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full Paper - Nguyen Dang Binh

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EUROGRAPHICS 2005 Tutorial<br />

Abstract<br />

Haptic Interfaces<br />

Massimo Bergamasco, Carlo Alberto Avizzano<br />

PERCRO<br />

Scuola Superiore S.Anna<br />

Pisa, Italy<br />

The analysis of the behaviour of the human operator during the interaction with Virtual Environments requires the<br />

availability of adequate interface systems. In particular, when the control of manipulative and explorative procedures<br />

is required, all the movements of the hand should be recorded and tactile as well as contact force stimuli<br />

should be replicated at the level of the hand. In this paper we address the aspects related to the development of<br />

force feedback systems devoted to generate such stimuli with the aim to allow the human operator to obtain a<br />

realistic control of the operation. The peculiar roles of force feedback systems will be presented with direct reference<br />

to the grasping and explorative tasks. The general functionalities of force feedback systems are highlighted<br />

together with the description of the Haptic interfaces systems developed at the Scuola Superiore S.Anna. Tactile<br />

feedback is presented by considering the modelling of both thermal and indentation stimuli.<br />

1. Introduction<br />

In a paper of 1990, S. Lederman and R. Klatzky [1] considered<br />

procedures of haptic exploration of objects performed<br />

by the human “observer” with the aim of apprehension and<br />

recognition of object features. In the same paper Haptics was<br />

defined as “a perceptual system that uses both cutaneous (including<br />

thermal) and kinesthetic inputs to derive information<br />

about objects, their properties, and their spatial layout” [1]<br />

[2]. Lederman and Klatzky, by referring to the work made<br />

by J.J. Gibson in 1962 [3], clarify the importance of “the<br />

purposive aspect of haptics” in terms of the acquisition of<br />

information related to object’s features with respect to the<br />

sensation resulting from passive stimulation of the skin performed<br />

by external means or devices. The same paper highlighted<br />

the correlation between the typical hand movement<br />

pattern related to a specific exploratory procedure and the<br />

particular object knowledge associated during the execution<br />

of the procedure [1]. Our interest in that paper was referred<br />

to the implications on the control of manipulative procedures<br />

during teleoperation where a human operator is asked to control<br />

movements and forces exerted on objects by a remote<br />

robotic system. The introduction of the concepts of telepresence<br />

and virtual presence stresses once more the importance<br />

of the capability for the human operator to extract realistic<br />

information about the features of the object remotely<br />

c­ The Eurographics Association 2005.<br />

3<br />

or virtually manipulated [4]. Conceptually, the rendering to<br />

the human operator of the sensation of a physical interaction<br />

with a remote or virtual environment can be achieved by<br />

utilizing appropriate interface systems capable of generating<br />

adequate sensory stimuli to the operator. However the stimulation<br />

should be performed by leaving the human operator<br />

to execute the task according to a natural, realistic procedure.<br />

In this way the movement patterns, in particular of the<br />

arms and hands, should be maintained as close as possible to<br />

those associated to a real exploratory procedure. Coherency<br />

between the purposive aspect of the task, performed by the<br />

human operator with the intent to acquire information about<br />

a specific object’s feature, and the operator’s hand movements<br />

should be the key for haptic perception also in the<br />

case the object is remotely located or virtually represented.<br />

The possibility for the human operator to execute realistic<br />

movements and, at the same time, to achieve adequate sensory<br />

stimuli is then a fundamental requisite for achieving<br />

a satisfactory control of the operation. Realism of interaction,<br />

especially for haptic perception tasks, is then strictly<br />

related to the capabilities of the interface system to allow<br />

natural movements to the human operator’s hands as well as<br />

to the fidelity in reproducing adequate stimuli on them. As<br />

it comes out from the definition of Haptics given above, the<br />

basis for haptic perception is represented by cutaneous and

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