Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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we can follow him and see where he goes. I want to<br />
watch him carefully, in case he talks to anyone.<br />
REFEREE: He doesn't talk to anyone, but you do<br />
notice that he is wearing a red scarf around his neck.<br />
DARTHA: Didn't the other pirates wear red scarves?<br />
YALUA: That's gotta be him! Let's go!<br />
JARDIN: I'm going to go to the right, cut through the<br />
alley and try to sneak up in front of him so we can't<br />
lose sight of him.<br />
REFEREE: Okay. The rest of you manage to cross the<br />
street and get behind the man without him seeming to<br />
notice you. You follow him for about 60 meters, and<br />
then he ducks inside a restaurant.<br />
YALUA: We'll follow him in.<br />
REFEREE: Jardin hasn't gotten through the alley yet<br />
and doesn't see the man go in the restaurant. He'll<br />
have to spend three minutes finding out where you<br />
went. You walk in the door and know immediately that<br />
this is not a normal, law-abiding place. The furniture is<br />
shabby. The lighting is bad, so you can't see into the<br />
far corners. The customers look pretty rough. When<br />
they see you, they stop talking.<br />
YALUA: Never mind all that. Where's the guy we were<br />
following?<br />
REFEREE: You don't see him anywhere.<br />
YTTL: Are there any other entrances or exits that we<br />
can see?<br />
REFEREE: There's a back door directly across from the<br />
entrance where you're standing.<br />
DARTHA: Okay. Let's check it.<br />
OTHERS (all together): Right!<br />
REFEREE: As you approach the door, two very large<br />
Yazirians step in front of you and lean against the door.<br />
They are looking at you with nasty smirks on their<br />
faces. One of them has one hand hidden behind his<br />
back.<br />
YALUA: Is he holding a blaster?<br />
REFEREE: You can't tell. Do you want to draw your<br />
weapon?<br />
YALUA: Not yet.<br />
REFEREE: The Yazirian with his hand behind his back<br />
says (with a sneering, gruff voice), "Well, lookee what<br />
we got here. A dumb bug, a blob and one of our big,<br />
bold brothers. You fellas wouldn't be looking for<br />
someone, would you? We don't like nosy people in<br />
here."<br />
DARTHA: What are the other customers doing? How<br />
big is this place?<br />
REFEREE: The restaurant is about 9 meters wide and<br />
18 meters from front to back. You are standing about 2<br />
meters from the back door. There are about 20<br />
customers in the place. Most of them have gotten up<br />
and are heading for the front door, but five of them are<br />
slowly forming a ring around you. (to Jardin): You<br />
arrive at the front door now.<br />
JARDIN: I'll sneak in while the customers are leaving.<br />
YALUA: It's a trap. I'm going for my blaster!<br />
REFEREE: Okay. Roll for initiative... (The referee then<br />
shifts to combat turns, and the players resolve the<br />
fight.)<br />
How To Reward Characters<br />
Pay. At the start of each adventure, player<br />
characters will be hired to undertake a job. Before<br />
accepting a job, characters will want to know how<br />
much they are going to be paid. You will have to<br />
decide. Pay should depend on the skills of the<br />
character and how much danger they will face.<br />
Characters with high skills earn more, and<br />
dangerous jobs pay more. Payment is given as pay<br />
per 20-hour day (10 hours of work). The typical<br />
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