23.07.2013 Views

full Paper - Nguyen Dang Binh

full Paper - Nguyen Dang Binh

full Paper - Nguyen Dang Binh

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Figure 17: Anthropomorphic kinematics<br />

the human kinematics in the sense just specified, offers several<br />

advantages and peculiarities which are discussed in the<br />

following. It is worth noticing that, in this sense, the SAR-<br />

COS and the FREFLEX devices are not really anthropomorphic.<br />

5.2. Device-Body Interface<br />

Matching the kinematics of the haptic interface to that of the<br />

human makes the arm, forearm and palm links of the device<br />

always integral with the respective human arm links.<br />

It becomes then possible to have three points of attachment<br />

between the device and the human arm, using fixtures positioned<br />

at the center of the arm, forearm and palm. In other<br />

words, the interface braces the whole arm of the user letting<br />

his fingers free. In this way, by adopting an appropriate control<br />

strategy, the interface can exert forces on the three main<br />

segments of the user arm.<br />

c­ The Eurographics Association 2005.<br />

Massimo Bergamasco / Haptic Interfaces<br />

15<br />

5.3. Monitoring of User Body Posture<br />

The measurements of joint rotation angles of an anthropomorphic<br />

interface offer an estimation of the posture of the<br />

whole user arm; such estimation is coherent with the approximated<br />

kinematic model chosen for the human arm. The ability<br />

to record the whole human arm posture, instead of recording<br />

just the hand position, has several advantages both for<br />

teleoperation applications and virtual environments. In teleoperators,<br />

the operator can control not only the slave "endeffector"<br />

position but also its posture, especially the elbow<br />

position which in many arm manipulators is not uniquely<br />

determined by the end effector position. In Virtual Environment<br />

applications, the monitoring of the human arm posture<br />

is necessary to represent the artificial body of the user in the<br />

VE.<br />

5.4. Set of Reproducible Forces<br />

An anthropomorphic haptic interface for the arm with the<br />

kinematics depicted in Figure 5.1 can exert forces applied on<br />

the arm, forearm and hand of the user. An arbitrary wrench<br />

can be applied by the interface on the user palm; four independent<br />

components of a wrench can be applied on the<br />

user forearm, while only three independent components of a<br />

wrench can be applied on the arm link. For example, forces<br />

aligned with the arm link rotation axe cannot be applied on<br />

the arm and forearm links. Moreover, since the device has<br />

in all seven degrees of freedom, only seven components of<br />

wrench can be controlled independently at the same time.<br />

For instance, a wrench can be applied on the user palm and<br />

at the same time a single force component can be applied on<br />

the user elbow.<br />

Forces on the arm and forearm arise in many cases during<br />

manipulation procedures in complex environments. When<br />

the operator is working in a cluttered space, it can collide<br />

with obstacles in any point of the upper limb. During manipulative<br />

operations, the operator can deliberately lay his<br />

arm/forearm on surfaces or edges. Inserting the arm in objects<br />

having deep hollows gives also rise to patterns of forces<br />

applied on the arm. It is clearly very interesting to handle<br />

these cases in the simulation of a realistic Virtual Environment.<br />

In teleoperation, the ability of an anthropomorphic master<br />

to feedback forces not only at the level of the operator hand,<br />

but also on his arm and forearm, makes possible to think of<br />

master-slave systems which can perform “whole arm” manipulation<br />

procedures (i.e. manipulation with several link<br />

surfaces in contact with the environment or manipulandum,<br />

instead of interactions exclusively at the level of the endeffectors).<br />

Moreover, anthropomorphic master arms, which<br />

can constrain the motion of the whole operator arm and not<br />

only of his hand, can be used to enforce the avoidance of<br />

known objects in the remote environment.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!