Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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Jumpboots<br />
These appear to be a normal mundane set of boots,<br />
rugged-looking and easy on the foot. Concealed in<br />
the heel, however, is a tiny explosive charge.<br />
When the wearer presses certain buttons on the<br />
boots, the charge becomes active. When the<br />
character jumps down hard on an active Jumpboot,<br />
the charge fires, and a concussive blast is heard for<br />
about a kilometer. The concussion launches the<br />
character into the air and improves his leaping<br />
distance by a multiple of 3. After the explosive<br />
blast, the boot acts as a normal boot. The charge<br />
cannot normally be re-set, it is part of the boots<br />
manufacturing process.<br />
Using these boots in combat is not wise, both<br />
participants will be knocked 1d10 meters in opposite<br />
directions, and both will take 3d10 damage.<br />
Grapple Link Gun<br />
These devices resemble large crossbows with unique<br />
bolts, much too large and bulky for simple combat<br />
use. They are aimed and fired, and generally not<br />
meant to actually hit anything.<br />
As the specialized link-bolts are fired, a microfilament<br />
line is ejected from its bottom. The line<br />
182<br />
remains attached to the Grapple Link Gun. When<br />
the firer of this device releases his trigger, a small<br />
current traces up the grapple line and causes the<br />
link-bolt to snap its grapples open. When fired<br />
properly, this device can properly and effectively<br />
secure itself to any pole, wall top, gargoyle, statue,<br />
window, power line, or any other item the firer can<br />
imagine.<br />
Once secure, the firer spends a turn securing the<br />
back end of the micro-filament line to some other<br />
similar structure. The Grapple Link Gun then can be<br />
used as a swing pulley, to allow someone to slide in<br />
the direction of gravity towards the far end of the<br />
secured grapple. This allows for movement between<br />
high buildings, trees, canyons, or just about any<br />
other long distance.<br />
In Combat. If fired in combat, treat the device as a<br />
“Bow” on the weapons chart, but impose a -1<br />
Initiative Modifier and -10 chance to hit because of<br />
the bulk and odd shape of the device. It causes<br />
2d10 damage when it strikes, because of the size of<br />
the bolt. More effectively, the Grapple Link Gun can<br />
be used to trip up a fleeing foe. This is rolled as a<br />
normal attack, using the grapple extensions at the<br />
right time. The opponent must make a RS<br />
avoidance roll or fall, taking 1d10 damage from the<br />
unceremonious flop, and is then held by the microfilament<br />
line and can be pulled, dragged, etc. by the<br />
firer (of course, a simple knife will end the<br />
dragging). It takes one turn to load a Grapple Link<br />
Gun with a link-bolt, and another turn to aim and<br />
fire. Despite being called a “gun,” it is not intended<br />
for this type of use.<br />
Link-Bolts<br />
These large, heavy bolts are fired from the Grapple<br />
Link Gun (above). They have strong dura-plastic<br />
parts capable of firing through thin wood. The<br />
micro-filament line that comes out of the rear of the<br />
bolt is thin but quite strong, able to extend out to a<br />
range of 30 meters and hold a weight of 300kg.<br />
Remember to take into effect the increased effect of<br />
gravity on the weight of a character, and to factor in<br />
the sum of the weight of the equipment he carries.<br />
When a link-bolt pack is purchased, it comes with<br />
three link-bolts and a handy carrying case that<br />
attaches to the belt and straps to the thigh to keep<br />
from bouncing about.