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Alpha Dawn - Star Frontiersman

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Sample Character #2<br />

Hunter wants to make a character. He imagines a<br />

Yazirian wilderness scout, knowledgeable about the<br />

outdoors and ready for the elements on any planet.<br />

Ability Scores<br />

Hunter rolls percentile dice four times for his initial<br />

ability scores. He gets 51, 49, 71, and 55. He<br />

records the following scores:<br />

STR/STA 45/45<br />

DEX/RS 45/45<br />

INT/LOG 55/55<br />

PER/LDR 45/45<br />

He decides that life in the wilderness has made him<br />

less able to integrate with social groups, and moves<br />

ten points from Personality over to Leadership,<br />

making them 35 and 55. He may not be the nicest<br />

guy, but you can’t help looking to him in a time of<br />

danger.<br />

Race<br />

Hunter already wanted to play a Yazirian so he<br />

notes this on his sheet and notes all special abilities<br />

provided by that race (Night Vision, Gliding, and<br />

Battle Rage with a 5% chance of raging), including<br />

movement (10m walking, 30m running, and 4km<br />

hourly rate) and ability score adjustments (-10<br />

STR/STA, +5 DEX/RS, and +5 INT/LOG).<br />

STR/STA 35/35<br />

DEX/RS 50/50<br />

INT/LOG 60/60<br />

PER/LDR 35/55<br />

Other Abilities<br />

With new ability totals, he calculates his IM, PS, RW,<br />

and MW scores and notes them on his sheet.<br />

Initiative Modifier is +5, Punching Score is +2,<br />

Ranged Weapons score is half his Dexterity, or 25%,<br />

and Melee Weapons score is the same, 25%.<br />

Skills<br />

Hunter selects Military as his PSA, even though a lot<br />

of his concept has to do with the environmental skill.<br />

The referee warned him that that will cause his<br />

Environmental skill to advance more slowly, but<br />

Hunter decided this was fine.<br />

He selects Demolitions and Environmental as his<br />

initial skills. He imagines his character able to slip<br />

in, set explosives, and slip out of an enemy base.<br />

Equipment<br />

He rolls 85, adds it to 250, and begins his spending<br />

with 335.<br />

He buys a gyrojet pistol, sungoggles (to not be<br />

penalized in daytime), survival rations, a water<br />

pack, holoflare (in case he gets lost), everflame,<br />

compass, gas mask, and an all-weather blanket.<br />

He’s prepared for just about any environment.<br />

He has 12 Credits remaining.<br />

Final Details<br />

He names his Yazirian Groko, and decides he’s righthanded<br />

and male. His fur is a dark brown and his<br />

eyes light tan. He has above-average height (2.3<br />

meters) and an average build (52 kilograms), and<br />

often goes shirtless when he can.<br />

Groko is from an industrialized world but from a<br />

poor family who stuck to the wilderness surrounding<br />

the city, and as he grew up he began hiring his<br />

services as guide to those people needing<br />

clandestine passage between the industrial cities.<br />

He was drafted into the militia and taught basic<br />

military principles. He excelled in demolitions and<br />

their disposal. On his first mission, he was<br />

supposed to blow up an installation of space pirates<br />

excavating on his planet, but doing so would have<br />

harmed several civilians. He couldn’t do it, and so<br />

he escaped the military. He lived in hiding for a<br />

while, because it is treasonous to quit the militia.<br />

His mother took all the money she had and paid a<br />

spacer at a nearby port to allow Groko passage, to<br />

get him off his home world so he wouldn’t face the<br />

charges for the crime of his heart. He’s now a<br />

drifter looking for a place to sell his skills and find a<br />

home.<br />

Groko<br />

Yazirian Scout<br />

STR/STA 35/35 PS +2<br />

DEX/RS 50/50 IM +5<br />

INT/LOG 60/60 Ranged 25<br />

PER/LDR 35/55 Melee 25<br />

Notes:<br />

Handedness: Right Gender: Male<br />

Height: 2.3m Weight: 53 kg<br />

Hair: Dark brown<br />

Special Abilities:<br />

Eyes: light tan<br />

Gliding, Night Vision, Battle Rage 5%<br />

Skills: (Military PSA)<br />

Gyrojet Weapons 1, Environmental 1<br />

Equipment:<br />

Envirokit, gyrojet pistol, sungoggles, water pack,<br />

survival rations, holoflare, everflame, compass,<br />

all-weather blanket, gas mask, 12 Cr.<br />

33

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