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Alpha Dawn - Star Frontiersman

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How to Referee NPCs<br />

In a STAR FRONTIERS adventure, any character<br />

played by the referee and not controlled by a player<br />

is called a non-player character or NPC. Non-player<br />

characters are the opponents, friends, sources of<br />

information and randomly encountered characters in<br />

an adventure. Once the referee has outlined the<br />

adventure, he must create the NPCs. Non-player<br />

characters can be any of the four major races, or an<br />

intelligent alien being.<br />

If an NPC has a major role in the adventure, the<br />

referee should design him carefully, giving him all of<br />

his ability scores as well as a personality and<br />

temperament. Minor NPCs do not need to be as<br />

detailed. The following step-by-step method can be<br />

used to create either type of NPC.<br />

What is already known about the NPC?<br />

You already know some things about a character<br />

that will help determine what other information is<br />

needed to use the NPC. You know the character's<br />

purpose in the adventure: to fight the player<br />

characters, to help them or to annoy them. You also<br />

know how the character will act when encountered.<br />

You should know the character's race. A character's<br />

race will alter his abilities, give him special abilities<br />

and affect the way he reacts.<br />

Why does the NPC act the way he does?<br />

NPCs always should have a reason to do the things<br />

they do. A guard stops intruders because that is his<br />

job. A criminal tries to avoid police because they will<br />

put him in jail. Townspeople want to be left alone<br />

because they feel threatened by strangers.<br />

An NPC's motive should be closely related to his<br />

purpose in the adventure. Sathar NPCs usually are<br />

used as enemies that must be fought, so their<br />

actions will be based on their hatred for the other<br />

races. More complex motives add interest and<br />

mystery to a character; a man might have become a<br />

pirate to find his kidnapped sister and get revenge,<br />

and he may be willing to help the player characters.<br />

How will the NPC react to the characters?<br />

An NPC's reaction to player characters can be based<br />

on his purpose in the adventure and his motives.<br />

The referee should decide beforehand how major<br />

NPCs will react. He can use the rules for random<br />

NPC reactions described under NPC Reactions for<br />

minor NPCs.<br />

What are the NPC's ability scores?<br />

In many cases, the referee does not need to know<br />

all of an NPC's ability scores. Sometimes, none of<br />

them are needed. The only ability scores that matter<br />

in combat are Stamina, Dexterity and Initiative<br />

modifier. Logic, Personality and Leadership are<br />

almost never needed for NPCs. The referee can<br />

create these scores on the spot as they are needed.<br />

If the NPC is a major character, however, knowing<br />

all of his ability scores will help define his<br />

personality.<br />

Average ability scores for all eight abilities and all<br />

five races are shown on the table below. These can<br />

be used to create NPCs quickly.<br />

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