Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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How to Referee Adventures<br />
Adventures are the stories to challenge the players<br />
and their characters. The referee can use published<br />
adventures or he can create his own.<br />
The first thing you must do as a referee is create<br />
adventures for your players. Adventures can be as<br />
simple or as complex as you want to make them.<br />
You can design them completely from your<br />
imagination, or take ideas from books and movies.<br />
1. Choosing a theme or basic story and the goal of<br />
the adventure.<br />
2. Selecting the settings where the story takes place<br />
3. Designing the events that lead to the goal, and<br />
the obstacles that must be overcome to reach the<br />
goal<br />
4. Creating the non-player characters and creatures<br />
that the characters will meet, and deciding how<br />
they will affect play<br />
5. Writing any special rules that are needed for<br />
unusual events<br />
6. Writing a final outline of the adventure to guide<br />
the referee through the action.<br />
7. Create any maps needed to define the adventure<br />
areas.<br />
1<br />
108<br />
Theme<br />
When choosing a theme for your adventure, you<br />
should consider these three things:<br />
• What has happened before that led to this<br />
adventure?<br />
• What must the characters do to complete their job?<br />
• What sorts of obstacles do you want the players to<br />
face during the adventure?<br />
Some suggestions beginning referees can use to<br />
create simple adventures are listed below:<br />
• Explore a New World: The player characters are<br />
hired to explore an undeveloped planet. This theme<br />
can be used many times by creating new planets<br />
with new challenges.<br />
• Obtain Information: The player characters must<br />
search for special information about a place, group<br />
or thing and return to their employer with the<br />
information.<br />
• Retrieve a Stolen Item: The player characters<br />
are hired to locate and bring back to their<br />
employer something that has been stolen perhaps<br />
secret plans or an invention.<br />
• Catch Criminals: The player characters must find<br />
and capture space pirates, thieves or other<br />
criminals.<br />
• Rescue Someone: The player characters must<br />
locate and rescue someone who is being held<br />
prisoner -- a hostage, kidnap victim or a person in<br />
prison.<br />
• Mad Scientist: The player characters must<br />
prevent an evil scientist from taking over a planet,<br />
setting loose terrible robots or performing some<br />
other evil.<br />
These are only a few examples of possible<br />
adventures. You could even combine several of<br />
these themes into one adventure. You could also<br />
create an adventure based on something discovered<br />
by the player characters in an earlier game. This<br />
adds excitement as players use information they<br />
have found in earlier adventures to solve the riddles<br />
of another.<br />
2<br />
Settings<br />
The settings or locations of an adventure<br />
determine the events that can take place and<br />
what animals and events can be encountered;<br />
guards and robots can be encountered while<br />
searching a secret outpost, but wild creatures and<br />
dangerous terrains are more likely if characters are<br />
exploring a new planet. Your settings can be as big