full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
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Figure 17: Anthropomorphic kinematics<br />
the human kinematics in the sense just specified, offers several<br />
advantages and peculiarities which are discussed in the<br />
following. It is worth noticing that, in this sense, the SAR-<br />
COS and the FREFLEX devices are not really anthropomorphic.<br />
5.2. Device-Body Interface<br />
Matching the kinematics of the haptic interface to that of the<br />
human makes the arm, forearm and palm links of the device<br />
always integral with the respective human arm links.<br />
It becomes then possible to have three points of attachment<br />
between the device and the human arm, using fixtures positioned<br />
at the center of the arm, forearm and palm. In other<br />
words, the interface braces the whole arm of the user letting<br />
his fingers free. In this way, by adopting an appropriate control<br />
strategy, the interface can exert forces on the three main<br />
segments of the user arm.<br />
c The Eurographics Association 2005.<br />
Massimo Bergamasco / Haptic Interfaces<br />
15<br />
5.3. Monitoring of User Body Posture<br />
The measurements of joint rotation angles of an anthropomorphic<br />
interface offer an estimation of the posture of the<br />
whole user arm; such estimation is coherent with the approximated<br />
kinematic model chosen for the human arm. The ability<br />
to record the whole human arm posture, instead of recording<br />
just the hand position, has several advantages both for<br />
teleoperation applications and virtual environments. In teleoperators,<br />
the operator can control not only the slave "endeffector"<br />
position but also its posture, especially the elbow<br />
position which in many arm manipulators is not uniquely<br />
determined by the end effector position. In Virtual Environment<br />
applications, the monitoring of the human arm posture<br />
is necessary to represent the artificial body of the user in the<br />
VE.<br />
5.4. Set of Reproducible Forces<br />
An anthropomorphic haptic interface for the arm with the<br />
kinematics depicted in Figure 5.1 can exert forces applied on<br />
the arm, forearm and hand of the user. An arbitrary wrench<br />
can be applied by the interface on the user palm; four independent<br />
components of a wrench can be applied on the<br />
user forearm, while only three independent components of a<br />
wrench can be applied on the arm link. For example, forces<br />
aligned with the arm link rotation axe cannot be applied on<br />
the arm and forearm links. Moreover, since the device has<br />
in all seven degrees of freedom, only seven components of<br />
wrench can be controlled independently at the same time.<br />
For instance, a wrench can be applied on the user palm and<br />
at the same time a single force component can be applied on<br />
the user elbow.<br />
Forces on the arm and forearm arise in many cases during<br />
manipulation procedures in complex environments. When<br />
the operator is working in a cluttered space, it can collide<br />
with obstacles in any point of the upper limb. During manipulative<br />
operations, the operator can deliberately lay his<br />
arm/forearm on surfaces or edges. Inserting the arm in objects<br />
having deep hollows gives also rise to patterns of forces<br />
applied on the arm. It is clearly very interesting to handle<br />
these cases in the simulation of a realistic Virtual Environment.<br />
In teleoperation, the ability of an anthropomorphic master<br />
to feedback forces not only at the level of the operator hand,<br />
but also on his arm and forearm, makes possible to think of<br />
master-slave systems which can perform “whole arm” manipulation<br />
procedures (i.e. manipulation with several link<br />
surfaces in contact with the environment or manipulandum,<br />
instead of interactions exclusively at the level of the endeffectors).<br />
Moreover, anthropomorphic master arms, which<br />
can constrain the motion of the whole operator arm and not<br />
only of his hand, can be used to enforce the avoidance of<br />
known objects in the remote environment.