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Alpha Dawn - Star Frontiersman

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Martial Arts skill also gives the character three<br />

subskills: tumbling, defensive throws and nerve<br />

combat.<br />

Tumbling reduces damage from falling by -1 point<br />

of damage per skill level.<br />

Defensive throwing lets the character inflict<br />

damage when breaking out of a hold. When a<br />

character with Martial Arts skill breaks out of a hold,<br />

he automatically knocks his opponent down, causing<br />

damage equal to his punching score.<br />

Nerve combat increases the character's chance to<br />

knock out his opponent. The opponent must be one<br />

of the four major races. The attacker gains a +1%<br />

chance to knock out the opponent per skill level on<br />

each attack. Thus, a character with 4th level skill in<br />

Martial Arts and a Dexterity score of 40 would knock<br />

his opponent unconscious on a roll of 01-06, 10, 20,<br />

30, 40, 50 or 60.<br />

TECHNOLOGICAL<br />

SKILLS<br />

There are three Technological skills: Computer skill,<br />

Robotics and Technician.<br />

Computer Skill<br />

There are eight separate subskills to Computer skill:<br />

Operate Computer, Write Programs, Defeat<br />

Security, Bypass Security, Display Information,<br />

Manipulate Programs, Interface Computers and<br />

Repair Computers.<br />

Computer programs have levels from 1 to 6,<br />

depending on their complexity. Computers also have<br />

levels from 1 to 6, depending on what programs<br />

they hold. These levels are explained in the<br />

descriptions of computers in the Equipment section.<br />

Computer specialists get only one chance to try a<br />

subskill on a computer. Success is automatic for<br />

some subskills under certain conditions. If the<br />

computer was built by aliens (not Dralasites<br />

Humans, Vrusk or Yazirians) the success rates for<br />

the subskills are modified by -20%.<br />

OPERATING COMPUTERS<br />

Success Rate:<br />

100% + skill level - computer level<br />

Before he can use any other subskill, the computer<br />

specialist must be able to operate the particular type<br />

of computer he is working on. The chance to<br />

successfully operate a particular type of computer is<br />

100% plus 10 x the expert's level, minus 10 x the<br />

computer's level. A roll of 96-00 is not automatic<br />

failure. Once a specialist has operated a computer<br />

successfully, he can operate that computer anytime,<br />

unless it is modified.<br />

WRITING PROGRAMS<br />

Success Rate:<br />

special<br />

Computer specialists learn to write their own<br />

programs. For every skill level the specialist gains,<br />

he learns how to write one computer program. The<br />

player should pick a program from the list of<br />

programs in the Equipment section. When a<br />

specialist writes a program, its level is the same as<br />

his current level, no matter when he learned the<br />

program. For example, a computer specialist that<br />

learned the Installation Security program at 1st<br />

level can write a 4th level Installation Security<br />

program when he reaches the 4th skill level. A<br />

specialist can continue learning new programs after<br />

he reaches 6th level; each additional program costs<br />

4 experience points to learn.<br />

A specialist that knows how to write a particular<br />

program can buy that program at half-price for his<br />

own computer. He gains a 20% bonus when trying<br />

to manipulate that program or detect security on it<br />

in any computer.<br />

DEFEATING SECURITY<br />

Success Rate:<br />

60% + skill level - program level<br />

If a computer has a Computer Security program,<br />

characters must break or bypass this program<br />

before they can perform any other subskill except<br />

repair. Defeating a security program involves a<br />

decoding process that can take a long time.<br />

Characters trying to break security must spend 1-10<br />

hours working at the computer.<br />

Also, before a specialist tries to manipulate a<br />

program, he must find out whether the program<br />

itself has any security overrides. A security override<br />

will sound an alarm if anyone tries to run, alter or<br />

purge the program without first defeating or<br />

bypassing the security override. A security override<br />

is the same level as the computer's security<br />

program. The referee should make the roll to detect<br />

a security override secretly, since many programs<br />

have no overrides on them.<br />

BYPASSING SECURITY<br />

Success Rate:<br />

30% + skill level - program level<br />

A computer specialist can bypass a security program<br />

manually by rewiring the computer. This takes only<br />

1dl0 minutes, but has several disadvantages: the<br />

45

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