Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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feature alone makes this device valuable to<br />
explorers and survivalists. The location of each<br />
Trace-Tag, along with its identification number, is<br />
shown on the small circular display as a blinking blip<br />
on the calculated map.<br />
The Tag-Tracker is powered by a standard SEU<br />
powerclip. It takes 5 SEU to activate the series of<br />
RF blasts and calculations, allowing 4 uses from a 20<br />
SEU powerclip. There is no powerjack for attaching<br />
a power beltpack or backpack.<br />
Note that it is possible to plug a Trace-Tag (or<br />
MedTrace-Tag) into a Tag-Tracker and type in a<br />
name to cross-reference with its number, causing<br />
the display to show the name instead of the identity<br />
number.<br />
On worlds with heavy industrial populations, it is<br />
entirely common that satellites link population<br />
corporate databases to individual identification<br />
numbers so that medical professionals and bounty<br />
hunters can link up and determine the identity of a<br />
person simply by his Trace-Tag.<br />
Trace-Tags. These are tiny circuit boards, 1.25cm<br />
by 2.00cm. They have passive circuitry – they have<br />
no power requirements. They are worn or carried<br />
(in a common pocket, sewn into the uniform or<br />
skeinsuit, even worn around the neck with a<br />
lanyard) by individuals whose employers must keep<br />
track of them. Each Trace-Tag has an identification<br />
number that is nearly unique (the random number<br />
seed is such that it takes several billion iterations<br />
before a duplicate identity number is generated).<br />
Trace-Tags shown in the picture below are<br />
extremely magnified to show details.<br />
MedTrace-Tags. These variants of the Trace-Tag<br />
broadcast additional information about the person<br />
carrying it: heart rate, blood pressure, body<br />
temperature, blood oxygen level, etc. This extra<br />
information allows a medically-trained individual to<br />
make a diagnose attempt from far away – as long as<br />
the person carrying the MedTrace-Tag’s race,<br />
gender, and general health history are known.<br />
Other than the cost, and the fact that it must be<br />
worn against the skin (or in some cultures implanted<br />
just under the skin on the inside of the forearm), it’s<br />
generally treated about the same as a normal Trace-<br />
Tag.<br />
184<br />
Thruster Pack<br />
This is a heavy backpack rocket, complete with<br />
flammable fuel gel tank. It creates powerful thrust<br />
to propel a character skyward. A character can fly<br />
around at a rate of 200kph. It takes a RS roll to<br />
land effectively (or take 1d10 damage). The<br />
character cannot hover and cannot turn well (if<br />
using a square map, he must travel five squares in a<br />
straight line before making a single 45 degree turn).<br />
The thruster pack can be used for 10 hours (one day<br />
of 200kph travel) before requiring more fuel.<br />
Yazirians may use this and take full advantage of<br />
their fleshy gliding wings. Using their wings and a<br />
thruster pack, they are able to hover, turn perfectly<br />
(one square forward and up to a 90 degree turn),<br />
and climb and dive with great agility.<br />
Visocom<br />
This is a hands-free version of the communicator<br />
built into a standard chronocom. It lacks any timekeeping<br />
technology, and attaches to a standard pair<br />
of sungoggles, magnigoggles, or Infra-red goggles.<br />
It has the same range as the chronocom (5km).<br />
Just like the chronocom, it has a standard<br />
identification number that can be given to others to<br />
enable them to “call” you.