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full Paper - Nguyen Dang Binh

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EUROGRAPHICS 2005 Tutorial<br />

A novel fingertip haptic device<br />

G. Cini, A. Frisoli, S. Marcheschi, F. Salsedo, M. Bergamasco<br />

PERCRO Scuola Superiore S. Anna, Italy<br />

Abstract<br />

This paper presents a new concept of fingertip haptic device for the display of local contact geometry on the<br />

user’s fingerpad. We propose an extension of the encountered haptic interface concept [YY04], in order to build<br />

an active haptic thimble, that is portable and can be fixed to the user’s finger. The device is endowed with an<br />

actuation system that controls the motion of a platform, that can come in contact with the fingerpad with different<br />

orientations and at different fingerpad locations, simulating the contact with a virtual surface. A prototype of the<br />

device has been built and tested and is presented throughout the paper.<br />

1. Introduction<br />

Haptic interaction with virtual environments is ideally meant<br />

to provide an intuitive method of exploration. In [KLM85],<br />

it was shown that haptic perception by free exploration with<br />

hands can be accurate and fast. This type of performance,<br />

however, has not been duplicated in experiments with constrains<br />

on the number and natural movement of fingers. In<br />

[Ka93], it was found that free hand exploration is more efficient<br />

than outstretched five-finger exploration, which was<br />

subsequently more efficient than one outstretched finger. G.<br />

Jansson [Jan00] in discovered a significant detriment in performance<br />

when only one finger was available for exploration<br />

of common objects. In an earlier experiment, also reported in<br />

[JM03], he found that numbers of fingers had a great effect<br />

on the efficiency in identification of real objects, the largest<br />

difference appearing between the One finger and the Two<br />

fingers conditions.<br />

A further experiment conducted by the G. Jansson involved<br />

an haptic display condition with not differentiated<br />

information within the contact region, simulated by a hard<br />

sheath attached to the finger(s) in contact with the objects,<br />

similar to the one used by [KL99] when studying some other<br />

haptic functions. A personal communication from the same<br />

author, supported by experimental data reported in an internal<br />

report [Jan04], confirmed that in the Sheath conditions<br />

there was no difference in Exploration time at all between<br />

the One finger and the Two fingers conditions, according<br />

to the experimental findings. This suggested that the effect<br />

of restrictions on the fingerpad contact region can limit the<br />

added value of having multiple contact points on more fin-<br />

c○ The Eurographics Association 2005.<br />

45<br />

gers. In [AF04], Frisoli et al. performed an experiment to<br />

explore the difference in performance for object recognition<br />

as the number of contact points of an haptic interface<br />

is increased using either the right hand or both. The conditions<br />

with two fingers did not show up any substantial improvement<br />

in the recognition task, and on average the one<br />

finger condition results performed better than the two conditions,<br />

contrary to the expectations that performance, in terms<br />

of exploration time and response error, should improved as<br />

more contact points were provided to the participant. Further<br />

analysis suggested that some specific factors can account for<br />

lack of haptic information observed in these experiments,<br />

and they are the following:<br />

• Absence of physical location of the contact on the fingerpad;<br />

• Inhomogenous perception of dynamic properties at the<br />

fingertip level, due to differences of reflected inertias<br />

among different haptic interfaces;<br />

• Absence of any geometrical information related to the orientation<br />

of the contact area.<br />

These points suggested new criteria and guidelines for the<br />

design of multipoint haptic interfaces.<br />

Recently several new conceptual schemes have been proposed<br />

to solve some of the problems arising during the direct<br />

exploration of virtual environments. In particular two<br />

new approaches have been proposed for the exploration of<br />

shapes. The first one hypothesizes [KJK04] that the shape<br />

recognition is due either to the perception of slipping of the<br />

fingerpad over the object surface or to the displacement of<br />

the contact area over the fingerpad. In [MAS02] preliminary

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