Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
Alpha Dawn - Star Frontiersman
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IM: Initiative Modifier is equal to your Reaction<br />
Speed score divided by 10, rounded up.<br />
PS: Punching Score is found on this table, using the<br />
character’s Strength score:<br />
PUNCHING SCORE TABLE<br />
STR 01-20 21-40 41-60 61-80 81-00<br />
PS +1 +2 +3 +4 +5<br />
RW: Ranged Weapons is equal to half your<br />
character’s Dexterity score, rounded up.<br />
MW: Melee Weapons is equal to half your<br />
character’s Strength or Dexterity scores, whichever<br />
is better, rounded up.<br />
5<br />
Skills<br />
Your character is not just a collection of<br />
talent and potential, he’s also an<br />
accumulation of knowledge.<br />
Primary Skill Area<br />
You must select your character’s Primary Skill Area<br />
(PSA) from the following list.<br />
Military PSA – Means your character picks up<br />
militant skills quickly and easily. Military skills<br />
include use of weaponry and setting and removing<br />
demolitions charges.<br />
Biosocial PSA – Means your character is good with<br />
people and their environments. People with the<br />
biosocial primary skill area are good with biology,<br />
medicine, and how such biological beings interact<br />
with their environments around them.<br />
Technological PSA – Means your character is good<br />
with technology in all of its forms, from computers<br />
to robots to vehicles.<br />
Skills<br />
Now that you have a Primary Skill Area, you need to<br />
specify which skills your character has. <strong>Star</strong>ting<br />
characters begin play with two skills, each at first<br />
level. One of these skills must come from your<br />
selected PSA, but the second one can any skill at all.<br />
Military Skills Biosocial Skills<br />
Beam Weapons Environmental<br />
Gyrojet Weapons Medical<br />
Melee Weapons Psychosocial<br />
Projectile Weapons<br />
Thrown Weapons Technological Skills<br />
Demolitions Computers<br />
Martial Arts Robotics<br />
Technician<br />
6<br />
Equipment<br />
To equip your character, you’ll need money.<br />
Wealth in the Frontier is measured in<br />
Credits, or Cr. <strong>Star</strong>ting characters receive<br />
250Cr plus a roll of d100. Refer to the equipment<br />
area of this section for complete equipment lists.<br />
To help make character generation quick, players<br />
may simply purchase the Standard Equipment Pack<br />
and then roll d100+100 for additional discretionary<br />
equipment.<br />
AUTOMATIC STARTING EQUIPMENT TABLE<br />
If your character has Then he starts with<br />
Environmental Envirokit<br />
Medical Medkit<br />
Technician Techkit<br />
Robotics Robcomkit<br />
Any weapon 1 clip of Ammo<br />
7<br />
Final Details<br />
You can fill in any additional details about<br />
your character, in order to make him seem<br />
more real to your stories. The greater the<br />
amount of detail, the more you’ll understand the<br />
character. But you can be as detailed or general as<br />
you’d like, as long as each of the following is<br />
considered:<br />
• Name<br />
• Gender (unless he’s a Dralasite)<br />
• Handedness (unless he’s a Vrusk)<br />
• Height (in meters)<br />
• Weight (in kilograms)<br />
You can even come up with a background for your<br />
character, perhaps dealing with his family structure,<br />
or home world. Inspiration can be drawn from the<br />
Frontier section of this book.<br />
If one of the players in the group is a decent artist,<br />
draw your character, or find imagery on the internet<br />
and print-out. A picture goes a long way to helping<br />
you imagine your alter-ego in STAR FRONTIERS or<br />
any other role-playing game.<br />
Optional Character Generation Rules<br />
1. Instead of randomly rolling ability scores in order,<br />
you could roll four times then allot as desired, to<br />
fit a character concept you have prior to dice<br />
rolling.<br />
2. Instead of picking a level 1 skill in two skills, you<br />
could begin with a single level 2 skill, as long as it<br />
is in your Primary Skill Area.<br />
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