Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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The Cinematic Martial Arts skill<br />
Unlike the mundane Martial Arts skill (which has no<br />
prerequisite), characters who take levels in the<br />
Cinematic Martial Arts skill enjoy several benefits.<br />
They have access to Cinematic Maneuvers<br />
(explained hereafter) and receive bonuses to hit,<br />
initiative, damage, number of attacks per turn, and<br />
can opt to perform a defensive action (called an<br />
“Unarmed Parry”) at the expense of an attack.<br />
Finally, a character that has this skill can possess<br />
one or more Cinematic Maneuvers. These five<br />
subskills are summarized below:<br />
Strike First – the physical and mental development<br />
of the Cinematic Martial Artist allows him to have a<br />
greater chance of gaining first strike in any combat<br />
turn. He is permitted to add his skill level to his<br />
Initiative Modifier.<br />
Strike Hard – the Cinematic Martial Artist trains to<br />
increase the power of his blows. Even without the<br />
use of his Cinematic Maneuvers, he can increase the<br />
damage he causes with any successful strike. His<br />
base damage is 1d10 per strike, and he may add his<br />
skill level to the damage he causes. For example:<br />
Uricho is a level 4 Cinematic Martial Artist with a<br />
Punching Score of +3. When she punches, she<br />
causes 1d10+7 damage.<br />
Strike Often – the discipline and experience gained<br />
through sparring and practicing forms allows a<br />
Cinematic Martial Artist to strike more often per<br />
turn. He may perform two attacks at first skill level,<br />
and gains an additional attack at skill level 4 and a<br />
fourth attack per turn at skill level 6.<br />
Self Defense – a character who is using Cinematic<br />
Martial Arts can perform a special type of attack,<br />
called an Unarmed Parry. He uses his body to<br />
dodge or block an incoming attack. He can do this<br />
at the expense of one or more of his normal attacks<br />
(thus, if he has two attacks per turn, he could do<br />
one attack and one unarmed parry, two attacks, or<br />
two unarmed parries). To successfully perform an<br />
unarmed parry, simply make a normal attack roll.<br />
If successful, you can ignore an attack just made<br />
against you. You MUST declare the use of the<br />
unarmed parry at the beginning of the turn, such as<br />
“I will do one attack and one parry.”<br />
Cinematic Maneuvers – There are several special<br />
maneuvers described in the following section. A<br />
player may select one Cinematic Maneuver for each<br />
skill level he possesses in Cinematic Martial Arts. A<br />
special maneuver may be made instead of a normal<br />
attack. Each of the special maneuvers has its own<br />
rules which govern its use. For example, a level 4<br />
Cinematic Martial Artist can have 4 Cinematic<br />
Maneuvers.<br />
PREREQUISITES: A Cinematic Martial Artist must<br />
have a Logic score of at least 50 and a Dexterity score<br />
of at least 60. Since this level of devotion is a lifestyle<br />
as much as a hobby, he must have a Military Primary<br />
Skill Area (PSA).<br />
CINEMATIC MARTIAL ARTS TABLE<br />
Skill Attacks Initiative Unarmed #Cinematic<br />
Level Per Turn Modifier Damage Maneuvers<br />
1 2 IM+1 1d10+PS+1 1<br />
2 2 IM+2 1d10+PS+2 2<br />
3 2 IM+3 1d10+PS+3 3<br />
4 3 IM+4 1d10+PS+4 4<br />
5 3 IM+5 1d10+PS+5 5<br />
6 4 IM+6 1d10+PS+6 6<br />
CINEMATIC MANEUVER TABLE<br />
Maneuvers (each costs 5 experience points)<br />
Blind Fighting<br />
Deadly Attack<br />
Drop<br />
Fleet of Foot<br />
Hold<br />
Improved Landing<br />
Insanely Cool Moves<br />
Instant Defense<br />
Instant Stand<br />
Leap<br />
Move By<br />
Multiple Attacks<br />
Multiple Defense<br />
Paired Weapons<br />
Power Attacks<br />
Power Defense<br />
Reverse Hold<br />
Roll With The Impact<br />
Stun<br />
Surprise Action<br />
Take Down<br />
Throw<br />
Weapon Form<br />
EXPERIENCE POINT TABLE<br />
Sample Skill Level<br />
Skill Level<br />
Title<br />
Cost<br />
1 Initiate 3<br />
2 Novice 6<br />
3 Adept 9<br />
4 Expert 12<br />
5 Master 15<br />
6 Grand Master 18<br />
Special Experience Point Rule: When purchasing a<br />
skill level, the “Skill Level Cost” column shows the cost<br />
for purchasing the actual skill level. The purchase of<br />
the Cinematic Maneuver costs an additional 5xp.<br />
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