full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
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actual position within the environment. (for example<br />
the distribution of the models around the user)<br />
• Verbal commands<br />
• Haptic effects to be used as controllers (for example the<br />
tapping and the pausing)<br />
• Make zoom in/ zoom out of the virtual environment to<br />
explore objects whose size is too small or too large.<br />
• Panning the virtual environment to have access to any<br />
point of the virtual environment although its size is bigger<br />
than physical workspace.<br />
The haptic modeller may also be used in conjunction with<br />
or separate from the GRAB haptic interface through a new<br />
API (Application Protocol Interface) .<br />
3. Haptic Applications for Blind people<br />
The GRAB system provides an integrated platform for the<br />
design and development of audio-haptic applications in different<br />
£elds (architecture, art, aeronautics, medicine,..) as<br />
well as their fruition in a realtime interactive manner. In order<br />
to prove the validity of the approach, the project was<br />
speci£cally focused on the development of three applications<br />
selected for their promising positive impact on the life<br />
quality of visual impaired people.<br />
3.1. An adventurous and searching game<br />
The £rst application developed on top of the GRAB system<br />
was an adventure and searching game, one of the applications<br />
most demanded by the users. With this game, the user<br />
must move himself inside of a building of two ¤oors (see<br />
£gure 4.). Each ¤oor has several rooms with different prizes<br />
(extra lives, points,..), dangers (bombs, traps, a jail, ³E), dif-<br />
£culties (random distribution of the elements in each play,<br />
£nd keys to open a door, repair broken keys, cross a maze,..)<br />
and interactions (open doors, jump windows, gain objects,<br />
use the lift, ask for instructions/inventory ³E).<br />
Figure 4: Scenario of the searching game.<br />
Massimo Bergamasco / Future trends and Applications, Medicine<br />
55<br />
3.2. A chart data explorer application<br />
The new chart data explorer application allows visually impaired<br />
people to access, read and manipulate £nancial (or<br />
other) data using virtual charts with the sense of touch and<br />
audio helps (see £gure 1). The application imports directly<br />
the information from Excel £les. In this application the<br />
workspace is divided in two areas to facilitate the exploration<br />
tasks and the management of the graph. All the operations<br />
that change the graph (zoom, panning, activate/deactivate a<br />
graph line, change of type of representation, ³E) will be done<br />
in the ”working area”. Meanwhile, the ”overview area” will<br />
display the original graph. This application allows:<br />
• Explore simple graphs: lines, bars (columns) and pies<br />
• Explore composite graphs: set of lines and set of bars<br />
(columns)<br />
• Explore other elements: trendlines (moving average)<br />
• Haptic and/or audio tickmarks (along the x axis), zero<br />
gridline and gridlines<br />
• General features: activate/deactivate graphs, change of<br />
representation, zoom, panning and re-scaling the chart between<br />
two points or along the y axis.<br />
• Multiple User interfaces: keys, audio, buttons and haptic<br />
effects (tapping and stopping).<br />
3.3. A city-map explorer appplication<br />
The last application implemented on top of the GRAB system<br />
is a city-map explorer to provide blind and visually impaired<br />
people with an orientation tool to familiarise themselves<br />
with a city map, locate important facilities and destinations<br />
ahead of time and plan and rehearse journeys in a<br />
city, see £gure 5. The main features of this application are:<br />
• Create a new virtual city-map from an existing cartographic<br />
map like the cartographic databases (TeleATlas,<br />
ESRI,..).<br />
• Add to a city-map new interest points (bus stops, special<br />
buildings,..) and create trajectories (paths) to go from a<br />
place of the map to another one.<br />
• Explore the maps in different modes, each one of them<br />
with a different purpose<br />
– Grid Mode get ⇒ general idea of the contents of the<br />
map<br />
– Basic Mode (streets and buildings) ⇒ fast exploration<br />
of the map<br />
– Detailed Mode (streets + buildings + interest points)<br />
⇒ detailed exploration of the map<br />
– Street trajectory Mode ⇒ follow the trajectories de-<br />
£ned by the streets (learn streets)<br />
– User’s trajectory Mode ⇒ learn the path to go from a<br />
place to another ones<br />
• At any time the user can change the mode of exploration<br />
of the city-map depending on its preferences, and needs.<br />
c○ The Eurographics Association 2005.