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Alpha Dawn - Star Frontiersman

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Characters who are wearing magnetic or Velcrosoled<br />

boots and characters who are firing beam<br />

weapons never lose control.<br />

Fighting Animals<br />

Combat with animals usually will start with ranged<br />

combat. If an animal has a special ability that lets it<br />

attack from a distance, it follows normal ranged<br />

combat rules. If the animal is still alive when it<br />

reaches melee distance, the normal melee rules are<br />

used. All animals are given an attack number, which<br />

is their basic chance to hit in melee or ranged<br />

combat.<br />

Fighting Robots<br />

A robot's basic chance to hit is 30% plus 10 x the<br />

robot's level. This number is used in both ranged<br />

combat and melee. A robot's Initiative modifier is its<br />

level plus three. Other modifiers apply as usual.<br />

Remote weapon systems usually are controlled by<br />

computers using Robot Management programs.<br />

They have a basic chance to hit of 30%, plus 10 x<br />

the program's level. Their Initiative modifier is their<br />

level plus three.<br />

More details on robots in combat is given under<br />

EQUIPMENT: Robots.<br />

Damage<br />

Whenever a character is hit in ranged combat or<br />

melee, the character suffers damage. The amount of<br />

damage caused depends on the type of attack. The<br />

Ranged Weapons and Melee<br />

Weapons tables show how much damage each<br />

weapon causes. It can be found in the equipment<br />

area of the Characters section.<br />

Damage reduces a character's Stamina. If a<br />

character's Stamina score is reduced to zero or<br />

below, the character is dead. Defensive suits and<br />

screens can protect characters from injuries, and a<br />

freeze field or staydose injection will preserve a<br />

dead character's body so it can be revived at a<br />

medical complex.<br />

Shock and Unconsciousness<br />

Whenever the roll to hit in combat is 01-02, the<br />

target is immediately knocked unconscious for d100<br />

turns. Stimdose can awaken the character sooner.<br />

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