Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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Sample Creatures<br />
What follows are twenty ready-to-use sample<br />
creatures. Many of the following creatures are<br />
found on the planet Volturnus, the setting for the<br />
module included at the end of this book. Some of<br />
the other creatures are taken from various published<br />
modules. The descriptions are abbreviated, and the<br />
illustrations small, to fit as many as possible within<br />
this rules book.<br />
Referees can use these sample creatures (modified<br />
here and there as desired) and place them<br />
anywhere in the frontier. If this happens, make<br />
some notes about the new creature and its role in<br />
the world the characters encounter it on.<br />
92<br />
Army Rats<br />
Type Small Carnivore<br />
Number 2-20 per character; 1000 or more<br />
in a pack<br />
Move Fast – 90 meters/turn<br />
IM/RS +6/60<br />
Stamina 5<br />
Attack 40<br />
Damage 1d5 bite + disease<br />
Special Attack None<br />
Special Defense None<br />
Native World Volturnus – mountainous areas<br />
DESCRIPTION: Army rats are furry brown<br />
creatures that resemble large rats. They have<br />
powerful hind legs and can leap up to 1 meter to<br />
attack. Army rats swarm in packs of 1,000 or more,<br />
and will attack any animal in their path. They are<br />
cunning and attack in waves, some sprinting after<br />
prey while others follow at a loping stride. When one<br />
wave of sprinters falters, another wave takes their<br />
place until the prey finally tires. A medium-sized<br />
creature caught by a swarm will be attacked by 2-20<br />
army rats, while the rest pass by seeking other<br />
food.<br />
Any creature bitten by an army rat has a 50%<br />
chance of being infected by a disease that attacks<br />
the central nervous system. A creature only needs<br />
to roll once per encounter with army rats. Unless a<br />
victim is given a dose of Antibody Plus within 12<br />
hours, he will become hostile and paranoid and<br />
might even attack or desert his companions. Every<br />
20 hours after being bitten the victim can make a<br />
Stamina check. If the character succeeds, he has<br />
recovered. If not, another 20 hours must pass<br />
before the victim can try again.