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Alpha Dawn - Star Frontiersman

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feature alone makes this device valuable to<br />

explorers and survivalists. The location of each<br />

Trace-Tag, along with its identification number, is<br />

shown on the small circular display as a blinking blip<br />

on the calculated map.<br />

The Tag-Tracker is powered by a standard SEU<br />

powerclip. It takes 5 SEU to activate the series of<br />

RF blasts and calculations, allowing 4 uses from a 20<br />

SEU powerclip. There is no powerjack for attaching<br />

a power beltpack or backpack.<br />

Note that it is possible to plug a Trace-Tag (or<br />

MedTrace-Tag) into a Tag-Tracker and type in a<br />

name to cross-reference with its number, causing<br />

the display to show the name instead of the identity<br />

number.<br />

On worlds with heavy industrial populations, it is<br />

entirely common that satellites link population<br />

corporate databases to individual identification<br />

numbers so that medical professionals and bounty<br />

hunters can link up and determine the identity of a<br />

person simply by his Trace-Tag.<br />

Trace-Tags. These are tiny circuit boards, 1.25cm<br />

by 2.00cm. They have passive circuitry – they have<br />

no power requirements. They are worn or carried<br />

(in a common pocket, sewn into the uniform or<br />

skeinsuit, even worn around the neck with a<br />

lanyard) by individuals whose employers must keep<br />

track of them. Each Trace-Tag has an identification<br />

number that is nearly unique (the random number<br />

seed is such that it takes several billion iterations<br />

before a duplicate identity number is generated).<br />

Trace-Tags shown in the picture below are<br />

extremely magnified to show details.<br />

MedTrace-Tags. These variants of the Trace-Tag<br />

broadcast additional information about the person<br />

carrying it: heart rate, blood pressure, body<br />

temperature, blood oxygen level, etc. This extra<br />

information allows a medically-trained individual to<br />

make a diagnose attempt from far away – as long as<br />

the person carrying the MedTrace-Tag’s race,<br />

gender, and general health history are known.<br />

Other than the cost, and the fact that it must be<br />

worn against the skin (or in some cultures implanted<br />

just under the skin on the inside of the forearm), it’s<br />

generally treated about the same as a normal Trace-<br />

Tag.<br />

184<br />

Thruster Pack<br />

This is a heavy backpack rocket, complete with<br />

flammable fuel gel tank. It creates powerful thrust<br />

to propel a character skyward. A character can fly<br />

around at a rate of 200kph. It takes a RS roll to<br />

land effectively (or take 1d10 damage). The<br />

character cannot hover and cannot turn well (if<br />

using a square map, he must travel five squares in a<br />

straight line before making a single 45 degree turn).<br />

The thruster pack can be used for 10 hours (one day<br />

of 200kph travel) before requiring more fuel.<br />

Yazirians may use this and take full advantage of<br />

their fleshy gliding wings. Using their wings and a<br />

thruster pack, they are able to hover, turn perfectly<br />

(one square forward and up to a 90 degree turn),<br />

and climb and dive with great agility.<br />

Visocom<br />

This is a hands-free version of the communicator<br />

built into a standard chronocom. It lacks any timekeeping<br />

technology, and attaches to a standard pair<br />

of sungoggles, magnigoggles, or Infra-red goggles.<br />

It has the same range as the chronocom (5km).<br />

Just like the chronocom, it has a standard<br />

identification number that can be given to others to<br />

enable them to “call” you.

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