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Alpha Dawn - Star Frontiersman

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2<br />

Cave Raith<br />

3<br />

1<br />

Type Medium Herbivore<br />

Number 1-10 hunting, 50-500 lair<br />

Move Medium, 60 meters/turn<br />

Climb 40 meters/turn<br />

IM/RS +4/40<br />

Stamina 30<br />

Attack 50% pinch/pinch or sting<br />

plus weapon<br />

Damage pinchers 1d10, stinger<br />

1d10+S5/T5 poison<br />

Special Attack none<br />

Special Defense hard shell as skeinsuit<br />

Native World arid wastelands<br />

116<br />

3a<br />

4<br />

Large Cave Complex<br />

= 2 meters<br />

1 Entrance. Art lines the walls, warding away “evil that walks on 2 legs.”<br />

Discarded trash can be found. If searched carefully, there is a dead human<br />

crammed behind the stalagmite in the south-east corner. His ID tag says he’s<br />

Gerard Rivaras. He has 12 Cr on him, and a half-empty pistol bulletclip. Making<br />

noise here attracts half the guards from area 4.<br />

2 Ritual Chamber. The stench here is strong, and is of death and rot. This is<br />

where the Raiths perform most of their rituals. Torch sconces surround a large<br />

pit, where captured enemies are thrown, sending them to the Raith god<br />

“Hazzen-Ka”. The pit is actually 25 meters deep and ends in a large chamber<br />

half-filled with water where dozens of corpses lie, riddled with carrion and mold.<br />

When the characters arrive, there is a disposal ritual in progress, with the<br />

shaman preparing to dump a human child down the hole. She yells for help,<br />

certain “uncle Gerard” will come to her rescue. She is Vera Rivaras.<br />

3 Audience Hall. This is where the Raith king holds audience with visiting Raiths<br />

from other warrens or with any Raith from his own warren who wishes to speak<br />

to him. Outsiders are never permitted here. There are always 10 Raith elite<br />

guards here. The king himself has bedchambers secreted behind<br />

stalagmite/stalactite columns (shown as area 3a on the map) where his harem<br />

provides him with royal companionship behind a tapestry depicting his valor.<br />

4 Guard Post. There are always 2d10 Raith soldiers here. They each have a<br />

bone whistle carved from enemies they’ve slain. When blown, all able men and<br />

women will come to arms (50 of them will arrive over the next minute). They<br />

guard the families of the warren from assaults.<br />

5 Living Area. This is where the families of the warren relax and eat, play games,<br />

and enjoy one another’s company. The chamber is fairly small in this warren,<br />

but in some it is quite expansive. This area is normally not for outsiders.<br />

During times of war, this is where the wounded are tended and weapons stored.<br />

6 Inner Lair. This is where the families of the warren sleep. The bulk of their<br />

number can be found here at night, where they snuggle up together in family<br />

groups. There is no privacy here; all activities are shared. Weapons are kept up<br />

high on shelf-like formations to be grabbed if necessary. In this particular<br />

warren, there are 250 total Raiths, divided equally among men, women, elderly,<br />

young, and soldier (soldiers are about half men and half women).<br />

6<br />

5

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