22.03.2013 Views

Alpha Dawn - Star Frontiersman

Alpha Dawn - Star Frontiersman

Alpha Dawn - Star Frontiersman

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Ranged Combat<br />

Any weapon that can be used to attack someone<br />

from a distance is a ranged weapon. In STAR<br />

FRONTIERS games, ranged weapons include lasers,<br />

gyrojets, needle guns, automatic rifles and pistols<br />

and grenades. Bows and arrows, spears and knives<br />

also can be used.<br />

Ranged Combat Procedure<br />

When attempting to aim or hurl a weapon at an<br />

opponent or target, use this checklist to determine<br />

your actual chance to successfully hit.<br />

Skill Modifiers<br />

Characters get a bonus on their chance to hit if they<br />

have been trained to use their weapon. Characters<br />

learn weapon skills by spending experience points<br />

for them (see SKILLS). Skills for beam, gyrojet,<br />

projectile and thrown weapons must be learned<br />

separately. A character gains a +10% bonus on his<br />

chance to hit for each level of skill he has with the<br />

weapon he is using. For example, a character with<br />

level 3 beam weapon skill and level 1 gyrojet<br />

weapon skill gets +30% to hit with beam weapons<br />

(lasers, sonic disruptors, etc.) and +10%to hit with<br />

gyrojet rifles and pistols. A character does not need<br />

a weapon skill to use a weapon.<br />

Heavy Weapons<br />

Heavy lasers, sonic devastators, recoilless rifles,<br />

grenade mortars and rocket launchers are heavy<br />

weapons. When a character fires a heavy weapon,<br />

he must subtract 1 from his skill level with that type<br />

of weapon. A character with no training for that<br />

weapon has a -10 penalty.<br />

EXAMPLE: A character has level 3 skill with gyrojet<br />

weapons and no other weapon skills. He gets a +20<br />

bonus when firing a grenade mortar or rocket<br />

launcher, but has a -10 modifier when firing a heavy<br />

laser, sonic devastator or recoilless rifle.<br />

Ranged Weapon Hit Procedure %<br />

1 Basic Chance to hit equals one half of the ½ DEX<br />

firing character’s Dexterity, rounded up.<br />

This should already be figured on your<br />

character sheet as your RW score.<br />

2 Skill adjustments. Add 10% for each level<br />

of skill the character has with that weapon.<br />

Per skill level +10<br />

3 Range adjustments. This can be reduced<br />

by using a telescopic sight.<br />

Point Blank +0<br />

Short -10<br />

Medium -20<br />

Long -40<br />

Extreme -80<br />

4 Movement adjustments (all movement<br />

modifiers except “stationary” can be<br />

applied to both the target and the<br />

attacker):<br />

Stationary (target only) +10<br />

Walking +0<br />

Running -10<br />

Dodging -20<br />

If the target is a running animal, use these<br />

animal modifiers.<br />

Medium -10<br />

Fast -20<br />

Very Fast -30<br />

If the target (not the attacker) is a moving<br />

vehicle, subtract 10.<br />

Target is moving vehicle -10<br />

If the attacker is riding in a vehicle,<br />

subtract 10. If the vehicle is moving faster<br />

than 150 meters per turn, subtract 20.<br />

Attacker in Slow Vehicle -10<br />

Attacker in Fast Vehicle -20<br />

5 Aiming. Add 15 if attacker is standing still<br />

and aiming carefully.<br />

Careful Aim +15<br />

6 Burst Fire. Add 20 if firing a burst<br />

Firing a Burst of 10 bullets +20<br />

7 Cover. Subtract cover modifiers<br />

Soft Cover -10<br />

Hard Cover -20<br />

8 Target Size. Apply target size modifier<br />

Tiny -10<br />

Small -5<br />

Medium +0<br />

Large +5<br />

Giant +10<br />

9 Wounds. Subtract 10 if attacker’s<br />

Stamina is reduced to half or less.<br />

Attacker Wounded -10<br />

10 Prone. Subtract 5 if target is lying prone<br />

Target prone -5<br />

11 Wrong Hand. Subtract 10 if using wrong<br />

hand<br />

Using wrong hand -10<br />

12 Two Weapons. Subtract 10 if attacker is<br />

firing two weapons<br />

Firing two weapons -10<br />

13

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!