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Alpha Dawn - Star Frontiersman

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Optional<br />

Cost Wgt<br />

Defense<br />

Defenses<br />

Defensive Armor:<br />

(Cr) (kg) Energy Against<br />

Partial Polyplate<br />

Protection: ½<br />

-5 DEX/RS<br />

1,250 8 100 points laser/ballistic<br />

Full Polyplate<br />

Protection: ¾<br />

-10 DEX/RS<br />

Helmets:<br />

3,000 15 250 points laser/ballistic<br />

Universal Combat<br />

Helmet<br />

50 1 -- --<br />

Badlands<br />

Explorer’s<br />

Helmet<br />

1,500 1 -- --<br />

<strong>Star</strong>law Targeting 1,200<br />

Helmet<br />

1 -- --<br />

Sentry Helm 800 1 -- --<br />

Yazirian<br />

Revolutionary<br />

Helmet<br />

600 2 -- --<br />

Security Skeinsuit 150 1 25 points Ballistic/Melee<br />

Stealthskin 80 - special -<br />

Tactical Vest 750 2 25 points Ballistic/Melee<br />

Optional<br />

Cost Wgt<br />

Miscellaneous Equipment<br />

(Cr) (kg)<br />

Duraraft 90 3<br />

Envirotent 40 3<br />

Explorer’s Vest 50 --<br />

Grapple Lilnk Gun (5/10/30/--/--/--) 300 4<br />

Link-bolts (rack of 3, 30m, 300kg test wgt) 50 1<br />

Jumpboots 70 --<br />

Rebreather Mask (by species) 100 1<br />

Survival Kit 150 6<br />

Tag Tracker (5km radius range) 750 1<br />

Trace-Tags (3) 100 --<br />

MedTrace-Tag (1) 100 --<br />

Thruster Pack 500 5+fuel<br />

Replacement Gel Tank 100 5<br />

Visocom 50 --<br />

Wide-Field Recorder 100 --<br />

Optional<br />

Cost Wgt Energy/<br />

Ammo Type<br />

Scattergun Ammo:<br />

(Cr) (kg) Rounds<br />

Box of 10 loose shots 10 -- 10 loose shells<br />

Scattergun Shotclip 10Cr -- 10 shots<br />

Optional<br />

Cost Wgt<br />

Toolkit or Refill<br />

(Cr) (kg)<br />

Basic Portable Computer 500 1<br />

Optional Melee Cost Wgt<br />

Range<br />

Weapons<br />

Beam Weapons:<br />

(Mod) (Cr) (kg) Damage Ammo SEU Rate Defense (PB/S/M/L/E)<br />

Blastpistol 200 1.5 4d10 SEU 2 1 Gauss/A-S 5/15/-/-/-<br />

Light Stunner Pistol 150 0.5 Stun SEU 4 1 Gauss/A-S 5/10/-/-/-<br />

Gyrojet Weapons:<br />

Gyrojet Wrist Rockets 125 1.5 2d10 per bullet 3 rounds each -- 3 Inertia -/5/25/50/100<br />

Melee Weapons:<br />

Mono Tanto (+5) 50 -- 2d10 -- -- -- Inertia --<br />

Mono Wakizashi (+10) 100 1 3d10 -- -- -- Inertia --<br />

Mono Katana (+10) 200 1 4d10 -- -- -- Inertia --<br />

Projectile Weapons:<br />

Semiautomatic Pistol 150 1.5 1d10 per bullet 20 rounds -- 3 Inertia 5/15/30/60/150<br />

Semiauto Sniper Rifle 1,200 5 1d10* 20 bullets -- 3/1* Inertia 20/100/250/500/1km<br />

Assault Scattergun 600 5 2d10/5d10 10 shots -- 2 Inertia 5/15/40/75/150<br />

Autoloading Scattergun 400 4 2d10 10 shots -- 3 Inertia 5/15/40/75/150<br />

Pump Action Scattergun 200 3 2d10 5 shots -- 3(1) Inertia 5/15/40/75/150<br />

* the Semiautomatic Sniper Rifle in the hands of a Military PSA character with at least 1 level of Projectile Weapons can be aimed for 2<br />

turns, halving range penalties, receiving the “Aiming” bonus, and the damage rolled by one single shot will be multiplied by the<br />

Projectile Weapons level of the wielder.<br />

171

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