Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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REMOVING SECURITY LOCKS<br />
Success Rate:<br />
70% + skill level - robot level<br />
If a robot has a security lock, the lock must be<br />
removed before someone can list the robot's<br />
functions or alter its functions or mission. A robot<br />
can be deactivated before the security lock is<br />
removed. Once a security lock has been removed it<br />
can not be used again.<br />
LISTING FUNCTIONS<br />
Success Rate:<br />
90% + skill level - robot level<br />
A robotics expert can learn a robot's exact mission<br />
and functions, as well as get a list of all the<br />
programs in the robot, by using this subskill. Once<br />
a character has successfully listed the robot's<br />
function's, he can always list that robot's functions.<br />
ALTERING FUNCTIONS<br />
Success Rate:<br />
60% + skill level - robot level<br />
A robotics expert can change one of a robot's<br />
functions at a time. The character must roll<br />
separately for each function altered. Changing an<br />
48<br />
altered function back to the original also requires a<br />
new roll. Changing a function takes 1d10 minutes. If<br />
the new function violates the robot's mission or<br />
requires programs the robot does not have, the<br />
robot will ignore the new function.<br />
ALTERING MISSION<br />
Success Rate:<br />
50% + skill level - robot level<br />
A robotics expert can try to alter a robot's mission.<br />
This takes 1d10 minutes plus the robot's level.<br />
Changing the robot's mission does not affect its<br />
functions; these must be altered individually. Once a<br />
mission has been changed, changing it back to the<br />
original mission requires another roll. If the new<br />
mission requires programs the robot does not have,<br />
the robot will still try to follow its new mission<br />
however it can.<br />
Robot Malfunctions<br />
If a character fails a roll to remove a security lock or<br />
alter a robot's function or mission, the robot can<br />
malfunction. When this happens, the referee should<br />
roll d100 on the Malfunction Table.