Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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actions. You may decide ahead of time how they will<br />
react or you can decide randomly, using the rules<br />
for character and creature reactions in the sections<br />
on Creating NPCs and Creating Creatures.<br />
Conduct Combat. Combat will occur many times<br />
during the game between player characters and<br />
NPCs, creatures or robots. It is the referee's job to<br />
see that the combat sequence is followed and that<br />
everyone gets a chance to do something. He must<br />
also decide whether character's are in a position to<br />
attack. Ask players what they are doing one at a<br />
time, so no one is missed. It is important that you<br />
do not forget any of the opponents, either; they<br />
deserve to have a fair chance. You must keep track<br />
of any damage the NPCs and creatures take so you<br />
know when they are killed.<br />
Keeping Track of Time. The referee must keep<br />
track of how much time characters spend on an<br />
adventure. Time effects how much energy gets<br />
used, how far characters can travel and how often<br />
characters must rest. Time also determines how<br />
long characters' food lasts, and how many points of<br />
damage they heal.<br />
Graph paper can be used to keep track of time.<br />
Decide how much time each box represents (6<br />
seconds, 10 minutes, 1 hour or 5 hours are<br />
convenient) and then simply cross off boxes as the<br />
adventure moves along.<br />
The Referee’s Golden Rule<br />
Although the STAR FRONTIERS rule books contain<br />
detailed rules, the special quality of a role playing<br />
86<br />
game is that players are not limited by the rules.<br />
Players are encouraged to use their imaginations<br />
and find creative solutions to the problems facing<br />
their characters. The rules are designed to help<br />
players see the effects of their decisions.<br />
A good referee, above all else, tries to make the<br />
game fun for everyone.<br />
An Example of Play<br />
The Pan-Galactic Corporation has hired four player<br />
characters to find and capture the leader of a band<br />
of space pirates. There is one player character of<br />
each race in the group. Their search has led them to<br />
a run-down part of the city. Everyone the characters<br />
have talked to so far has been unpleasant or gruff.<br />
The group is walking down a street toward a cheap<br />
tavern, looking for a short, overweight man.<br />
REFEREE: You are about 30 meters from the tavern<br />
when you see a short, fat, dark-haired Human wearing<br />
a skein-quit. He is across the street, about 25 meters<br />
away and moving toward you.<br />
JARDlN (Human): Hey, that guy looks like the slug<br />
we're trying to find!<br />
YALUA (Yazirian): Let's grab him!<br />
DARTHA (Dralasite): Wait, you two. We're not close<br />
enough to see if it's him. This description could fit a lot<br />
of Humans.<br />
YTTL (Vrusk): Dartha is right. Let's just keep walking<br />
casually down the street until we get behind him. Then