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Alpha Dawn - Star Frontiersman

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The Cinematic Martial Arts skill<br />

Unlike the mundane Martial Arts skill (which has no<br />

prerequisite), characters who take levels in the<br />

Cinematic Martial Arts skill enjoy several benefits.<br />

They have access to Cinematic Maneuvers<br />

(explained hereafter) and receive bonuses to hit,<br />

initiative, damage, number of attacks per turn, and<br />

can opt to perform a defensive action (called an<br />

“Unarmed Parry”) at the expense of an attack.<br />

Finally, a character that has this skill can possess<br />

one or more Cinematic Maneuvers. These five<br />

subskills are summarized below:<br />

Strike First – the physical and mental development<br />

of the Cinematic Martial Artist allows him to have a<br />

greater chance of gaining first strike in any combat<br />

turn. He is permitted to add his skill level to his<br />

Initiative Modifier.<br />

Strike Hard – the Cinematic Martial Artist trains to<br />

increase the power of his blows. Even without the<br />

use of his Cinematic Maneuvers, he can increase the<br />

damage he causes with any successful strike. His<br />

base damage is 1d10 per strike, and he may add his<br />

skill level to the damage he causes. For example:<br />

Uricho is a level 4 Cinematic Martial Artist with a<br />

Punching Score of +3. When she punches, she<br />

causes 1d10+7 damage.<br />

Strike Often – the discipline and experience gained<br />

through sparring and practicing forms allows a<br />

Cinematic Martial Artist to strike more often per<br />

turn. He may perform two attacks at first skill level,<br />

and gains an additional attack at skill level 4 and a<br />

fourth attack per turn at skill level 6.<br />

Self Defense – a character who is using Cinematic<br />

Martial Arts can perform a special type of attack,<br />

called an Unarmed Parry. He uses his body to<br />

dodge or block an incoming attack. He can do this<br />

at the expense of one or more of his normal attacks<br />

(thus, if he has two attacks per turn, he could do<br />

one attack and one unarmed parry, two attacks, or<br />

two unarmed parries). To successfully perform an<br />

unarmed parry, simply make a normal attack roll.<br />

If successful, you can ignore an attack just made<br />

against you. You MUST declare the use of the<br />

unarmed parry at the beginning of the turn, such as<br />

“I will do one attack and one parry.”<br />

Cinematic Maneuvers – There are several special<br />

maneuvers described in the following section. A<br />

player may select one Cinematic Maneuver for each<br />

skill level he possesses in Cinematic Martial Arts. A<br />

special maneuver may be made instead of a normal<br />

attack. Each of the special maneuvers has its own<br />

rules which govern its use. For example, a level 4<br />

Cinematic Martial Artist can have 4 Cinematic<br />

Maneuvers.<br />

PREREQUISITES: A Cinematic Martial Artist must<br />

have a Logic score of at least 50 and a Dexterity score<br />

of at least 60. Since this level of devotion is a lifestyle<br />

as much as a hobby, he must have a Military Primary<br />

Skill Area (PSA).<br />

CINEMATIC MARTIAL ARTS TABLE<br />

Skill Attacks Initiative Unarmed #Cinematic<br />

Level Per Turn Modifier Damage Maneuvers<br />

1 2 IM+1 1d10+PS+1 1<br />

2 2 IM+2 1d10+PS+2 2<br />

3 2 IM+3 1d10+PS+3 3<br />

4 3 IM+4 1d10+PS+4 4<br />

5 3 IM+5 1d10+PS+5 5<br />

6 4 IM+6 1d10+PS+6 6<br />

CINEMATIC MANEUVER TABLE<br />

Maneuvers (each costs 5 experience points)<br />

Blind Fighting<br />

Deadly Attack<br />

Drop<br />

Fleet of Foot<br />

Hold<br />

Improved Landing<br />

Insanely Cool Moves<br />

Instant Defense<br />

Instant Stand<br />

Leap<br />

Move By<br />

Multiple Attacks<br />

Multiple Defense<br />

Paired Weapons<br />

Power Attacks<br />

Power Defense<br />

Reverse Hold<br />

Roll With The Impact<br />

Stun<br />

Surprise Action<br />

Take Down<br />

Throw<br />

Weapon Form<br />

EXPERIENCE POINT TABLE<br />

Sample Skill Level<br />

Skill Level<br />

Title<br />

Cost<br />

1 Initiate 3<br />

2 Novice 6<br />

3 Adept 9<br />

4 Expert 12<br />

5 Master 15<br />

6 Grand Master 18<br />

Special Experience Point Rule: When purchasing a<br />

skill level, the “Skill Level Cost” column shows the cost<br />

for purchasing the actual skill level. The purchase of<br />

the Cinematic Maneuver costs an additional 5xp.<br />

161

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