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full Paper - Nguyen Dang Binh

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Figure 5: The MORIS simulator<br />

Figure 6: A scheme of one point attached device<br />

mans other than those imposed from the contact, they can<br />

generally be optimized in design for high performances. One<br />

point attached interface are generally external to the operators.<br />

The most common one point attached device for haptic<br />

rendering is the PHaNToM interface [16]. The nature of the<br />

force that can be exchanged in such type of devices make<br />

them well suited for simple VE applications in which the<br />

user needs to explore the environment by means of simple<br />

probing.<br />

Since the one point attach can render forces as they were<br />

produced in one “virtual space”, point they are usually employed<br />

for rendering surface profiles or the objects consistency<br />

(stiffness).<br />

Some haptic devices have special end-tools attached to<br />

their extremity. These end-tools can be shaped as generic<br />

handles as well as a copy of a specific instrument. We named<br />

c­ The Eurographics Association 2005.<br />

Massimo Bergamasco / Haptic Interfaces<br />

9<br />

these kind of interfaces Task Replica. The design complexity<br />

of task replica devices may be different depending on the<br />

kind of task they try to replicate. For writing (See figure 3)<br />

two or three active force feedback information are needed<br />

while the remaining movement are left free (This kind of<br />

system required at least five DOFs for allowing completely<br />

writing related movements).<br />

Figure 7: A task replica example: an haptic interface for<br />

writing and virtual prototyping in course of development at<br />

PERCRO<br />

Even if task replica interface can be less complex than<br />

HDOF# or VHDOF#, they allow the user to share a complex<br />

experience with the system limited to the field of application<br />

the interface has been developed for.<br />

Since the task replica devices are specifically designed<br />

for a task, they can be optimized with respect to that task<br />

and their design can be made simpler that is requested for<br />

HDOF# or VHDOF#.<br />

A Multipoint Attached interface shares more than one<br />

contact with the operator. Multipoint attached are designed<br />

for sharing complex experience such as manipulation of objects.<br />

With respect to the other types of HIs, the multipoint<br />

attach interfaces show much more design constraints on mechanical<br />

development and control synthesis:<br />

¯ from a mechanical point of view since this kind of interfaces<br />

is “strictly” connected to the operator it is no more<br />

conceivable the “separation of the links working spaces”.<br />

This design concept is usually adopted in the case of simple<br />

LDOF#/HDOF# devices for improving user safety<br />

during the motion of the mechanical device: haptic interface<br />

and operator shares only the contact point or tool, but<br />

their “bodies” moves in separate spaces such that the collision<br />

problems between structures are always avoided.<br />

Multi point attach interfaces should be designed according<br />

to the kinematic structure of the operator and their<br />

mechanism should move in such a way of not interfering<br />

with the operator movements. This physical constraint is<br />

truly hard and often compels developers to complex designs<br />

in order to ensure safety of operations;

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