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Alpha Dawn - Star Frontiersman

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(MV FAST; IM 5; RS 41; STA 300; ATT 40; DM<br />

4D10; SD Immune to needlers) and are armed with<br />

spears.<br />

Fonn-Ar the Warrior (RW 65, M 65, PS 3, IM 7, RS<br />

65, STA 45.) 3rd level skill in thrown and melee<br />

weapons; brave to the point of foolhardiness; open<br />

and forthright.<br />

Arkadas the Red (RW 60, M 65, PS 3, IM 6, RS 55,<br />

STA 50.) 3rd level thrown and melee weapons;<br />

paints red stripes on body for war; cunning but<br />

loyal; something of a dandy.<br />

Thurad Sandy Back (RW 75, M 70, PS 2, IM 7, RS<br />

65, STA 40.) 4th level thrown and melee weapons;<br />

cautious and quiet, a mystic who often contemplates<br />

the One.<br />

Kahai Long Rider (RW 70, M 75, PS 3, IM 6, RS<br />

55, STA 60.) 4th level thrown and melee weapons;<br />

protector of loper-kind; close friend of Athru.<br />

Athru Sea People's Bane (RW 90, M 85, PS 3, IM<br />

7, RS 70, STA 60.) 5th level thrown and melee<br />

weapons; courageous but not foolhardy; always<br />

shrewd; considers the good of the tribe above his<br />

own; a good leader.<br />

DELTA SUBSECTION 5:<br />

EXPERIENCE POINTS<br />

This is the end of the second encounter section. It is<br />

now time to award experience points. Players who<br />

took an active part in this section receive 2<br />

experience points. Players who were extremely<br />

helpful or active receive 3 experience points. Players<br />

who merely traveled along, but did not do very<br />

much to help the party, receive 1 experience point.<br />

EPSILON SECTION:<br />

CREATURES OF<br />

THE CAVERNS<br />

The Ul-Mor will lead the characters to a vast cavern<br />

network one 12 hour period's travel inside the<br />

burning lands. This cavern is the safest way to cross<br />

those perilous lands, though it holds many dangers<br />

for the unwary. The first four periods in the cavern<br />

will pass uneventfully, but a massive cave-in will<br />

separate the characters from the Ul-Mor at the<br />

beginning of the fifth period. They must then find<br />

their way through the Forbidden Caverns to the<br />

outside world. If the characters survive, they will<br />

once again meet the Ul-Mor and finally journey to<br />

the Place of True Warriors to fight the ferocious<br />

quickdeath.<br />

132<br />

EPSILON SUBSECTION 1:<br />

SPECIAL RULES<br />

MAPPING<br />

Use the Forbidden Caverns map in the STAR<br />

FRONTIERS System Brief for this section. You can<br />

simplify mapping by sketching or tracing these<br />

corridors onto the characters' mapping paper.<br />

However your characters map the caverns,<br />

remember to reveal only small sections of the map<br />

at one time. The characters must discover the exit<br />

to the Forbidden Caverns by themselves. You should<br />

not show the cavern map to them at any time.<br />

The characters will not need to map the sections of<br />

the caverns they travel during the first two days<br />

underground. They will begin mapping only after the<br />

cave-in occurs at the location marked ''S'' on the<br />

cavern map. After the cave-in, they will wander<br />

through the winding corridors and cathedral-like<br />

rooms of the Forbidden Caverns, trying to find an<br />

exit. Several areas are numbered; these are the<br />

planned encounter areas. When the characters enter<br />

one of these areas, refer to the planned encounter<br />

chart for this section.<br />

TIME IN THE CAVERNS<br />

After the cave-in, the characters will enter a new<br />

and dangerous phase of their adventure. Because<br />

they are lost in the perilous Forbidden Caverns, the<br />

time period reference must be changed from 12<br />

hours to one hour. If your characters question this,<br />

you may explain that the time period has changed<br />

because they are traveling in dark, unknown<br />

caverns.<br />

MOVEMENT IN THE CAVERNS<br />

Since the characters will find themselves moving<br />

through dark, unknown caverns, their movement<br />

rate will be considerably reduced. The movement<br />

rate must also be adjusted because the time period<br />

has been reduced to one hour. Therefore, the<br />

following movement rates will apply while the<br />

characters are in the Forbidden Caverns:<br />

Epsilon 1.1:<br />

Movement Rates<br />

Race Movement<br />

Human 3 squares<br />

Dralasite 2 squares<br />

Vrusk 4 squares<br />

Yazirian 3 squares<br />

Mixed Party 2 squares<br />

COMBAT IN THE FORBIDDEN CAVERNS<br />

When encounters and combats occur, the action<br />

should be resolved in normal six-second game

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