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full Paper - Nguyen Dang Binh

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6. EMPLOYMENT OF THE SYSTEM<br />

The developed system, besides guaranteeing the complete<br />

interaction offered by traditional systems, adds at least three<br />

new functionalities:<br />

¯ The possibility of accessing the computer resources by<br />

controlling the graphical cursor that is coincident with the<br />

interaction point [27] (Fig. 8). By attaching a pen stylus,<br />

the writing and designing tasks (Fig. 9) becomes easier<br />

than using the conventional input devices (mouse, trackball,<br />

etc.).<br />

¯ The possibility of interacting with the software resources<br />

of the computer by adding force feedback information to<br />

the operator’s imputs. This makes possible the creation of<br />

a new kind of interaction with the user so that users can<br />

”touch” buttons, ”feel” and ”move” lines and the haptic<br />

device can replace the use of compasses, squares and/or<br />

other drawing instruments. This kind of interaction offers<br />

the possibility of using the system as a training tool (e.g.<br />

eEducation [17]) or as a therapeutic tool (e.g. reducing<br />

tremor [31]).<br />

Figure 9: An example of how to use the system for designing<br />

¯ The possibility of using the instrument to produce internal/external<br />

stimuli while the operator interacts with real<br />

elements such as pens, pencils, papers, etc. (Fig. 10). For<br />

example, the operator can use the device with his/her own<br />

pen and paper for verifying the improvement of the student<br />

after a training process programmed on the haptic<br />

interface (e.g. technical drawings).<br />

7. ACKNOWLEDGEMENTS<br />

The activities described in this work have been carried out<br />

within the EU NoE Enactive. The authors are grateful to Eu-<br />

Massimo Bergamasco / Future trends and Applications, Education<br />

35<br />

Figure 10: Haptic Desktop system can interact with operators<br />

by means of different tools such as pens, pencils, paper,<br />

etc.<br />

ropean governments whose grants constituted a valid cofinancing<br />

of the presented research. The authors also thank<br />

the partnership of the mentioned project.<br />

8. CONCLUSION & FUTURE WORK<br />

The Haptic Desktop reduces the actual workspace needed<br />

for accessing computer resources. Thanks to the integration<br />

of electronic devices, the encumbrance related to the connectors<br />

of the conventional devices has been disappeared. The<br />

novel interaction approach of the HD leads to the satisfaction<br />

of the following objectives:<br />

¯ The coherence and collocation between the haptic and<br />

graphical information is assured;<br />

¯ The addition of force feedback as an additional perceptual<br />

channel for enhancing the interaction between user and<br />

computer;<br />

¯ The possibility of integrating real instruments for rendering<br />

more natural means of interaction, i.e. pen, sheet, etc.;<br />

¯ The access to computer resources is more simple, as the<br />

interaction point is coincident with the graphical cursor of<br />

the system;<br />

¯ The introduction of haptic information linked to operator<br />

movements and/or events can be programmed.<br />

¯ The use of the system as a transfer skill system for enhancing<br />

human skills and/or as a rehabilitation tool for<br />

disable people;<br />

¯ The integration of different perceptual channels (i.e. haptic,<br />

visual, and audio) makes possible to generate real immersive<br />

experiences for the user;<br />

¯ The replacement of conventional drawing instruments is<br />

possible by using the haptic device.<br />

c­ The Eurographics Association 2005.

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