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Alpha Dawn - Star Frontiersman

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1. The Rules........................................................ 1<br />

History............................................................. 1<br />

Today’s Frontier................................................. 2<br />

Picture Story..................................................... 2<br />

The Basics ........................................................ 3<br />

Abilities............................................................ 4<br />

Skills ............................................................... 6<br />

Race Abilities..................................................... 7<br />

Movement ........................................................ 7<br />

Combat .......................................................... 11<br />

Damage ......................................................... 19<br />

Vehicles ......................................................... 21<br />

2. Characters.................................................. 29<br />

Character Generation........................................ 34<br />

Races............................................................. 32<br />

Skills ............................................................. 42<br />

Improving Characters ....................................... 56<br />

Equipment ...................................................... 57<br />

3. The Frontier ................................................ 77<br />

Space Travel ................................................... 78<br />

Time in the Frontier.......................................... 79<br />

Languages of the Frontier.................................. 79<br />

The Frontier Worlds.......................................... 80<br />

Map of the Frontier Sector................................. 81<br />

4. Referee ......................................................... 83<br />

How To Prepare for Play.................................... 83<br />

How To Be a Referee ........................................ 84<br />

How To Control the Adventure............................ 85<br />

The Referee’s Golden Rule................................. 86<br />

Example of Play............................................... 86<br />

How To Reward Characters................................ 87<br />

How To Be a Good Referee ................................ 88<br />

How To Referee Creatures ................................. 88<br />

How To Referee NPCs ......................................101<br />

The Sathar.....................................................106<br />

How To Referee Adventures..............................108<br />

5. Crash on Volturnus.................................119<br />

6. Optional Rules ..........................................155<br />

1. Prioritizing Ability Scores ..............................155<br />

2. Fixed Ability Total........................................155<br />

3. Variable Skill Levels.....................................155<br />

4. Variable <strong>Star</strong>ting Wealth...............................156<br />

5. Edges & Flaws ............................................156<br />

6. Skill Specialization.......................................157<br />

7. Fleshing Out a Character ..............................157<br />

8. Cinematic Martial Arts ..................................160<br />

9. Mentalist PSA .............................................164<br />

10. <strong>Star</strong>ting Gear............................................168<br />

11. Simplified Skill Resolution ...........................169<br />

12. Increased Punching Score ...........................169<br />

13. Lethal Combat...........................................169<br />

14. Experience Point Checklist...........................170<br />

15. Optional Equipment....................................171<br />

Table of Contents<br />

Exciting Adventure on Alien Worlds<br />

<strong>Star</strong> Frontiers was my first game purchase. I shelled out ten<br />

bucks and had no idea exactly what I had bought. I knew it<br />

was a game, I knew it looked cool, but I had never played a<br />

role-playing game before and wasn’t entirely certain what to<br />

expect.<br />

I opened the box when I got home and found two plastic oddshaped<br />

dice, a white crayon (to fill in the engraved numbers<br />

on the plastic dice then wipe off the excess), a couple of<br />

books (one called “Basic” and one called “Expanded” rules),<br />

and a bunch of tactical maps and punch-out chits.<br />

My first game was a lot of fun, though I did just about<br />

everything wrong that I think is possible. The character’s<br />

stats were all inflated, I kept increasing IM with each roll,<br />

adding over and over... You name it I did it wrong. But it was<br />

an amazing experience.<br />

After a few years, I had a lot of experience with role-playing.<br />

Friends got me into playing D&D and some others, and I<br />

learned the value of good story-telling.<br />

During all this time, I kept playing <strong>Star</strong> Frontiers. My human<br />

military specialist turned spy became very tough, able to<br />

handle just about any situation. He had enemies and friends<br />

all over the frontier, had an island on a remote world with a<br />

private military base and a small army to defend it. I played<br />

other characters, but Gavin Rove was always my favorite.<br />

The most amazing thing about all this... I never purchased<br />

another supplement. I played and played, never running out<br />

of ideas, imagination, adventures, enemies, and fun. One<br />

box is all I needed. Games just don’t sell that way anymore.<br />

Any company that did that would be shooting itself in the foot<br />

financially.<br />

So that is why I have assembled all these rules here. You<br />

won’t find too much modification to the original, I tried to<br />

keep it all true. Anything I added is shown as optional, and<br />

derived from some published TSR source or another (Dragon<br />

Magazine, adventure modules, etc.) I didn’t add much in the<br />

way of house rules in order to remain true to the original<br />

game. All in all, I’m hoping someone else gets their hands on<br />

this book and has years of fun and adventure, just like I did.<br />

Enjoy,<br />

Bill Logan<br />

Bill_Logan@MyWay.com<br />

www.<strong>Star</strong>Frontiers.com<br />

Last Revision: 5.10.2007<br />

STAR FRONTIERS, WIZARDS OF THE COAST, and the WIZARDS OF<br />

THE COAST logo are trademarks belonging to Wizards of the Coast, Inc.,<br />

a subsidiary of Hasbro, Inc. The free distribution of this revised edition of<br />

the out-of-print game system and additional material provided through<br />

submissions by fans like me is not intended to detract income from Wizards<br />

of the Coast and is done here with limited permission.

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