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Alpha Dawn - Star Frontiersman

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IM: Initiative Modifier is equal to your Reaction<br />

Speed score divided by 10, rounded up.<br />

PS: Punching Score is found on this table, using the<br />

character’s Strength score:<br />

PUNCHING SCORE TABLE<br />

STR 01-20 21-40 41-60 61-80 81-00<br />

PS +1 +2 +3 +4 +5<br />

RW: Ranged Weapons is equal to half your<br />

character’s Dexterity score, rounded up.<br />

MW: Melee Weapons is equal to half your<br />

character’s Strength or Dexterity scores, whichever<br />

is better, rounded up.<br />

5<br />

Skills<br />

Your character is not just a collection of<br />

talent and potential, he’s also an<br />

accumulation of knowledge.<br />

Primary Skill Area<br />

You must select your character’s Primary Skill Area<br />

(PSA) from the following list.<br />

Military PSA – Means your character picks up<br />

militant skills quickly and easily. Military skills<br />

include use of weaponry and setting and removing<br />

demolitions charges.<br />

Biosocial PSA – Means your character is good with<br />

people and their environments. People with the<br />

biosocial primary skill area are good with biology,<br />

medicine, and how such biological beings interact<br />

with their environments around them.<br />

Technological PSA – Means your character is good<br />

with technology in all of its forms, from computers<br />

to robots to vehicles.<br />

Skills<br />

Now that you have a Primary Skill Area, you need to<br />

specify which skills your character has. <strong>Star</strong>ting<br />

characters begin play with two skills, each at first<br />

level. One of these skills must come from your<br />

selected PSA, but the second one can any skill at all.<br />

Military Skills Biosocial Skills<br />

Beam Weapons Environmental<br />

Gyrojet Weapons Medical<br />

Melee Weapons Psychosocial<br />

Projectile Weapons<br />

Thrown Weapons Technological Skills<br />

Demolitions Computers<br />

Martial Arts Robotics<br />

Technician<br />

6<br />

Equipment<br />

To equip your character, you’ll need money.<br />

Wealth in the Frontier is measured in<br />

Credits, or Cr. <strong>Star</strong>ting characters receive<br />

250Cr plus a roll of d100. Refer to the equipment<br />

area of this section for complete equipment lists.<br />

To help make character generation quick, players<br />

may simply purchase the Standard Equipment Pack<br />

and then roll d100+100 for additional discretionary<br />

equipment.<br />

AUTOMATIC STARTING EQUIPMENT TABLE<br />

If your character has Then he starts with<br />

Environmental Envirokit<br />

Medical Medkit<br />

Technician Techkit<br />

Robotics Robcomkit<br />

Any weapon 1 clip of Ammo<br />

7<br />

Final Details<br />

You can fill in any additional details about<br />

your character, in order to make him seem<br />

more real to your stories. The greater the<br />

amount of detail, the more you’ll understand the<br />

character. But you can be as detailed or general as<br />

you’d like, as long as each of the following is<br />

considered:<br />

• Name<br />

• Gender (unless he’s a Dralasite)<br />

• Handedness (unless he’s a Vrusk)<br />

• Height (in meters)<br />

• Weight (in kilograms)<br />

You can even come up with a background for your<br />

character, perhaps dealing with his family structure,<br />

or home world. Inspiration can be drawn from the<br />

Frontier section of this book.<br />

If one of the players in the group is a decent artist,<br />

draw your character, or find imagery on the internet<br />

and print-out. A picture goes a long way to helping<br />

you imagine your alter-ego in STAR FRONTIERS or<br />

any other role-playing game.<br />

Optional Character Generation Rules<br />

1. Instead of randomly rolling ability scores in order,<br />

you could roll four times then allot as desired, to<br />

fit a character concept you have prior to dice<br />

rolling.<br />

2. Instead of picking a level 1 skill in two skills, you<br />

could begin with a single level 2 skill, as long as it<br />

is in your Primary Skill Area.<br />

31

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