Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
1. The Rules........................................................ 1<br />
History............................................................. 1<br />
Today’s Frontier................................................. 2<br />
Picture Story..................................................... 2<br />
The Basics ........................................................ 3<br />
Abilities............................................................ 4<br />
Skills ............................................................... 6<br />
Race Abilities..................................................... 7<br />
Movement ........................................................ 7<br />
Combat .......................................................... 11<br />
Damage ......................................................... 19<br />
Vehicles ......................................................... 21<br />
2. Characters.................................................. 29<br />
Character Generation........................................ 34<br />
Races............................................................. 32<br />
Skills ............................................................. 42<br />
Improving Characters ....................................... 56<br />
Equipment ...................................................... 57<br />
3. The Frontier ................................................ 77<br />
Space Travel ................................................... 78<br />
Time in the Frontier.......................................... 79<br />
Languages of the Frontier.................................. 79<br />
The Frontier Worlds.......................................... 80<br />
Map of the Frontier Sector................................. 81<br />
4. Referee ......................................................... 83<br />
How To Prepare for Play.................................... 83<br />
How To Be a Referee ........................................ 84<br />
How To Control the Adventure............................ 85<br />
The Referee’s Golden Rule................................. 86<br />
Example of Play............................................... 86<br />
How To Reward Characters................................ 87<br />
How To Be a Good Referee ................................ 88<br />
How To Referee Creatures ................................. 88<br />
How To Referee NPCs ......................................101<br />
The Sathar.....................................................106<br />
How To Referee Adventures..............................108<br />
5. Crash on Volturnus.................................119<br />
6. Optional Rules ..........................................155<br />
1. Prioritizing Ability Scores ..............................155<br />
2. Fixed Ability Total........................................155<br />
3. Variable Skill Levels.....................................155<br />
4. Variable <strong>Star</strong>ting Wealth...............................156<br />
5. Edges & Flaws ............................................156<br />
6. Skill Specialization.......................................157<br />
7. Fleshing Out a Character ..............................157<br />
8. Cinematic Martial Arts ..................................160<br />
9. Mentalist PSA .............................................164<br />
10. <strong>Star</strong>ting Gear............................................168<br />
11. Simplified Skill Resolution ...........................169<br />
12. Increased Punching Score ...........................169<br />
13. Lethal Combat...........................................169<br />
14. Experience Point Checklist...........................170<br />
15. Optional Equipment....................................171<br />
Table of Contents<br />
Exciting Adventure on Alien Worlds<br />
<strong>Star</strong> Frontiers was my first game purchase. I shelled out ten<br />
bucks and had no idea exactly what I had bought. I knew it<br />
was a game, I knew it looked cool, but I had never played a<br />
role-playing game before and wasn’t entirely certain what to<br />
expect.<br />
I opened the box when I got home and found two plastic oddshaped<br />
dice, a white crayon (to fill in the engraved numbers<br />
on the plastic dice then wipe off the excess), a couple of<br />
books (one called “Basic” and one called “Expanded” rules),<br />
and a bunch of tactical maps and punch-out chits.<br />
My first game was a lot of fun, though I did just about<br />
everything wrong that I think is possible. The character’s<br />
stats were all inflated, I kept increasing IM with each roll,<br />
adding over and over... You name it I did it wrong. But it was<br />
an amazing experience.<br />
After a few years, I had a lot of experience with role-playing.<br />
Friends got me into playing D&D and some others, and I<br />
learned the value of good story-telling.<br />
During all this time, I kept playing <strong>Star</strong> Frontiers. My human<br />
military specialist turned spy became very tough, able to<br />
handle just about any situation. He had enemies and friends<br />
all over the frontier, had an island on a remote world with a<br />
private military base and a small army to defend it. I played<br />
other characters, but Gavin Rove was always my favorite.<br />
The most amazing thing about all this... I never purchased<br />
another supplement. I played and played, never running out<br />
of ideas, imagination, adventures, enemies, and fun. One<br />
box is all I needed. Games just don’t sell that way anymore.<br />
Any company that did that would be shooting itself in the foot<br />
financially.<br />
So that is why I have assembled all these rules here. You<br />
won’t find too much modification to the original, I tried to<br />
keep it all true. Anything I added is shown as optional, and<br />
derived from some published TSR source or another (Dragon<br />
Magazine, adventure modules, etc.) I didn’t add much in the<br />
way of house rules in order to remain true to the original<br />
game. All in all, I’m hoping someone else gets their hands on<br />
this book and has years of fun and adventure, just like I did.<br />
Enjoy,<br />
Bill Logan<br />
Bill_Logan@MyWay.com<br />
www.<strong>Star</strong>Frontiers.com<br />
Last Revision: 5.10.2007<br />
STAR FRONTIERS, WIZARDS OF THE COAST, and the WIZARDS OF<br />
THE COAST logo are trademarks belonging to Wizards of the Coast, Inc.,<br />
a subsidiary of Hasbro, Inc. The free distribution of this revised edition of<br />
the out-of-print game system and additional material provided through<br />
submissions by fans like me is not intended to detract income from Wizards<br />
of the Coast and is done here with limited permission.