full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
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EUROGRAPHICS 2005 Tutorial<br />
Abstract<br />
Haptic Interfaces<br />
Massimo Bergamasco, Carlo Alberto Avizzano<br />
PERCRO<br />
Scuola Superiore S.Anna<br />
Pisa, Italy<br />
The analysis of the behaviour of the human operator during the interaction with Virtual Environments requires the<br />
availability of adequate interface systems. In particular, when the control of manipulative and explorative procedures<br />
is required, all the movements of the hand should be recorded and tactile as well as contact force stimuli<br />
should be replicated at the level of the hand. In this paper we address the aspects related to the development of<br />
force feedback systems devoted to generate such stimuli with the aim to allow the human operator to obtain a<br />
realistic control of the operation. The peculiar roles of force feedback systems will be presented with direct reference<br />
to the grasping and explorative tasks. The general functionalities of force feedback systems are highlighted<br />
together with the description of the Haptic interfaces systems developed at the Scuola Superiore S.Anna. Tactile<br />
feedback is presented by considering the modelling of both thermal and indentation stimuli.<br />
1. Introduction<br />
In a paper of 1990, S. Lederman and R. Klatzky [1] considered<br />
procedures of haptic exploration of objects performed<br />
by the human “observer” with the aim of apprehension and<br />
recognition of object features. In the same paper Haptics was<br />
defined as “a perceptual system that uses both cutaneous (including<br />
thermal) and kinesthetic inputs to derive information<br />
about objects, their properties, and their spatial layout” [1]<br />
[2]. Lederman and Klatzky, by referring to the work made<br />
by J.J. Gibson in 1962 [3], clarify the importance of “the<br />
purposive aspect of haptics” in terms of the acquisition of<br />
information related to object’s features with respect to the<br />
sensation resulting from passive stimulation of the skin performed<br />
by external means or devices. The same paper highlighted<br />
the correlation between the typical hand movement<br />
pattern related to a specific exploratory procedure and the<br />
particular object knowledge associated during the execution<br />
of the procedure [1]. Our interest in that paper was referred<br />
to the implications on the control of manipulative procedures<br />
during teleoperation where a human operator is asked to control<br />
movements and forces exerted on objects by a remote<br />
robotic system. The introduction of the concepts of telepresence<br />
and virtual presence stresses once more the importance<br />
of the capability for the human operator to extract realistic<br />
information about the features of the object remotely<br />
c The Eurographics Association 2005.<br />
3<br />
or virtually manipulated [4]. Conceptually, the rendering to<br />
the human operator of the sensation of a physical interaction<br />
with a remote or virtual environment can be achieved by<br />
utilizing appropriate interface systems capable of generating<br />
adequate sensory stimuli to the operator. However the stimulation<br />
should be performed by leaving the human operator<br />
to execute the task according to a natural, realistic procedure.<br />
In this way the movement patterns, in particular of the<br />
arms and hands, should be maintained as close as possible to<br />
those associated to a real exploratory procedure. Coherency<br />
between the purposive aspect of the task, performed by the<br />
human operator with the intent to acquire information about<br />
a specific object’s feature, and the operator’s hand movements<br />
should be the key for haptic perception also in the<br />
case the object is remotely located or virtually represented.<br />
The possibility for the human operator to execute realistic<br />
movements and, at the same time, to achieve adequate sensory<br />
stimuli is then a fundamental requisite for achieving<br />
a satisfactory control of the operation. Realism of interaction,<br />
especially for haptic perception tasks, is then strictly<br />
related to the capabilities of the interface system to allow<br />
natural movements to the human operator’s hands as well as<br />
to the fidelity in reproducing adequate stimuli on them. As<br />
it comes out from the definition of Haptics given above, the<br />
basis for haptic perception is represented by cutaneous and