Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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2<br />
Cave Raith<br />
3<br />
1<br />
Type Medium Herbivore<br />
Number 1-10 hunting, 50-500 lair<br />
Move Medium, 60 meters/turn<br />
Climb 40 meters/turn<br />
IM/RS +4/40<br />
Stamina 30<br />
Attack 50% pinch/pinch or sting<br />
plus weapon<br />
Damage pinchers 1d10, stinger<br />
1d10+S5/T5 poison<br />
Special Attack none<br />
Special Defense hard shell as skeinsuit<br />
Native World arid wastelands<br />
116<br />
3a<br />
4<br />
Large Cave Complex<br />
= 2 meters<br />
1 Entrance. Art lines the walls, warding away “evil that walks on 2 legs.”<br />
Discarded trash can be found. If searched carefully, there is a dead human<br />
crammed behind the stalagmite in the south-east corner. His ID tag says he’s<br />
Gerard Rivaras. He has 12 Cr on him, and a half-empty pistol bulletclip. Making<br />
noise here attracts half the guards from area 4.<br />
2 Ritual Chamber. The stench here is strong, and is of death and rot. This is<br />
where the Raiths perform most of their rituals. Torch sconces surround a large<br />
pit, where captured enemies are thrown, sending them to the Raith god<br />
“Hazzen-Ka”. The pit is actually 25 meters deep and ends in a large chamber<br />
half-filled with water where dozens of corpses lie, riddled with carrion and mold.<br />
When the characters arrive, there is a disposal ritual in progress, with the<br />
shaman preparing to dump a human child down the hole. She yells for help,<br />
certain “uncle Gerard” will come to her rescue. She is Vera Rivaras.<br />
3 Audience Hall. This is where the Raith king holds audience with visiting Raiths<br />
from other warrens or with any Raith from his own warren who wishes to speak<br />
to him. Outsiders are never permitted here. There are always 10 Raith elite<br />
guards here. The king himself has bedchambers secreted behind<br />
stalagmite/stalactite columns (shown as area 3a on the map) where his harem<br />
provides him with royal companionship behind a tapestry depicting his valor.<br />
4 Guard Post. There are always 2d10 Raith soldiers here. They each have a<br />
bone whistle carved from enemies they’ve slain. When blown, all able men and<br />
women will come to arms (50 of them will arrive over the next minute). They<br />
guard the families of the warren from assaults.<br />
5 Living Area. This is where the families of the warren relax and eat, play games,<br />
and enjoy one another’s company. The chamber is fairly small in this warren,<br />
but in some it is quite expansive. This area is normally not for outsiders.<br />
During times of war, this is where the wounded are tended and weapons stored.<br />
6 Inner Lair. This is where the families of the warren sleep. The bulk of their<br />
number can be found here at night, where they snuggle up together in family<br />
groups. There is no privacy here; all activities are shared. Weapons are kept up<br />
high on shelf-like formations to be grabbed if necessary. In this particular<br />
warren, there are 250 total Raiths, divided equally among men, women, elderly,<br />
young, and soldier (soldiers are about half men and half women).<br />
6<br />
5