Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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Each flitter has a 50% chance of carrying a disease<br />
that will be transmitted to a bite victim. Eight hours<br />
after being bitten, the infected player will begin to<br />
suffer from a fever. This will soon be followed by the<br />
chills. The fever will continue for three days, during<br />
which time the player will be incapable of any<br />
action. If the victim is not treated with antibody plus<br />
during this time, he will die on the beginning of the<br />
fourth day. Even if the victim receives a dose of<br />
antibody plus, he must wait 24 hours before he feels<br />
healthy enough to do anything but rest.<br />
144<br />
Jawfish<br />
Type Large Carnivore<br />
Number 1-2<br />
Move Fast<br />
IM/RS +5/50<br />
Stamina 100<br />
Attack 80<br />
Damage 3d10 bite<br />
Special Attack None<br />
Special Defense Soft cover while in water<br />
Native World Volturnus – fresh water<br />
DESCRIPTION: The jawfish is a large predatory<br />
fish similar to a shark. Its jaws, more than a meter<br />
wide, are filled with thousands of razor-sharp teeth.<br />
The jawfish will attack anything in the water smaller<br />
than 10 meters long. If the players are aboard any<br />
type of craft, the jawfish is 70% likely to attack it<br />
rather than the players. Anytime the jawfish attacks<br />
a craft, it will overturn the craft, tossing the players<br />
into the water. Note, however, the jawfish will still<br />
attack the craft 70% of the time as long as the craft<br />
remains afloat. If the jawfish attacks a player, it will<br />
attack one of them at random.<br />
The jawfish will attack only once every three turns,<br />
circling its intended victim for two turns between<br />
attacks. After making five attacks, the jawfish will<br />
loose interest and swim away.<br />
Loper<br />
Type Large Herbivore<br />
Number 2-20<br />
Move Fast<br />
IM/RS +5/41<br />
Stamina 300<br />
Attack 40<br />
Damage 2d10 bite and claw<br />
Special Attack None<br />
Special Defense Immune to needler weapons<br />
Native World Volturnus – desert<br />
DESCRIPTION: Lopers are two-legged reptiles the<br />
size of horses, inhabiting the deserts of Volturnus.<br />
They are usually found in the presence of the Ul-<br />
Mor, who use them as cavalry mounts, though it is<br />
not uncommon to find them in the wild. They are<br />
named for the rapid gait they use to cross the<br />
desert sands.<br />
Though normally timid and shy, lopers will attack<br />
with their small fore claws and powerful jaws if<br />
provoked. Normally, mounted beasts may not attack<br />
in melee, but when mounted by Ul-Mor, lopers are<br />
capable of attacking at the rider's direction.