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Alpha Dawn - Star Frontiersman

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Sample Creatures<br />

What follows are twenty ready-to-use sample<br />

creatures. Many of the following creatures are<br />

found on the planet Volturnus, the setting for the<br />

module included at the end of this book. Some of<br />

the other creatures are taken from various published<br />

modules. The descriptions are abbreviated, and the<br />

illustrations small, to fit as many as possible within<br />

this rules book.<br />

Referees can use these sample creatures (modified<br />

here and there as desired) and place them<br />

anywhere in the frontier. If this happens, make<br />

some notes about the new creature and its role in<br />

the world the characters encounter it on.<br />

92<br />

Army Rats<br />

Type Small Carnivore<br />

Number 2-20 per character; 1000 or more<br />

in a pack<br />

Move Fast – 90 meters/turn<br />

IM/RS +6/60<br />

Stamina 5<br />

Attack 40<br />

Damage 1d5 bite + disease<br />

Special Attack None<br />

Special Defense None<br />

Native World Volturnus – mountainous areas<br />

DESCRIPTION: Army rats are furry brown<br />

creatures that resemble large rats. They have<br />

powerful hind legs and can leap up to 1 meter to<br />

attack. Army rats swarm in packs of 1,000 or more,<br />

and will attack any animal in their path. They are<br />

cunning and attack in waves, some sprinting after<br />

prey while others follow at a loping stride. When one<br />

wave of sprinters falters, another wave takes their<br />

place until the prey finally tires. A medium-sized<br />

creature caught by a swarm will be attacked by 2-20<br />

army rats, while the rest pass by seeking other<br />

food.<br />

Any creature bitten by an army rat has a 50%<br />

chance of being infected by a disease that attacks<br />

the central nervous system. A creature only needs<br />

to roll once per encounter with army rats. Unless a<br />

victim is given a dose of Antibody Plus within 12<br />

hours, he will become hostile and paranoid and<br />

might even attack or desert his companions. Every<br />

20 hours after being bitten the victim can make a<br />

Stamina check. If the character succeeds, he has<br />

recovered. If not, another 20 hours must pass<br />

before the victim can try again.

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