22.03.2013 Views

Alpha Dawn - Star Frontiersman

Alpha Dawn - Star Frontiersman

Alpha Dawn - Star Frontiersman

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Special Maneuvers<br />

Besides driving straight and turning corners,<br />

vehicles, can perform special maneuvers. These<br />

include slips, pivots, skid turns, bumps and stunts.<br />

Slipping. Slipping is similar to "changing lanes"; it<br />

allows a vehicle to swerve to the right or left without<br />

changing its direction of travel. Any type of vehicle<br />

can slip. A slipping vehicle moves 10 meters ahead<br />

and 5 meters to either side. This counts as only 10<br />

meters of movement. A vehicle can not turn while<br />

slipping. A vehicle can slip once for every 10 meters<br />

it moves.<br />

Pivot. A pivot is a turn of up to 360 degrees<br />

performed in one spot. Only hover vehicles and<br />

Explorers can pivot. A vehicle must be stationary at<br />

the beginning of the turn to pivot. The pivoting<br />

vehicle stays in the same square, and the driver can<br />

rotate it so it points in any direction.<br />

Skid Turns. A skid turn is done by slamming on the<br />

brakes while turning so the vehicle skids around 180<br />

degrees. Only ground cars ground cycles and<br />

Explorers can perform skid turns. The vehicle must<br />

be traveling from 60 to 80 meters/turn. It actually<br />

will move only 20 meters during the turn, and have<br />

a speed of 0 at the start of the next turn.<br />

The driver of the vehicle rolls percentile dice. If the<br />

result is less than or equal to his Reaction Speed,<br />

the driver performs the skid turn safely. If the result<br />

is higher than the driver's Reaction Speed, the<br />

vehicle will point in a random direction when it stops<br />

skidding. When this happens, move the vehicle as if<br />

it had skidded successfully. Now roll 1d10 and turn<br />

the vehicle 45 degrees clockwise a number of times<br />

equal to the number rolled.<br />

Bumping. A driver can try to make another vehicle<br />

crash by bumping it. In order to bump, the driver or<br />

his team must have initiative for the turn. The driver<br />

must slip directly in front of the other vehicle. Both<br />

drivers then make Reaction Speed checks. The<br />

driver who performed the slip makes a normal<br />

check, but the driver whose vehicle was bumped has<br />

a modifier of - 15. If either driver fails the check, he<br />

loses control of his vehicle (see Crashes).<br />

Stunts. Drivers can perform other stunts, such as<br />

jumping their vehicles over bridges, at the referee's<br />

discretion. Things to consider when setting up a<br />

stunt are the type of vehicle being used, the amount<br />

of open space the vehicle has to work with, and the<br />

vehicle's condition and cargo.<br />

Short Corners. A driver can try to turn his vehicle<br />

tighter than its speed allows, but risks losing control<br />

of the vehicle and crashing. A driver shortens a<br />

corner if he tries to turn 5 meters before he should.<br />

For example, a ground cycle has a turning speed of<br />

100 meters/turn. If the cycle is traveling 150<br />

meters/turn, it must travel straight 10 meters after<br />

making a turn before it can turn again. If the driver<br />

tries to make the second 45 degree turn after<br />

traveling straight only 5 meters, he is shortening the<br />

corner by 5 meters.<br />

Whenever a driver shortens a corner, the player<br />

must roll d100. If the result is less than or equal to<br />

the driver's Reaction Speed, the driver makes the<br />

turn safely. If the result is higher than the driver's<br />

Reaction Speed, the driver loses control during the<br />

turn (see Crashes).<br />

Crashes<br />

Sometimes the drivers of these vehicles loses<br />

control or is forced into crashing. These rules cover<br />

such events.<br />

Losing Control<br />

When a driver loses control of his vehicle, the player<br />

must roll d100 and check the Control Table to see<br />

what happens to his vehicle. The die roll is modified<br />

23

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!