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full Paper - Nguyen Dang Binh

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actual position within the environment. (for example<br />

the distribution of the models around the user)<br />

• Verbal commands<br />

• Haptic effects to be used as controllers (for example the<br />

tapping and the pausing)<br />

• Make zoom in/ zoom out of the virtual environment to<br />

explore objects whose size is too small or too large.<br />

• Panning the virtual environment to have access to any<br />

point of the virtual environment although its size is bigger<br />

than physical workspace.<br />

The haptic modeller may also be used in conjunction with<br />

or separate from the GRAB haptic interface through a new<br />

API (Application Protocol Interface) .<br />

3. Haptic Applications for Blind people<br />

The GRAB system provides an integrated platform for the<br />

design and development of audio-haptic applications in different<br />

£elds (architecture, art, aeronautics, medicine,..) as<br />

well as their fruition in a realtime interactive manner. In order<br />

to prove the validity of the approach, the project was<br />

speci£cally focused on the development of three applications<br />

selected for their promising positive impact on the life<br />

quality of visual impaired people.<br />

3.1. An adventurous and searching game<br />

The £rst application developed on top of the GRAB system<br />

was an adventure and searching game, one of the applications<br />

most demanded by the users. With this game, the user<br />

must move himself inside of a building of two ¤oors (see<br />

£gure 4.). Each ¤oor has several rooms with different prizes<br />

(extra lives, points,..), dangers (bombs, traps, a jail, ³E), dif-<br />

£culties (random distribution of the elements in each play,<br />

£nd keys to open a door, repair broken keys, cross a maze,..)<br />

and interactions (open doors, jump windows, gain objects,<br />

use the lift, ask for instructions/inventory ³E).<br />

Figure 4: Scenario of the searching game.<br />

Massimo Bergamasco / Future trends and Applications, Medicine<br />

55<br />

3.2. A chart data explorer application<br />

The new chart data explorer application allows visually impaired<br />

people to access, read and manipulate £nancial (or<br />

other) data using virtual charts with the sense of touch and<br />

audio helps (see £gure 1). The application imports directly<br />

the information from Excel £les. In this application the<br />

workspace is divided in two areas to facilitate the exploration<br />

tasks and the management of the graph. All the operations<br />

that change the graph (zoom, panning, activate/deactivate a<br />

graph line, change of type of representation, ³E) will be done<br />

in the ”working area”. Meanwhile, the ”overview area” will<br />

display the original graph. This application allows:<br />

• Explore simple graphs: lines, bars (columns) and pies<br />

• Explore composite graphs: set of lines and set of bars<br />

(columns)<br />

• Explore other elements: trendlines (moving average)<br />

• Haptic and/or audio tickmarks (along the x axis), zero<br />

gridline and gridlines<br />

• General features: activate/deactivate graphs, change of<br />

representation, zoom, panning and re-scaling the chart between<br />

two points or along the y axis.<br />

• Multiple User interfaces: keys, audio, buttons and haptic<br />

effects (tapping and stopping).<br />

3.3. A city-map explorer appplication<br />

The last application implemented on top of the GRAB system<br />

is a city-map explorer to provide blind and visually impaired<br />

people with an orientation tool to familiarise themselves<br />

with a city map, locate important facilities and destinations<br />

ahead of time and plan and rehearse journeys in a<br />

city, see £gure 5. The main features of this application are:<br />

• Create a new virtual city-map from an existing cartographic<br />

map like the cartographic databases (TeleATlas,<br />

ESRI,..).<br />

• Add to a city-map new interest points (bus stops, special<br />

buildings,..) and create trajectories (paths) to go from a<br />

place of the map to another one.<br />

• Explore the maps in different modes, each one of them<br />

with a different purpose<br />

– Grid Mode get ⇒ general idea of the contents of the<br />

map<br />

– Basic Mode (streets and buildings) ⇒ fast exploration<br />

of the map<br />

– Detailed Mode (streets + buildings + interest points)<br />

⇒ detailed exploration of the map<br />

– Street trajectory Mode ⇒ follow the trajectories de-<br />

£ned by the streets (learn streets)<br />

– User’s trajectory Mode ⇒ learn the path to go from a<br />

place to another ones<br />

• At any time the user can change the mode of exploration<br />

of the city-map depending on its preferences, and needs.<br />

c○ The Eurographics Association 2005.

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