full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
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EUROGRAPHICS 2005 Tutorial<br />
1. abstract<br />
Haptic Interfaces:Collocation and Coherence Issues<br />
Multi-modality, collocation and immersive VE nowadays<br />
represents the break-trough barrier of human computer<br />
interaction. Typical VE systems synthesize the information<br />
to be presented to the user by means of different algorithms<br />
and present them using different interfaces. On the other<br />
hand the human perceptive system is strongly integrated and<br />
“fatigues” to interpret these stimuli as belonging to a unique<br />
information source.<br />
Collocation and coherence issues may be noticed in any<br />
kind of multimodal integration: “visual and audio”, “visual<br />
and vestibular”, “audio and haptic”, “visual and haptic”,...<br />
The present paper deals with two speci£c kinds of multimodal<br />
integration: “visual and haptic” and “haptic and<br />
haptic”. The coherence problem of synchronizing several<br />
haptic devices is analyzed and an optimized solution is<br />
proposed. The proposed solution has been tested on a dual<br />
point HI, behaving a wide workspace realized at PERCRO.<br />
More speci£cally the present paper will present a novel<br />
algorithm to achieve the absolute coordination of multiple<br />
HI working in the same VE. The system performances have<br />
been assessed and compared to those of existing solutions.<br />
The achieved results have been exploited for the EU project<br />
GRAB † . The GRAB project investigates to which extent a<br />
purely haptic environment can be employed from sightless<br />
users.<br />
Index Terms - Haptic Interface; coherence.<br />
2. Introduction<br />
Visual Display Terminal technologies (VDT) i.e. screen,<br />
keyboard and mouse, represent the most spread systems<br />
for the human computer interaction (HCI). Such technologies<br />
are the classical example of non-collocated and non-<br />
† The GRAB project has been carried on within the 5th framework<br />
program of the EU. The IST and the European Union are acknowledged<br />
for their grants in sustaining the GRAB research.<br />
c○ The Eurographics Association 2005.<br />
C.A. Avizzano, S. Marcheschi, M. Bergamasco<br />
Superiore S. Anna, Pisa, Italy<br />
59<br />
Figure 1: Collocation & Coherence in multipoint HI<br />
coherent systems. Collocated feedback required that the information<br />
is produced (or given) in the place where the generating<br />
action are exerted. Coherent feedback is more related<br />
to timing and physical aspects of the interaction and implies<br />
that the given feedback is strictly related to the generating<br />
action (Fig. 1). Almost all the experiences the user probes in<br />
a real world have these two key elements, but the HCI interaction<br />
introduces the possibility of altering them. As shown<br />
in the scienti£c literature, the missing of these two factors<br />
implies that the user brain has to compensate for them resulting<br />
in a sort of “mental load” which varies largely according<br />
to the application.<br />
When the multimodal integration is very strong, as for<br />
as the case of vestibular and visual information (typical<br />
in vehicle simulator), the presence of incoherent feedback<br />
may cause also several physical sickness. Therefore, mouse,<br />
video and keyboard are not the optimal way for interacting<br />
with computers. In the case of VDT, the popularity of these<br />
interfaces is ensured by the fact that the associated mental<br />
load is very low because very low is the information content<br />
associated to the interaction. This is no more true whenever<br />
the degree of interaction between user and computer<br />
increases to higher complexities or includes different perceptive<br />
channels.