Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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Sample Character #2<br />
Hunter wants to make a character. He imagines a<br />
Yazirian wilderness scout, knowledgeable about the<br />
outdoors and ready for the elements on any planet.<br />
Ability Scores<br />
Hunter rolls percentile dice four times for his initial<br />
ability scores. He gets 51, 49, 71, and 55. He<br />
records the following scores:<br />
STR/STA 45/45<br />
DEX/RS 45/45<br />
INT/LOG 55/55<br />
PER/LDR 45/45<br />
He decides that life in the wilderness has made him<br />
less able to integrate with social groups, and moves<br />
ten points from Personality over to Leadership,<br />
making them 35 and 55. He may not be the nicest<br />
guy, but you can’t help looking to him in a time of<br />
danger.<br />
Race<br />
Hunter already wanted to play a Yazirian so he<br />
notes this on his sheet and notes all special abilities<br />
provided by that race (Night Vision, Gliding, and<br />
Battle Rage with a 5% chance of raging), including<br />
movement (10m walking, 30m running, and 4km<br />
hourly rate) and ability score adjustments (-10<br />
STR/STA, +5 DEX/RS, and +5 INT/LOG).<br />
STR/STA 35/35<br />
DEX/RS 50/50<br />
INT/LOG 60/60<br />
PER/LDR 35/55<br />
Other Abilities<br />
With new ability totals, he calculates his IM, PS, RW,<br />
and MW scores and notes them on his sheet.<br />
Initiative Modifier is +5, Punching Score is +2,<br />
Ranged Weapons score is half his Dexterity, or 25%,<br />
and Melee Weapons score is the same, 25%.<br />
Skills<br />
Hunter selects Military as his PSA, even though a lot<br />
of his concept has to do with the environmental skill.<br />
The referee warned him that that will cause his<br />
Environmental skill to advance more slowly, but<br />
Hunter decided this was fine.<br />
He selects Demolitions and Environmental as his<br />
initial skills. He imagines his character able to slip<br />
in, set explosives, and slip out of an enemy base.<br />
Equipment<br />
He rolls 85, adds it to 250, and begins his spending<br />
with 335.<br />
He buys a gyrojet pistol, sungoggles (to not be<br />
penalized in daytime), survival rations, a water<br />
pack, holoflare (in case he gets lost), everflame,<br />
compass, gas mask, and an all-weather blanket.<br />
He’s prepared for just about any environment.<br />
He has 12 Credits remaining.<br />
Final Details<br />
He names his Yazirian Groko, and decides he’s righthanded<br />
and male. His fur is a dark brown and his<br />
eyes light tan. He has above-average height (2.3<br />
meters) and an average build (52 kilograms), and<br />
often goes shirtless when he can.<br />
Groko is from an industrialized world but from a<br />
poor family who stuck to the wilderness surrounding<br />
the city, and as he grew up he began hiring his<br />
services as guide to those people needing<br />
clandestine passage between the industrial cities.<br />
He was drafted into the militia and taught basic<br />
military principles. He excelled in demolitions and<br />
their disposal. On his first mission, he was<br />
supposed to blow up an installation of space pirates<br />
excavating on his planet, but doing so would have<br />
harmed several civilians. He couldn’t do it, and so<br />
he escaped the military. He lived in hiding for a<br />
while, because it is treasonous to quit the militia.<br />
His mother took all the money she had and paid a<br />
spacer at a nearby port to allow Groko passage, to<br />
get him off his home world so he wouldn’t face the<br />
charges for the crime of his heart. He’s now a<br />
drifter looking for a place to sell his skills and find a<br />
home.<br />
Groko<br />
Yazirian Scout<br />
STR/STA 35/35 PS +2<br />
DEX/RS 50/50 IM +5<br />
INT/LOG 60/60 Ranged 25<br />
PER/LDR 35/55 Melee 25<br />
Notes:<br />
Handedness: Right Gender: Male<br />
Height: 2.3m Weight: 53 kg<br />
Hair: Dark brown<br />
Special Abilities:<br />
Eyes: light tan<br />
Gliding, Night Vision, Battle Rage 5%<br />
Skills: (Military PSA)<br />
Gyrojet Weapons 1, Environmental 1<br />
Equipment:<br />
Envirokit, gyrojet pistol, sungoggles, water pack,<br />
survival rations, holoflare, everflame, compass,<br />
all-weather blanket, gas mask, 12 Cr.<br />
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