full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
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LDOF#<br />
HDOF#<br />
VHDOF#<br />
Complexity<br />
Classification<br />
Joystick Like<br />
One Point Attachment<br />
Task Replica<br />
Multi-Point Attach<br />
Wearable Interfaces<br />
Functional<br />
Classification<br />
Figure 1: HI Classifications<br />
field of haptic interfaces. Only recently some simple force<br />
feedback joysticks have been introduced in the game and entertainment<br />
market due to the reduction of costs of the technology.<br />
Safety is the primary rule to follow when producing a<br />
robot which interacts with human. Even if the user drives<br />
the interface not properly, the haptic interface shall always<br />
be safe for the operator. This should be done by providing a<br />
careful design which is not only robust, but also capable of<br />
detecting that the interface is properly working and to provide<br />
emergency buttons for making the system unoffensive.<br />
Most of the existing haptic interface have been designed<br />
for a standard user, but, just like dresses, they should be designed<br />
on the size of the user they are dedicated for. In wearable<br />
haptic interfaces such as arm exoskeleton and gloves<br />
mechanism should be present for sizing correctly on the user.<br />
Sizeability should be pursued whenever it does not complicate<br />
too much the mechanical design.<br />
Easiness is the interface property of being driven by commands<br />
which are intuitive or easy to be learned by the operator.<br />
Easy interface requires load learning times and offer a<br />
better presence sense since they does not compel the operator<br />
to work in an unnatural manner.<br />
3. Classification of the haptics<br />
A first classification for the haptic interfaces was presented<br />
by Vincent Hayward in. The Hayward classification distinguishes<br />
haptics interfaces on the basis of the design complexity<br />
in terms of Degree of Freedom of the interface. He<br />
defined three big classes:<br />
¯ Low DOF Devices (LDOF#);<br />
¯ High DOF Devices (HDOF#);<br />
¯ Very High DOF Devices (VHDOF#);<br />
A Low DOF Devices is an interface which presents few<br />
degree of freedom. The LDOF# does not attempt to address<br />
c The Eurographics Association 2005.<br />
Massimo Bergamasco / Haptic Interfaces<br />
7<br />
Figure 2: A 3DOF (LDOF# Joystick) designed at PERCRO<br />
the literal emulation of a task or of a sensation which would<br />
occur during some kind of virtual experience.<br />
It has been found that for example 2 or 3 controlled<br />
mechanical freedoms could provide the operator with a<br />
sufficient impressive information capable or realizing a<br />
“metaphor” sufficiently suggestive for leading to an high<br />
level of usefulness. The combined use of several LDOF#<br />
tools can lead to a richer set of metaphors.<br />
The figure 2 represents the case of a simple three DOFs<br />
joystick interface realized at PERCRO laboratory. The interface<br />
possesses XYZ rotational DOF and can exert force<br />
feedback along these axes. It has been conceived for desktop<br />
operation such as “Virtual Prototyping”, testing and access<br />
for disabled patient.<br />
High DOF Devices attempt to recreate the task force information<br />
as they were produced inside the environments.<br />
Under this category we find all devices which have been designed<br />
around an hand-held manipulandum and applying arbitrary<br />
forces and torques. In fact, in this case the interface<br />
should be designed with at least 6 DOFs for allowing to the<br />
user a complete freedom of operation. The HDOF# have at<br />
least 6 DOFs.<br />
Figure 3 is a 6DOF Joystick. Using such a Joystick, which<br />
has been designed for a 400mm-edge cubic workspace,<br />
the user has the possibility of feeling forces inside the<br />
workspace with an high degree of fidelity. The adoption<br />
of the parallel kinematics structure helps to improve forces<br />
and backdriveability while preserving all required degrees of<br />
motion.<br />
Very High DOF devices are those interfaces whose number<br />
of DOFs is greater than six. VHDOF# interfaces are<br />
generally used for realizing extremely complex interactions.<br />
The motivation for such a type of interfaces can be found in<br />
the application which presents a complex kinematical structure<br />
or in contextes which require the presence of many<br />
haptic feedbacks. The PERCRO Hand EXOS and the Arm<br />
EXOSkeletons represented in figure 4 are an example of