Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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Personality measures how well a character gets<br />
along with other intelligent beings. Characters with<br />
high Personality scores are friendly, pleasant and<br />
persuasive, while those with low scores may be<br />
grouchy and hard to get along with. Personality is a<br />
mental ability score and is often abbreviated PER<br />
within these rules.<br />
Leadership measures a character's ability to give<br />
orders that other people will understand and obey.<br />
It also measures how willing other people will be to<br />
work for the character, take his advice or follow him<br />
into a dangerous situation. Leadership is a mental<br />
ability score and is often abbreviated LDR within<br />
these rules.<br />
Ability Checks<br />
Whenever the referee decides there is a chance for<br />
your character’s action to fail, he calls for an ability<br />
check. The appropriate ability to be checked is<br />
determined by the referee, but is obvious once you<br />
have an understanding of the role each ability plays<br />
in defining the capabilities of your character.<br />
To make an ability check, simply roll d100. If you<br />
roll less than or equal to the ability in question, your<br />
check is successful. If you roll higher than your<br />
ability score, your action fails.<br />
Example: Garrison is running from security bots,<br />
trying to stay away from their identity imaging<br />
cameras. He steps out a window on the second<br />
story, and sees a wall upon which he could walk to<br />
get to safety. The referee informs him that this<br />
requires a Dexterity check to make it safely to the<br />
other side, warning that failure might result in falling<br />
off the 5 meter high wall! Fortunately, Garrison has<br />
a DEX score of 65, so you confidently toss the dice<br />
and roll a 4 and a 7, a success! The security robots<br />
won’t try to follow, as their simple programming<br />
doesn’t define the top of a wall as floor space upon<br />
which to tread.<br />
Ability Check Modifiers<br />
Your referee may assess the situation and determine<br />
there are bonuses or penalties associated with any<br />
given ability check. Difficult terrain, favorable<br />
winds, good tactical position, and any number of<br />
other factors may help him determine this. When<br />
he determines this is the case, he will tell you when<br />
he informs you that an ability check is necessary.<br />
Example: Rhainah is a hacker and is trying to break<br />
into a computer network protected by fairly simple<br />
security software. The referee informs Rhainah’s<br />
player that she must succeed in a LOG check with a<br />
bonus of +10, to represent the simplicity of the<br />
security software. Rhainah’s player must roll less<br />
than or equal to ten higher than her character’s LOG<br />
score.<br />
Ability Contests<br />
Sometimes you must pit your abilities against<br />
another player’s character or non-player character.<br />
The rules work normally, but both parties must<br />
make a roll and compare success. Whoever<br />
succeeds by more (rolls the greatest amount under<br />
his score) wins the contest.<br />
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