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Alpha Dawn - Star Frontiersman

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characters, corporations, or political groups affiliated<br />

with those people).<br />

Friends and enemies are not eternal. Friends can<br />

become enemies, and vice-versa. Clever referees<br />

will use the character’s friends as launching points<br />

for additional adventures, missions, and duties.<br />

After all, friendship isn’t a one-way street.<br />

Friends won’t always do everything the players ask,<br />

and enemies might not always attack on sight.<br />

Friendships and rivalries exist in many forms.<br />

Hiring NPC's<br />

At some time, player characters may want to hire<br />

NPCs to perform special jobs. The referee should<br />

allow this only if the party is weak and needs a more<br />

rounded selection of skills to complete the<br />

adventure. The referee controls hired non-player<br />

characters. The referee must remember that<br />

employees do not like being used as targets or bait,<br />

and should not let the players make NPCs take the<br />

player characters' risks for them.<br />

Availability. The referee must decide whether NPCs<br />

are available with the skills the players want. If the<br />

referee thinks a level 6 Demolitions expert would<br />

give the prayers' teem too much power, he should<br />

simply tell them that none are available. NPCs with<br />

high skill levels are very rare. If there is no reason<br />

to restrict the availability of NPC hirelings, the table<br />

below can be used to determine whether an NPC<br />

with a specific skill level can be hired.<br />

Skill Level 1 2 3 4 5 6<br />

Chance Available 90% 75% 60% 45% 30% 15%<br />

Wages. An NPC's wages depend on his level of skill<br />

and his field of expertise. The NPC Wages table<br />

shows suggested daily pay rates for different skills.<br />

If an NPC has several skills, his wage is determined<br />

by finding the skill that pays the most and adding 10<br />

Cr/day for each additional level of skill.<br />

For example, a level 3 Roboticist/level 2<br />

Sharpshooter/level 1 Medic would be paid<br />

110Cr/day (80+20+ 10= 110).<br />

When player characters hire NPCs, add the levels of<br />

all of the player character's skills. Compare this to<br />

the total of all of the NPC's skill levels.<br />

If the player character does not have at least twice<br />

as many skill levels as the NPC he is hiring, he must<br />

pay 20 Cr/day extra.<br />

The referee can create pay requirements for any<br />

other specialists he desires.<br />

Skill Level<br />

1 2 3 4 5 6<br />

Skill Credits per Day<br />

Computer Operator 70 80 90 100 110 120<br />

Demolitions Expert 50 60 70 80 90 100<br />

Environmentalist 60 70 80 90 100 110<br />

Martial Artist (unarmed) 40 50 60 70 80 90<br />

Medic 70 80 90 100 110 120<br />

Non-Skilled Labor 20 -- -- -- -- --<br />

Psycho-Sociologist 80 90 100 110 120 130<br />

Roboticist 60 70 80 90 100 110<br />

Sharpshooter (projectile) 20 30 40 50 60 70<br />

Space Marine(beam) 40 50 60 70 80 90<br />

<strong>Star</strong> Soldier (gyrojet) 30 40 50 60 70 80<br />

Technician 50 60 70 80 90 100<br />

Weaponeer (melee) 40 50 60 70 80 90<br />

Loyalty. NPCs are not like player characters, who<br />

face danger and death constantly without worry or<br />

fear. There will be times during an adventure when<br />

the loyalty of a hired character must be checked to<br />

see if he wants to reconsider his employment.<br />

Typical situations where an NPC's loyalty should be<br />

checked are:<br />

• The first time an NPC's life is put in danger.<br />

• The NPC sees that his team is losing a fight or in<br />

some other dangerous situation<br />

• The NPC is offered a bribe that is at least twice his<br />

weekly pay.<br />

• The referee thinks the player characters are taking<br />

unfair advantage of the NPC.<br />

When an NPC's loyalty must be checked, the player<br />

character that hired the NPC makes a Leadership<br />

check. This check can be modified by the size of a<br />

bribe, the danger of the immediate situation, the<br />

treatment the NPC has received from the characters<br />

and the NPC's personality. If the check is successful,<br />

the NPC remains loyal. If the check fails, the NPC<br />

will ask for more pay, refuse to follow orders, run<br />

away or quit; the referee should decide the specific<br />

action based on the situation. If the NPC's employer<br />

dies or is killed, the NPC will quit unless another<br />

character tries to rehire him.<br />

Sample NPCs<br />

What follows are several ready-to-use sample<br />

characters. These characters are balanced for<br />

starting players to play, or referees can use these<br />

for quick NPCs. Feel free to personalize the<br />

character in any number of ways (change the race,<br />

add or remove skill levels and equipment to<br />

represent acquired knowledge and experience, shift<br />

ability scores among their pairs, etc.)<br />

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