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Alpha Dawn - Star Frontiersman

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Jumpboots<br />

These appear to be a normal mundane set of boots,<br />

rugged-looking and easy on the foot. Concealed in<br />

the heel, however, is a tiny explosive charge.<br />

When the wearer presses certain buttons on the<br />

boots, the charge becomes active. When the<br />

character jumps down hard on an active Jumpboot,<br />

the charge fires, and a concussive blast is heard for<br />

about a kilometer. The concussion launches the<br />

character into the air and improves his leaping<br />

distance by a multiple of 3. After the explosive<br />

blast, the boot acts as a normal boot. The charge<br />

cannot normally be re-set, it is part of the boots<br />

manufacturing process.<br />

Using these boots in combat is not wise, both<br />

participants will be knocked 1d10 meters in opposite<br />

directions, and both will take 3d10 damage.<br />

Grapple Link Gun<br />

These devices resemble large crossbows with unique<br />

bolts, much too large and bulky for simple combat<br />

use. They are aimed and fired, and generally not<br />

meant to actually hit anything.<br />

As the specialized link-bolts are fired, a microfilament<br />

line is ejected from its bottom. The line<br />

182<br />

remains attached to the Grapple Link Gun. When<br />

the firer of this device releases his trigger, a small<br />

current traces up the grapple line and causes the<br />

link-bolt to snap its grapples open. When fired<br />

properly, this device can properly and effectively<br />

secure itself to any pole, wall top, gargoyle, statue,<br />

window, power line, or any other item the firer can<br />

imagine.<br />

Once secure, the firer spends a turn securing the<br />

back end of the micro-filament line to some other<br />

similar structure. The Grapple Link Gun then can be<br />

used as a swing pulley, to allow someone to slide in<br />

the direction of gravity towards the far end of the<br />

secured grapple. This allows for movement between<br />

high buildings, trees, canyons, or just about any<br />

other long distance.<br />

In Combat. If fired in combat, treat the device as a<br />

“Bow” on the weapons chart, but impose a -1<br />

Initiative Modifier and -10 chance to hit because of<br />

the bulk and odd shape of the device. It causes<br />

2d10 damage when it strikes, because of the size of<br />

the bolt. More effectively, the Grapple Link Gun can<br />

be used to trip up a fleeing foe. This is rolled as a<br />

normal attack, using the grapple extensions at the<br />

right time. The opponent must make a RS<br />

avoidance roll or fall, taking 1d10 damage from the<br />

unceremonious flop, and is then held by the microfilament<br />

line and can be pulled, dragged, etc. by the<br />

firer (of course, a simple knife will end the<br />

dragging). It takes one turn to load a Grapple Link<br />

Gun with a link-bolt, and another turn to aim and<br />

fire. Despite being called a “gun,” it is not intended<br />

for this type of use.<br />

Link-Bolts<br />

These large, heavy bolts are fired from the Grapple<br />

Link Gun (above). They have strong dura-plastic<br />

parts capable of firing through thin wood. The<br />

micro-filament line that comes out of the rear of the<br />

bolt is thin but quite strong, able to extend out to a<br />

range of 30 meters and hold a weight of 300kg.<br />

Remember to take into effect the increased effect of<br />

gravity on the weight of a character, and to factor in<br />

the sum of the weight of the equipment he carries.<br />

When a link-bolt pack is purchased, it comes with<br />

three link-bolts and a handy carrying case that<br />

attaches to the belt and straps to the thigh to keep<br />

from bouncing about.

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