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Alpha Dawn - Star Frontiersman

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small, medium, large and giant.<br />

• TINY creatures weigh less than 5 kilograms. They<br />

can be up to 25 centimeters long.<br />

• SMALL creatures weigh from 5 to 20 kilograms and<br />

may be 25 centimeters to 1 meter long.<br />

• MEDIUM creatures weigh from 20 to 200 kilograms<br />

and are between 1 and 3 meters long.<br />

• LARGE creatures weigh from 200 to 1,500 kilograms<br />

and are between 2 and 5 meters long.<br />

• GIANT creatures weigh more than 1,500 kilograms<br />

and are more than 5 meters long.<br />

If the referee wants to create creatures that do not fit<br />

into these general categories, such as parasites, waste<br />

feeders and energy creatures, he should try to answer<br />

the same questions about these creatures that he<br />

would for regular creatures.<br />

4<br />

How Many are Found Together?<br />

The referee should decide whether the creatures<br />

travel alone or in groups. The number in a group<br />

depends on the type of creature and the amount<br />

of food each needs. Large carnivores usually hunt<br />

alone or in small groups, while herbivores tend to<br />

travel in herds for protection. The referee can control<br />

the effect the creatures have in the adventure by<br />

adjusting the number of creatures in a group. A small<br />

carnivore is not much of a challenge, but a pack of 100<br />

small carnivores is.<br />

5<br />

How Fast is the Creature?<br />

The referee must decide how fast a creature is<br />

and how it moves. Movement is a very<br />

important part of combat. Creatures are<br />

specially adapted for maximum speed in their native<br />

terrain and are not affected by terrain movement<br />

modifiers. There are five categories of movement for<br />

creatures: very slow, slow, medium, fast and very fast.<br />

Player characters fit in the slow category.<br />

• VERY SLOW movement is 15 meters/turn or less.<br />

The average very slow speed is 10 meters/turn.<br />

• SLOW movement is 16 to 45 meters/turn. The<br />

average slow speed is 30 meters/turn.<br />

• MEDIUM movement is 16 to 75 meters/turn. The<br />

average medium speed is 60 meters/turn.<br />

• FAST movement is 76 to 105 meters/turn. The<br />

average fast speed is 90 meters/turn.<br />

• VERY FAST movement is more than 105<br />

meters/turn. The average fast speed is 120<br />

meters/turn.<br />

90<br />

The referee should decide how the creature moves and<br />

whether it has any special way to move. For example,<br />

a creature might have wings, fins, a prehensile tail or<br />

many legs, allowing it to fly, swim, swing through trees<br />

or burrow into the ground. The referee also should<br />

note any limits on a creature's movement. For<br />

example, some creatures might spend their entire lives<br />

in one spot, waiting for their prey to come to them.<br />

6<br />

What Are the Creature's Ability Scores?<br />

The referee must choose the creature's ability<br />

scores. Only three of the scores used by<br />

characters are needed for creatures: Stamina,<br />

Reaction Speed and the Initiative modifier. When<br />

selecting ability scores, the referee should be sure they<br />

fit the purpose of the creature.<br />

A good way to determine the scores is to consider how<br />

a similar animal on Earth compares to a Human.<br />

Intelligent alien creatures should be treated as nonplayer<br />

characters. The referee should assign scores for<br />

all eight of their abilities and for any special abilities.<br />

7<br />

How Does the Creature Attack?<br />

The referee should decide how the creature<br />

attacks, what its chance to hit is and how much<br />

damage it causes. If the creature has an<br />

unusual attack, the referee must decide its effects.<br />

When deciding how a creature attacks, the referee<br />

should consider the creature's type and its purpose. In<br />

general, carnivores attack to kill, herbivores attack to<br />

protect themselves and omnivores attack for both<br />

reasons. Carnivores can have claws, teeth, horns and<br />

other offensive weapons. Herbivores are more likely to<br />

have weapons like quills, repulsive odors or horns.<br />

Most creatures can attack only one target, so the<br />

amount of damage a creature causes should be a<br />

combination of all its attacks. The referee should<br />

consider an animal's size, type and purpose in the<br />

adventure when deciding how much damage it causes.<br />

The referee must give the creature a basic chance to<br />

hit, called its Attack score. This value should depend on<br />

the creature's speed, size and purpose, and also on the<br />

abilities of the player characters. A creature's Attack<br />

score should never be greater than 100. If the creature<br />

can attack several targets at once, this number is used<br />

for all attacks.<br />

If the creature has any unusual attacks the referee<br />

should record what their effects and limitations are.<br />

Unusual attacks include poison, acid, shooting darts<br />

and electric shocks. If an attack shoots something, the<br />

referee must assign ranges to the attack.<br />

8<br />

How Does the Creature Defend Itself?<br />

The referee should decide whether the creature<br />

has any defenses and how they affect combat.<br />

Defenses should fit the creature's type and<br />

purpose. Defenses are designed to escape or

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