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full Paper - Nguyen Dang Binh

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LDOF#<br />

HDOF#<br />

VHDOF#<br />

Complexity<br />

Classification<br />

Joystick Like<br />

One Point Attachment<br />

Task Replica<br />

Multi-Point Attach<br />

Wearable Interfaces<br />

Functional<br />

Classification<br />

Figure 1: HI Classifications<br />

field of haptic interfaces. Only recently some simple force<br />

feedback joysticks have been introduced in the game and entertainment<br />

market due to the reduction of costs of the technology.<br />

Safety is the primary rule to follow when producing a<br />

robot which interacts with human. Even if the user drives<br />

the interface not properly, the haptic interface shall always<br />

be safe for the operator. This should be done by providing a<br />

careful design which is not only robust, but also capable of<br />

detecting that the interface is properly working and to provide<br />

emergency buttons for making the system unoffensive.<br />

Most of the existing haptic interface have been designed<br />

for a standard user, but, just like dresses, they should be designed<br />

on the size of the user they are dedicated for. In wearable<br />

haptic interfaces such as arm exoskeleton and gloves<br />

mechanism should be present for sizing correctly on the user.<br />

Sizeability should be pursued whenever it does not complicate<br />

too much the mechanical design.<br />

Easiness is the interface property of being driven by commands<br />

which are intuitive or easy to be learned by the operator.<br />

Easy interface requires load learning times and offer a<br />

better presence sense since they does not compel the operator<br />

to work in an unnatural manner.<br />

3. Classification of the haptics<br />

A first classification for the haptic interfaces was presented<br />

by Vincent Hayward in. The Hayward classification distinguishes<br />

haptics interfaces on the basis of the design complexity<br />

in terms of Degree of Freedom of the interface. He<br />

defined three big classes:<br />

¯ Low DOF Devices (LDOF#);<br />

¯ High DOF Devices (HDOF#);<br />

¯ Very High DOF Devices (VHDOF#);<br />

A Low DOF Devices is an interface which presents few<br />

degree of freedom. The LDOF# does not attempt to address<br />

c­ The Eurographics Association 2005.<br />

Massimo Bergamasco / Haptic Interfaces<br />

7<br />

Figure 2: A 3DOF (LDOF# Joystick) designed at PERCRO<br />

the literal emulation of a task or of a sensation which would<br />

occur during some kind of virtual experience.<br />

It has been found that for example 2 or 3 controlled<br />

mechanical freedoms could provide the operator with a<br />

sufficient impressive information capable or realizing a<br />

“metaphor” sufficiently suggestive for leading to an high<br />

level of usefulness. The combined use of several LDOF#<br />

tools can lead to a richer set of metaphors.<br />

The figure 2 represents the case of a simple three DOFs<br />

joystick interface realized at PERCRO laboratory. The interface<br />

possesses XYZ rotational DOF and can exert force<br />

feedback along these axes. It has been conceived for desktop<br />

operation such as “Virtual Prototyping”, testing and access<br />

for disabled patient.<br />

High DOF Devices attempt to recreate the task force information<br />

as they were produced inside the environments.<br />

Under this category we find all devices which have been designed<br />

around an hand-held manipulandum and applying arbitrary<br />

forces and torques. In fact, in this case the interface<br />

should be designed with at least 6 DOFs for allowing to the<br />

user a complete freedom of operation. The HDOF# have at<br />

least 6 DOFs.<br />

Figure 3 is a 6DOF Joystick. Using such a Joystick, which<br />

has been designed for a 400mm-edge cubic workspace,<br />

the user has the possibility of feeling forces inside the<br />

workspace with an high degree of fidelity. The adoption<br />

of the parallel kinematics structure helps to improve forces<br />

and backdriveability while preserving all required degrees of<br />

motion.<br />

Very High DOF devices are those interfaces whose number<br />

of DOFs is greater than six. VHDOF# interfaces are<br />

generally used for realizing extremely complex interactions.<br />

The motivation for such a type of interfaces can be found in<br />

the application which presents a complex kinematical structure<br />

or in contextes which require the presence of many<br />

haptic feedbacks. The PERCRO Hand EXOS and the Arm<br />

EXOSkeletons represented in figure 4 are an example of

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