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Alpha Dawn - Star Frontiersman

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we can follow him and see where he goes. I want to<br />

watch him carefully, in case he talks to anyone.<br />

REFEREE: He doesn't talk to anyone, but you do<br />

notice that he is wearing a red scarf around his neck.<br />

DARTHA: Didn't the other pirates wear red scarves?<br />

YALUA: That's gotta be him! Let's go!<br />

JARDIN: I'm going to go to the right, cut through the<br />

alley and try to sneak up in front of him so we can't<br />

lose sight of him.<br />

REFEREE: Okay. The rest of you manage to cross the<br />

street and get behind the man without him seeming to<br />

notice you. You follow him for about 60 meters, and<br />

then he ducks inside a restaurant.<br />

YALUA: We'll follow him in.<br />

REFEREE: Jardin hasn't gotten through the alley yet<br />

and doesn't see the man go in the restaurant. He'll<br />

have to spend three minutes finding out where you<br />

went. You walk in the door and know immediately that<br />

this is not a normal, law-abiding place. The furniture is<br />

shabby. The lighting is bad, so you can't see into the<br />

far corners. The customers look pretty rough. When<br />

they see you, they stop talking.<br />

YALUA: Never mind all that. Where's the guy we were<br />

following?<br />

REFEREE: You don't see him anywhere.<br />

YTTL: Are there any other entrances or exits that we<br />

can see?<br />

REFEREE: There's a back door directly across from the<br />

entrance where you're standing.<br />

DARTHA: Okay. Let's check it.<br />

OTHERS (all together): Right!<br />

REFEREE: As you approach the door, two very large<br />

Yazirians step in front of you and lean against the door.<br />

They are looking at you with nasty smirks on their<br />

faces. One of them has one hand hidden behind his<br />

back.<br />

YALUA: Is he holding a blaster?<br />

REFEREE: You can't tell. Do you want to draw your<br />

weapon?<br />

YALUA: Not yet.<br />

REFEREE: The Yazirian with his hand behind his back<br />

says (with a sneering, gruff voice), "Well, lookee what<br />

we got here. A dumb bug, a blob and one of our big,<br />

bold brothers. You fellas wouldn't be looking for<br />

someone, would you? We don't like nosy people in<br />

here."<br />

DARTHA: What are the other customers doing? How<br />

big is this place?<br />

REFEREE: The restaurant is about 9 meters wide and<br />

18 meters from front to back. You are standing about 2<br />

meters from the back door. There are about 20<br />

customers in the place. Most of them have gotten up<br />

and are heading for the front door, but five of them are<br />

slowly forming a ring around you. (to Jardin): You<br />

arrive at the front door now.<br />

JARDIN: I'll sneak in while the customers are leaving.<br />

YALUA: It's a trap. I'm going for my blaster!<br />

REFEREE: Okay. Roll for initiative... (The referee then<br />

shifts to combat turns, and the players resolve the<br />

fight.)<br />

How To Reward Characters<br />

Pay. At the start of each adventure, player<br />

characters will be hired to undertake a job. Before<br />

accepting a job, characters will want to know how<br />

much they are going to be paid. You will have to<br />

decide. Pay should depend on the skills of the<br />

character and how much danger they will face.<br />

Characters with high skills earn more, and<br />

dangerous jobs pay more. Payment is given as pay<br />

per 20-hour day (10 hours of work). The typical<br />

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