />

Attack 80<br />

Damage 3d10 bite<br />

Special Attack None<br />

Special Defense Soft cover while in water<br />

Native World Volturnus – fresh water<br />

DESCRIPTION: The jawfish is a large predatory<br />

fish similar to a shark. Its jaws, more than a meter<br />

wide, are filled with thousands of razor-sharp teeth.<br />

The jawfish will attack anything in the water smaller<br />

than 10 meters long. If the players are aboard any<br />

type of craft, the jawfish is 70% likely to attack it<br />

rather than the players. Anytime the jawfish attacks<br />

a craft, it will overturn the craft, tossing the players<br />

into the water. Note, however, the jawfish will still<br />

attack the craft 70% of the time as long as the craft<br />

remains afloat. If the jawfish attacks a player, it will<br />

attack one of them at random.<br />

The jawfish will attack only once every three turns,<br />

circling its intended victim for two turns between<br />

attacks. After making five attacks, the jawfish will<br />

loose interest and swim away.<br />

Loper<br />

Type Large Herbivore<br />

Number 2-20<br />

Move Fast<br />

IM/RS +5/41<br />

Stamina 300<br />

Attack 40<br />

Damage 2d10 bite and claw<br />

Special Attack None<br />

Special Defense Immune to needler weapons<br />

Native World Volturnus – desert<br />

DESCRIPTION: Lopers are two-legged reptiles the<br />

size of horses, inhabiting the deserts of Volturnus.<br />

They are usually found in the presence of the Ul-<br />

Mor, who use them as cavalry mounts, though it is<br />

not uncommon to find them in the wild. They are<br />

named for the rapid gait they use to cross the<br />

desert sands.<br />

Though normally timid and shy, lopers will attack<br />

with their small fore claws and powerful jaws if<br />

provoked. Normally, mounted beasts may not attack<br />

in melee, but when mounted by Ul-Mor, lopers are<br />

capable of attacking at the rider's direction.

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