Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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again after 1 d10 turns. However, its acceleration<br />
and turn speed are reduced by 20 meters/turn.<br />
Injury to Passengers. When a vehicle crashes,<br />
divide its speed in meters/turn by 20, rounding<br />
fractions down. The result is the number of d10 that<br />
are rolled to determine how many points of damage<br />
each character takes. Add 2 points to each die result<br />
if the character was riding a ground or hover cycle,<br />
and subtract 2 from each die if the character was<br />
riding in an Explorer (no die roll can be modified<br />
below 0). This information is summarized on the<br />
table below.<br />
VEHICLE COLLISION TABLE<br />
Collision Details Damage<br />
Per 20 meters/turn of vehicle's speed 1d10<br />
Riding on ground cycle or hover cycle +2/d10<br />
Riding in Explorer -2/d10<br />
ARMOR. Skeinsuits and inertia screens will absorb<br />
half of the damage a character suffers in a crash.<br />
Crashing Through Obstacles. If characters try to<br />
drive through a barricade or obstacle, the referee<br />
must use his discretion to decide how badly the<br />
vehicle is damaged, whether it keeps running, and<br />
whether the passengers are hurt. A vehicle may be<br />
able to smash through obstacles that are less solid<br />
than concrete posts or parked vehicles.<br />
VEHICLE COMBAT<br />
This combat section covers only personal weapons<br />
fired from or at vehicles. Vehicle-mounted weapons<br />
are not covered in this set of rules.<br />
Firing From Vehicles<br />
A character who fires a weapon from a moving<br />
vehicle has a -10 modifier to hit. If the vehicle is<br />
moving faster than 150 meters/turn, the modifier is<br />
-20.<br />
Shooting At Passengers<br />
A character can shoot at a passenger inside a<br />
vehicle. There is a -20 modifier because the<br />
passenger has hard cover, and a -10 modifier if the<br />
vehicle is moving. Needlers can injure passengers<br />
only if the vehicle's windows or top are open.<br />
Firing At Vehicles<br />
If a character fires a weapon at a moving vehicle, he<br />
has a -10 modifier to hit. This modifier does not<br />
apply if the vehicle is moving directly toward or<br />
directly away from the firing character. Needlers and<br />
gas grenades have no effect on vehicles.<br />
Damaging Vehicles.<br />
Whenever a vehicle is hit by gunfire, an exploding<br />
grenade or a thrown explosive, the attacking<br />
character must roll 2d10 on the Vehicle Damage<br />
Table. The number of dice of damage caused by the<br />
attack is added to the result. This number is<br />
modified by the type of vehicle. A separate roll is<br />
made for each successful attack.<br />
VEHICLE DAMAGE TABLE<br />
# Dice<br />
Damage +<br />
2d10 Roll Damage to Vehicles<br />
2-19 No effect<br />
20 Turn Speed -15<br />
21 Acceleration -20<br />
22 Top Speed -30<br />
23 Steering Jammed Straight<br />
24 Steering Jammed Left<br />
25 Steering Jammed Right<br />
26 Speed -20 per Turn<br />
27 Spin<br />
28 Vehicle Burning<br />
29 Roll<br />
30+ Roll and Burn<br />
Modifiers<br />
Target is ground or hover cycle +2<br />
Target is Explorer -2<br />
Explanation of Results<br />
TURN SPEED -15/ACCELERATION -20/TOP<br />
SPEED -30. The vehicle's turn speed, acceleration<br />
or top speed is reduced by the indicated number of<br />
meters/turn.<br />
STEERING JAMMED STRAIGHT/LEFT/RIGHT.<br />
The vehicle's steering mechanism has been jammed.<br />
If straight, the vehicle can not turn. If right or left,<br />
the vehicle must turn 45 degrees in the indicated<br />
direction after each 20 meters of travel. For<br />
example, a skimmer traveling at 80 meters/turn<br />
with its controls jammed in a right turn must turn<br />
45 degrees to the right after/raveling 20, 40, 60and<br />
80 meters during its next move. The skimmer can<br />
decelerate or accelerate, but can not change its<br />
direction.<br />
SPEED -20/TURN. The vehicle must reduce its<br />
speed at least 20 meters/turn until it is stopped. It<br />
can decelerate more than this if the driver wants,<br />
but it can not accelerate. SPIN. See Control Table<br />
results.<br />
VEHICLE BURNING. The vehicle has caught fire.<br />
Each passenger will suffer 1d10 points of damage at<br />
the start of every turn they are in the vehicle.<br />
ROLL. See Control Table results.<br />
ROLL AND BURN. See Control Table results.<br />
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