Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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EMPATHY<br />
Success rate:<br />
10% + skill level<br />
Empathy allows a character to get a general<br />
impression of the mood and intentions of individuals<br />
or groups. In order to use this skill, the specialist<br />
must be able to see or hear the individual or group.<br />
The information that a character gains by using this<br />
skill is very vague and non-specific. The referee<br />
should use descriptions like hostile, curious,<br />
cautious, helpful, neutral, etc.<br />
Empathy can be used by a character only once per<br />
encounter. If two characters in the group have<br />
Psycho-Social skill, each can try to use their<br />
empathy subskill.<br />
PERSUASION<br />
Success rate:<br />
10% + skill level<br />
Persuasion lets a character try to convince a person<br />
or group to follow a reasonable course of action<br />
suggested by the character. The character must<br />
explain his plan to the group or person being<br />
54<br />
persuaded. If the character must use a translator,<br />
he has a -10% modifier.<br />
A character can try to persuade a group or individual<br />
only once. If the character misses his roll by 50<br />
points or more, his audience will get mad and might<br />
try to do something that is the opposite of what the<br />
character wanted.<br />
COMMUNICATION<br />
Success rate:<br />
40% + skill level<br />
This subskill can be used when a character must<br />
communicate with a creature whose language he<br />
does not speak or understand. If the character uses<br />
this subskill successfully, he can communicate using<br />
very simple messages. The referee might force<br />
players to use simple messages by restricting them<br />
to two-word phrases.<br />
HYPNOSIS<br />
Success rate:<br />
15% + skill level<br />
In order to hypnotize a character, the hypnotist<br />
must be able to speak to the subject in a common