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full Paper - Nguyen Dang Binh

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most 1. The applications of this interface can be the field<br />

of Teleoperation (deming, manipulation of toxic or radioactive<br />

materials, inspection of dangerous zones, maintenance<br />

of satellite or space stations) or in the field of Virtual Reality<br />

(virtual prototyping, medicine and rehabilitation, ergonomic<br />

assessment, art and cultural heritage [17] e [18]).<br />

3.2. Hand-Exoskeleton Haptic Interface<br />

The Pure-Form Hand-Exoskeleton [19] (PFHE) is a portable<br />

Haptic Interface designed to exert forces of arbitrary direction<br />

and amplitude on the index and thumb fingertips<br />

Figure 6: The L-Exos and Hand Exos integrated configuration<br />

This interface has been conceived as a modular system, so<br />

that it can be used either independently fixed on a desktop or<br />

mounted and totally supported on the terminal link of the<br />

arm exoskeleton (figure 6). Assembling these sub-systems,<br />

it is possible to achieve a better HI that combines the greater<br />

workspace of the arm exoskeleton with higher degree of manipulation<br />

provided by the PFHE. The PFHE was used to<br />

simulate the contact with virtual surfaces, while exploring<br />

virtual sculptures in the Museum of Pure Form [20]. The final<br />

version of the device is composed of two serial limbs,<br />

each one with three actuated degrees of freedom. The last<br />

actuated links of the two limbs are connected to the respective<br />

end-effector (a thimble) by means of a gimbal, which<br />

allows the mechanism to reach the user’s fingertip with any<br />

c­ The Eurographics Association 2005.<br />

Massimo Bergamasco / Haptic Interfaces, Design considerations<br />

28<br />

orientation. The PFHE is actuated by 6 ironless DC motors<br />

(three for each one of the two limb) sensorized with highresolution<br />

encoders. A bilateral tendon transmission system<br />

with steel cables driven by idle pulleys is used to convert<br />

the torque of the motors into the force applied at the endeffector.<br />

This solution, joined with the choice of high- performance<br />

materials, such as carbon-fibers composite materials<br />

and the aeronautic aluminum, has allowed to reduce the<br />

total weight of the interface and, in particular, of the moving<br />

parts (about 206g per limb). In this way it has been possible<br />

to reduce the perceived inertia by the user, increasing the<br />

transparency during the free exploration of the virtual environment<br />

and maintaining good levels of stiffness and dynamic<br />

performances. The main performances of the device<br />

are listed below:<br />

¯ Minimum continuous force at the end- effector in the<br />

worst configuration: 3N;<br />

¯ Maximum peak force at the end-effector auto-limited at<br />

15N in all the workspace;<br />

¯ Minimum stiffness at the end-effector guaranteed in the<br />

worst configuration: 5N/mm;<br />

¯ Flexion-extension angular excursion allowed to the wrist:<br />

+/- 45ˇr.<br />

4. Conclusion and Acknowledgement<br />

Six new types of haptic devices have been shown. Each of<br />

them presents innovative aspects in terms of functionalities,<br />

performances, operability and design. A summary of the device<br />

performances can be found in table 1. A comparison<br />

with existing device has also been provided in the same table.<br />

The work of design of these devices has been carried<br />

out within the EU project TREMOR, PUREFORM, GRAB<br />

while the current application development is supported by<br />

the IT project VICOM and the EU NOE Enactive. The authors<br />

are grateful to National and European governments<br />

whose grants constituted a valid cofinancing of the presented<br />

research. The authors also thank the partnership of the mentioned<br />

project that provided a valid support in the functionality<br />

definition and/or system assessment.<br />

where:<br />

1. Haptic Pen;<br />

2. Haptic Desktop;<br />

3. 3DofJoy;<br />

4. GRAB;<br />

5. L-Exos;<br />

6. Hand-Exoskeleton Haptic Interface;<br />

7. DELTA;<br />

8. PHANTOM 1.5.<br />

5. References<br />

[1]. Hayward, V.; Astley, O.R. Performance measures for<br />

hap-tic interfaces, RoboticsResearch: The 7th International<br />

Symposium, 1996.

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