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Alpha Dawn - Star Frontiersman

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sidewalks, elevators and escalators in a building. A<br />

level 6 program could run all of the monorails,<br />

buses, subways and traffic control signals in a city.<br />

PARABATTERIES AND<br />

POWER GENERATORS<br />

Parabatteries are used in vehicles, computers and<br />

robots. They vary in size from a few hundred cubic<br />

centimeters to one cubic meter. The cost to<br />

recharge a parabattery is equal to the amount of the<br />

SEUs being recharged.<br />

Power Generators are much larger than<br />

parabatteries. A power generator produces a certain<br />

number of SEU every hour it operates. However,<br />

there is a maintenance cost to run the generator,<br />

and it needs an outside force of some kind: solar,<br />

nuclear, hydrodynamic, thermal, etc.<br />

VEHICLE DESCRIPTIONS<br />

The following standard vehicles are available on<br />

STAR FRONTIERS worlds.<br />

Ground Car. A ground car is a wheeled vehicle<br />

similar to cars in use today, except it runs on a<br />

parabattery instead of gasoline. Because ground<br />

cars run in contact with the ground, they are very<br />

maneuverable. A ground vehicle can cross almost<br />

any type of terrain if it has enough ground<br />

clearance. However, they are not as fast as hover<br />

vehicles on level ground or roads.<br />

Ground Transport. Ground transports are heavy,<br />

wheeled trucks. They can have open or enclosed<br />

cargo areas.<br />

Ground Cycle. Ground cycles are similar to today's<br />

motorcycles. They are fast and very maneuverable.<br />

Hover Car. A hovercar or "skimmer" is a car that<br />

floats on a cushion of air 30 centimeters above the<br />

ground. A pair of turbo fans propel it through the<br />

air. In general, hover vehicles are faster than<br />

ground vehicles, but are less maneuverable and are<br />

limited to traveling on fairly level surfaces or calm<br />

water.<br />

Hover Transport. A hover transport is a heavy<br />

truck version of a skimmer.<br />

Hovercycle. Hovercycles are two-man hover<br />

vehicles similar to motorcycles. They are easier to<br />

ride and control than a ground cycle, but are not as<br />

maneuverable at high speeds.<br />

Explorer. Explorers are heavy, four-wheeled vans<br />

built for traveling and exploring in rugged areas.<br />

They are very maneuverable and reliable. Each<br />

wheel has its own motor, and the extra-wide tires<br />

make it very stable. Explorers are air-tight and have<br />

a retractable rudder so they can cross open water,<br />

but they can be capsized by high waves.<br />

Glijet. A glijet is a combination rocketpack and<br />

hang glider. The rocketpack is used to fly to high<br />

altitude, where the glider wings are extended. The<br />

user can glide slowly with the wings, or use the<br />

rocketpack to fly at higher speed. The chemical<br />

rocket pack weighs 2 kg and costs 50 Cr to refill.<br />

Jetcopter. A jetcopter is a helicopter with jet<br />

engines. They can be flown like normal helicopters<br />

at up to 50 kph. Using the jet engines allows them<br />

to fly at speeds up to 350 kph.<br />

Aircar. An aircar is a vertical take-off and landing<br />

vehicle, or VerTOL. It takes off and lands like a<br />

helicopter, but flies like an airplane.<br />

Parabatteries<br />

All of the vehicles described above, except the glijet,<br />

are powered by parabatteries. Parabatteries range<br />

in size from fist-sized to 1 cubic meter. The<br />

following four types are used in vehicles:<br />

Type 1: groundcycles and hovercycles<br />

Type 2: groundcars and hovercars<br />

Type 3: trucks, hovertrucks and explorers<br />

Type 4: aircars and jetcopters<br />

Range<br />

All vehicles listed above can travel 1,000 km on a<br />

new parabattery before it is out of energy and must<br />

be recharged. A glijet does not use a parabattery;<br />

its range varies with fuel use, altitude and air<br />

currents<br />

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