Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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characters, corporations, or political groups affiliated<br />
with those people).<br />
Friends and enemies are not eternal. Friends can<br />
become enemies, and vice-versa. Clever referees<br />
will use the character’s friends as launching points<br />
for additional adventures, missions, and duties.<br />
After all, friendship isn’t a one-way street.<br />
Friends won’t always do everything the players ask,<br />
and enemies might not always attack on sight.<br />
Friendships and rivalries exist in many forms.<br />
Hiring NPC's<br />
At some time, player characters may want to hire<br />
NPCs to perform special jobs. The referee should<br />
allow this only if the party is weak and needs a more<br />
rounded selection of skills to complete the<br />
adventure. The referee controls hired non-player<br />
characters. The referee must remember that<br />
employees do not like being used as targets or bait,<br />
and should not let the players make NPCs take the<br />
player characters' risks for them.<br />
Availability. The referee must decide whether NPCs<br />
are available with the skills the players want. If the<br />
referee thinks a level 6 Demolitions expert would<br />
give the prayers' teem too much power, he should<br />
simply tell them that none are available. NPCs with<br />
high skill levels are very rare. If there is no reason<br />
to restrict the availability of NPC hirelings, the table<br />
below can be used to determine whether an NPC<br />
with a specific skill level can be hired.<br />
Skill Level 1 2 3 4 5 6<br />
Chance Available 90% 75% 60% 45% 30% 15%<br />
Wages. An NPC's wages depend on his level of skill<br />
and his field of expertise. The NPC Wages table<br />
shows suggested daily pay rates for different skills.<br />
If an NPC has several skills, his wage is determined<br />
by finding the skill that pays the most and adding 10<br />
Cr/day for each additional level of skill.<br />
For example, a level 3 Roboticist/level 2<br />
Sharpshooter/level 1 Medic would be paid<br />
110Cr/day (80+20+ 10= 110).<br />
When player characters hire NPCs, add the levels of<br />
all of the player character's skills. Compare this to<br />
the total of all of the NPC's skill levels.<br />
If the player character does not have at least twice<br />
as many skill levels as the NPC he is hiring, he must<br />
pay 20 Cr/day extra.<br />
The referee can create pay requirements for any<br />
other specialists he desires.<br />
Skill Level<br />
1 2 3 4 5 6<br />
Skill Credits per Day<br />
Computer Operator 70 80 90 100 110 120<br />
Demolitions Expert 50 60 70 80 90 100<br />
Environmentalist 60 70 80 90 100 110<br />
Martial Artist (unarmed) 40 50 60 70 80 90<br />
Medic 70 80 90 100 110 120<br />
Non-Skilled Labor 20 -- -- -- -- --<br />
Psycho-Sociologist 80 90 100 110 120 130<br />
Roboticist 60 70 80 90 100 110<br />
Sharpshooter (projectile) 20 30 40 50 60 70<br />
Space Marine(beam) 40 50 60 70 80 90<br />
<strong>Star</strong> Soldier (gyrojet) 30 40 50 60 70 80<br />
Technician 50 60 70 80 90 100<br />
Weaponeer (melee) 40 50 60 70 80 90<br />
Loyalty. NPCs are not like player characters, who<br />
face danger and death constantly without worry or<br />
fear. There will be times during an adventure when<br />
the loyalty of a hired character must be checked to<br />
see if he wants to reconsider his employment.<br />
Typical situations where an NPC's loyalty should be<br />
checked are:<br />
• The first time an NPC's life is put in danger.<br />
• The NPC sees that his team is losing a fight or in<br />
some other dangerous situation<br />
• The NPC is offered a bribe that is at least twice his<br />
weekly pay.<br />
• The referee thinks the player characters are taking<br />
unfair advantage of the NPC.<br />
When an NPC's loyalty must be checked, the player<br />
character that hired the NPC makes a Leadership<br />
check. This check can be modified by the size of a<br />
bribe, the danger of the immediate situation, the<br />
treatment the NPC has received from the characters<br />
and the NPC's personality. If the check is successful,<br />
the NPC remains loyal. If the check fails, the NPC<br />
will ask for more pay, refuse to follow orders, run<br />
away or quit; the referee should decide the specific<br />
action based on the situation. If the NPC's employer<br />
dies or is killed, the NPC will quit unless another<br />
character tries to rehire him.<br />
Sample NPCs<br />
What follows are several ready-to-use sample<br />
characters. These characters are balanced for<br />
starting players to play, or referees can use these<br />
for quick NPCs. Feel free to personalize the<br />
character in any number of ways (change the race,<br />
add or remove skill levels and equipment to<br />
represent acquired knowledge and experience, shift<br />
ability scores among their pairs, etc.)<br />
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