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Alpha Dawn - Star Frontiersman

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How to Referee Adventures<br />

Adventures are the stories to challenge the players<br />

and their characters. The referee can use published<br />

adventures or he can create his own.<br />

The first thing you must do as a referee is create<br />

adventures for your players. Adventures can be as<br />

simple or as complex as you want to make them.<br />

You can design them completely from your<br />

imagination, or take ideas from books and movies.<br />

1. Choosing a theme or basic story and the goal of<br />

the adventure.<br />

2. Selecting the settings where the story takes place<br />

3. Designing the events that lead to the goal, and<br />

the obstacles that must be overcome to reach the<br />

goal<br />

4. Creating the non-player characters and creatures<br />

that the characters will meet, and deciding how<br />

they will affect play<br />

5. Writing any special rules that are needed for<br />

unusual events<br />

6. Writing a final outline of the adventure to guide<br />

the referee through the action.<br />

7. Create any maps needed to define the adventure<br />

areas.<br />

1<br />

108<br />

Theme<br />

When choosing a theme for your adventure, you<br />

should consider these three things:<br />

• What has happened before that led to this<br />

adventure?<br />

• What must the characters do to complete their job?<br />

• What sorts of obstacles do you want the players to<br />

face during the adventure?<br />

Some suggestions beginning referees can use to<br />

create simple adventures are listed below:<br />

• Explore a New World: The player characters are<br />

hired to explore an undeveloped planet. This theme<br />

can be used many times by creating new planets<br />

with new challenges.<br />

• Obtain Information: The player characters must<br />

search for special information about a place, group<br />

or thing and return to their employer with the<br />

information.<br />

• Retrieve a Stolen Item: The player characters<br />

are hired to locate and bring back to their<br />

employer something that has been stolen perhaps<br />

secret plans or an invention.<br />

• Catch Criminals: The player characters must find<br />

and capture space pirates, thieves or other<br />

criminals.<br />

• Rescue Someone: The player characters must<br />

locate and rescue someone who is being held<br />

prisoner -- a hostage, kidnap victim or a person in<br />

prison.<br />

• Mad Scientist: The player characters must<br />

prevent an evil scientist from taking over a planet,<br />

setting loose terrible robots or performing some<br />

other evil.<br />

These are only a few examples of possible<br />

adventures. You could even combine several of<br />

these themes into one adventure. You could also<br />

create an adventure based on something discovered<br />

by the player characters in an earlier game. This<br />

adds excitement as players use information they<br />

have found in earlier adventures to solve the riddles<br />

of another.<br />

2<br />

Settings<br />

The settings or locations of an adventure<br />

determine the events that can take place and<br />

what animals and events can be encountered;<br />

guards and robots can be encountered while<br />

searching a secret outpost, but wild creatures and<br />

dangerous terrains are more likely if characters are<br />

exploring a new planet. Your settings can be as big

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