Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Benefits. When wearing a Stealthskin, the<br />
character is permitted to use the Stealth and<br />
Concealment subskills of the Environmentalist skill<br />
as if he were a Level 1 Environmentalist. If the<br />
character already has the Environmentalist skill, he<br />
can make amazing use of this fabric and gets a<br />
bonus of +10% to both of these skills.<br />
If a character sustains more than 25 points of<br />
personal damage, or is encumbered with gear<br />
(carrying more than half his STA score in kilograms)<br />
the Stealthskin no longer provides these bonuses.<br />
Defensive Armor<br />
The game already has details for skeinsuits (military<br />
and civilian) but lacks any rules for dealing with<br />
harder armor. If you wish to add harder armor to<br />
your game, use these rules.<br />
Players may not layer other defensive suits over<br />
polyplate armor, though screens will function<br />
normally.<br />
Partial Polyplate Armor<br />
This armor covers all vital areas with hardened<br />
polymer plates, formed and molded to the body.<br />
The armor is fitted, and can only be modified to fit<br />
another person in a lab. In the field, a Technician<br />
may be able to modify it, but this requires a Repair<br />
Machinery roll with a penalty equal to how different<br />
the armor is from the person being fit to.<br />
Protection. Partial Polyplate Armor acts like a<br />
combination albedo suit and skeinsuit. It absorbs<br />
half damage from all beam and physical attacks.<br />
Half the damage gets through to the wearer.<br />
Ablative. The suit is somewhat ablative; as it<br />
absorbs damage it becomes scored and darkened,<br />
unable to reflect blaster fire well. Its pieces crack<br />
and chip, occasionally busting off. This is top of the<br />
line stuff, but it doesn’t last forever. Therefore,<br />
when the suit has absorbed 100 points of damage it<br />
stops protecting the wearer and looks like hell.<br />
Penalties. Because of the restricting nature of the<br />
plates, many people find it difficult to wear the<br />
armor comfortably. It can’t be slept in easily (unlike<br />
skeinsuits). Characters wearing Partial Polyplate<br />
Armor have a -5 penalty applied to all Dexterity and<br />
Reaction Speed checks.<br />
Full Polyplate Armor<br />
Like its less protective brother, Full Polyplate Armor<br />
is a hardened polymer carapace designed to protect<br />
a combatant from harm. It works just like a Partial<br />
Polyplate Armor, with the following differences.<br />
Protection. Characters protected by this armor<br />
take only one fourth (round down) the damage that<br />
should otherwise be applied to them, if that damage<br />
comes from a beam weapon or physical/inertial<br />
source. The other three fourths applies to the<br />
armor.<br />
Ablative. The armor can take 250 points of damage<br />
before it stops protecting the wearer.<br />
Penalties. Full Polyplate is much more restrictive,<br />
and characters have a -10 penalty applied to all<br />
Dexterity and Reaction Speed checks.<br />
Polyplate Armor Skill<br />
Players with a Military PSA may wish to spend the<br />
equivalent number of experience points to overcome<br />
the penalties associated with the use of Polyplate<br />
armor. This isn’t really a skill, but a player may<br />
spend 5 experience points to eliminate the penalty<br />
from Partial Polyplate, and 10 experience points to<br />
overcome the penalties from Full Polyplate. These<br />
are separate purchases. Characters with non-<br />
Military PSAs cannot do this.<br />
177