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full Paper - Nguyen Dang Binh

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Figure 2: Double haptic contact concept<br />

Haptic has proven to be useful during the interaction of<br />

users within virtual environment. Within these environment<br />

the use of the haptic sense can be employed for enhancing<br />

the sense of presence and realism, improve object manipulation,<br />

create physical effects, teach handling procedure and<br />

much more. The most frequent integration of the haptic feedback<br />

is usually done with visual or other haptic feedback. In<br />

the £rst case the visual feedback completes the force information<br />

given by the device for a more integrated environment;<br />

in the second one the supplementary force information<br />

is used to have more dexterous environments.<br />

Some researchers have tested the potentialities of multihaptic<br />

interfaces when addresses in a sightless environment<br />

(Fig. 2).<br />

Jansson [Jan01,Jan98] and Klatzky [Kl99,Kl90] conducted<br />

some experiments to evaluate the perceptive aspects<br />

and the performances when varying the number of contact<br />

points and other factors. In [BLSH95] Hirzinger experimented<br />

a novel software architecture for improving the sense<br />

of presence when teleoperation systems where addressed. A<br />

local VE created on the copy of the remote environment, will<br />

provide to the user the required collocation and coherence<br />

(especially in terms of time delays).<br />

In the present paper a novel algorithm to achieve the mixing<br />

of multiple HI in the same VE is considered. The algorithm<br />

has been implemented on a novel haptic device and the<br />

resulting performances compared to those of existing solutions.<br />

3. Coherence and collocation issues in multiple haptic<br />

systems<br />

Even if the principles of collocation and coherence seem to<br />

be radicated in the way the interaction is driven, they are not<br />

Massimo Bergamasco / Haptic Rendering: Control Strategy<br />

60<br />

limited to it. The design of the interacting device strongly<br />

affects the resulting quality. Even when the interface seems<br />

to be well suited for a collocated interaction, sometimes the<br />

complexity of the mechanical design, such as in the case of<br />

the case of the CyberGrasp [TGTC98], makes the quality of<br />

the force feedback very poor and unrealistic the exploration<br />

of features. Conversely, when the devices are not thought<br />

for being integrated, as in the case of using 2 independent<br />

PHANToM devices [HDD99], some drawbacks are present:<br />

the available workspace is extremely limited and the resulting<br />

mobility is furthermore reduced by device interference<br />

problems. Even considering a double “PHANToMed” system,<br />

even when subjected to a proper calibration, as did by<br />

Heyde [PHB99], the results in terms of position accuracy are<br />

very poor. Device internal kinematic provides error as larger<br />

as 0.033 mm/mm. Which means that with these system we<br />

have a 1 mm error each 30 mm of displacement.<br />

A set of design constraints should be matched from such<br />

devices when these issues are taken into consideration:<br />

Workspace: the mobility of the device should be large<br />

enough to match the mobility of the human arm, any reduction<br />

in this design criteria will force the user to move<br />

according to speci£c strategies and therefore diminish the<br />

naturalism of the interaction.<br />

Interference: when multiple haptic devices are placed in<br />

the same environment, interference between mechanical<br />

structures limits the mobility of the user. The interference<br />

is mainly related to the kinematics adopted for the device.<br />

Encumbrance of £nger attachments: the type and the encumbrance<br />

of the £nger attachments can further reduce<br />

the quality of the interaction. The recognition of small<br />

details in multi £nger mode requires that the detail size<br />

should be greater than the size of the attachment.<br />

Force: “force workspace” of the device represents the<br />

minmax condition of replicable force all over the dexterous<br />

workspace. The human hand/£nger as multisensorial<br />

receptor is a very complex structure that can perceive and<br />

exert force over more than 3 decades (from grams to tenth<br />

of kilos). Conversely current design limitation rarely overcomes<br />

the 2 decades in terms of maximum force/force resolution.<br />

Dynamics of the device, structure large enough to cover<br />

wide workspace may have serious drawbacks on the rigidity<br />

of the structure itself, reducing in this way the bandwidth<br />

of the effective controllable forces. The adequate<br />

design of large-workspace HI requires that the £rst oscillating<br />

mode of the structure is higher enough to not impact<br />

the interaction performances.<br />

Stiffness of the mechanical structure: the stiffness of the<br />

mechanical structure is twice important when considering<br />

multi-HI environments. Beside the classical stability<br />

issues [CH88,Col93], the de¤ection of the interface may<br />

affect the relative position accuracy.<br />

Isotropy: non isotropic devices may generate spurious<br />

c○ The Eurographics Association 2005.

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