22.03.2013 Views

Alpha Dawn - Star Frontiersman

Alpha Dawn - Star Frontiersman

Alpha Dawn - Star Frontiersman

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

actions. You may decide ahead of time how they will<br />

react or you can decide randomly, using the rules<br />

for character and creature reactions in the sections<br />

on Creating NPCs and Creating Creatures.<br />

Conduct Combat. Combat will occur many times<br />

during the game between player characters and<br />

NPCs, creatures or robots. It is the referee's job to<br />

see that the combat sequence is followed and that<br />

everyone gets a chance to do something. He must<br />

also decide whether character's are in a position to<br />

attack. Ask players what they are doing one at a<br />

time, so no one is missed. It is important that you<br />

do not forget any of the opponents, either; they<br />

deserve to have a fair chance. You must keep track<br />

of any damage the NPCs and creatures take so you<br />

know when they are killed.<br />

Keeping Track of Time. The referee must keep<br />

track of how much time characters spend on an<br />

adventure. Time effects how much energy gets<br />

used, how far characters can travel and how often<br />

characters must rest. Time also determines how<br />

long characters' food lasts, and how many points of<br />

damage they heal.<br />

Graph paper can be used to keep track of time.<br />

Decide how much time each box represents (6<br />

seconds, 10 minutes, 1 hour or 5 hours are<br />

convenient) and then simply cross off boxes as the<br />

adventure moves along.<br />

The Referee’s Golden Rule<br />

Although the STAR FRONTIERS rule books contain<br />

detailed rules, the special quality of a role playing<br />

86<br />

game is that players are not limited by the rules.<br />

Players are encouraged to use their imaginations<br />

and find creative solutions to the problems facing<br />

their characters. The rules are designed to help<br />

players see the effects of their decisions.<br />

A good referee, above all else, tries to make the<br />

game fun for everyone.<br />

An Example of Play<br />

The Pan-Galactic Corporation has hired four player<br />

characters to find and capture the leader of a band<br />

of space pirates. There is one player character of<br />

each race in the group. Their search has led them to<br />

a run-down part of the city. Everyone the characters<br />

have talked to so far has been unpleasant or gruff.<br />

The group is walking down a street toward a cheap<br />

tavern, looking for a short, overweight man.<br />

REFEREE: You are about 30 meters from the tavern<br />

when you see a short, fat, dark-haired Human wearing<br />

a skein-quit. He is across the street, about 25 meters<br />

away and moving toward you.<br />

JARDlN (Human): Hey, that guy looks like the slug<br />

we're trying to find!<br />

YALUA (Yazirian): Let's grab him!<br />

DARTHA (Dralasite): Wait, you two. We're not close<br />

enough to see if it's him. This description could fit a lot<br />

of Humans.<br />

YTTL (Vrusk): Dartha is right. Let's just keep walking<br />

casually down the street until we get behind him. Then

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!