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full Paper - Nguyen Dang Binh

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EUROGRAPHICS 2005 Tutorial<br />

1. abstract<br />

Haptic Interfaces:Collocation and Coherence Issues<br />

Multi-modality, collocation and immersive VE nowadays<br />

represents the break-trough barrier of human computer<br />

interaction. Typical VE systems synthesize the information<br />

to be presented to the user by means of different algorithms<br />

and present them using different interfaces. On the other<br />

hand the human perceptive system is strongly integrated and<br />

“fatigues” to interpret these stimuli as belonging to a unique<br />

information source.<br />

Collocation and coherence issues may be noticed in any<br />

kind of multimodal integration: “visual and audio”, “visual<br />

and vestibular”, “audio and haptic”, “visual and haptic”,...<br />

The present paper deals with two speci£c kinds of multimodal<br />

integration: “visual and haptic” and “haptic and<br />

haptic”. The coherence problem of synchronizing several<br />

haptic devices is analyzed and an optimized solution is<br />

proposed. The proposed solution has been tested on a dual<br />

point HI, behaving a wide workspace realized at PERCRO.<br />

More speci£cally the present paper will present a novel<br />

algorithm to achieve the absolute coordination of multiple<br />

HI working in the same VE. The system performances have<br />

been assessed and compared to those of existing solutions.<br />

The achieved results have been exploited for the EU project<br />

GRAB † . The GRAB project investigates to which extent a<br />

purely haptic environment can be employed from sightless<br />

users.<br />

Index Terms - Haptic Interface; coherence.<br />

2. Introduction<br />

Visual Display Terminal technologies (VDT) i.e. screen,<br />

keyboard and mouse, represent the most spread systems<br />

for the human computer interaction (HCI). Such technologies<br />

are the classical example of non-collocated and non-<br />

† The GRAB project has been carried on within the 5th framework<br />

program of the EU. The IST and the European Union are acknowledged<br />

for their grants in sustaining the GRAB research.<br />

c○ The Eurographics Association 2005.<br />

C.A. Avizzano, S. Marcheschi, M. Bergamasco<br />

Superiore S. Anna, Pisa, Italy<br />

59<br />

Figure 1: Collocation & Coherence in multipoint HI<br />

coherent systems. Collocated feedback required that the information<br />

is produced (or given) in the place where the generating<br />

action are exerted. Coherent feedback is more related<br />

to timing and physical aspects of the interaction and implies<br />

that the given feedback is strictly related to the generating<br />

action (Fig. 1). Almost all the experiences the user probes in<br />

a real world have these two key elements, but the HCI interaction<br />

introduces the possibility of altering them. As shown<br />

in the scienti£c literature, the missing of these two factors<br />

implies that the user brain has to compensate for them resulting<br />

in a sort of “mental load” which varies largely according<br />

to the application.<br />

When the multimodal integration is very strong, as for<br />

as the case of vestibular and visual information (typical<br />

in vehicle simulator), the presence of incoherent feedback<br />

may cause also several physical sickness. Therefore, mouse,<br />

video and keyboard are not the optimal way for interacting<br />

with computers. In the case of VDT, the popularity of these<br />

interfaces is ensured by the fact that the associated mental<br />

load is very low because very low is the information content<br />

associated to the interaction. This is no more true whenever<br />

the degree of interaction between user and computer<br />

increases to higher complexities or includes different perceptive<br />

channels.

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