Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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How to Referee NPCs<br />
In a STAR FRONTIERS adventure, any character<br />
played by the referee and not controlled by a player<br />
is called a non-player character or NPC. Non-player<br />
characters are the opponents, friends, sources of<br />
information and randomly encountered characters in<br />
an adventure. Once the referee has outlined the<br />
adventure, he must create the NPCs. Non-player<br />
characters can be any of the four major races, or an<br />
intelligent alien being.<br />
If an NPC has a major role in the adventure, the<br />
referee should design him carefully, giving him all of<br />
his ability scores as well as a personality and<br />
temperament. Minor NPCs do not need to be as<br />
detailed. The following step-by-step method can be<br />
used to create either type of NPC.<br />
What is already known about the NPC?<br />
You already know some things about a character<br />
that will help determine what other information is<br />
needed to use the NPC. You know the character's<br />
purpose in the adventure: to fight the player<br />
characters, to help them or to annoy them. You also<br />
know how the character will act when encountered.<br />
You should know the character's race. A character's<br />
race will alter his abilities, give him special abilities<br />
and affect the way he reacts.<br />
Why does the NPC act the way he does?<br />
NPCs always should have a reason to do the things<br />
they do. A guard stops intruders because that is his<br />
job. A criminal tries to avoid police because they will<br />
put him in jail. Townspeople want to be left alone<br />
because they feel threatened by strangers.<br />
An NPC's motive should be closely related to his<br />
purpose in the adventure. Sathar NPCs usually are<br />
used as enemies that must be fought, so their<br />
actions will be based on their hatred for the other<br />
races. More complex motives add interest and<br />
mystery to a character; a man might have become a<br />
pirate to find his kidnapped sister and get revenge,<br />
and he may be willing to help the player characters.<br />
How will the NPC react to the characters?<br />
An NPC's reaction to player characters can be based<br />
on his purpose in the adventure and his motives.<br />
The referee should decide beforehand how major<br />
NPCs will react. He can use the rules for random<br />
NPC reactions described under NPC Reactions for<br />
minor NPCs.<br />
What are the NPC's ability scores?<br />
In many cases, the referee does not need to know<br />
all of an NPC's ability scores. Sometimes, none of<br />
them are needed. The only ability scores that matter<br />
in combat are Stamina, Dexterity and Initiative<br />
modifier. Logic, Personality and Leadership are<br />
almost never needed for NPCs. The referee can<br />
create these scores on the spot as they are needed.<br />
If the NPC is a major character, however, knowing<br />
all of his ability scores will help define his<br />
personality.<br />
Average ability scores for all eight abilities and all<br />
five races are shown on the table below. These can<br />
be used to create NPCs quickly.<br />
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