23.07.2013 Views

full Paper - Nguyen Dang Binh

full Paper - Nguyen Dang Binh

full Paper - Nguyen Dang Binh

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

the system design and control allow the user to feel and control<br />

haptic interaction just below his fingertips, while directly<br />

viewing the effects of his actions on the computer screen.<br />

Coherence and collocation have been implemented according<br />

to these principles: the user can operate with his fingers<br />

onto the computer screen controlling the pointer while directly<br />

seeing through the haptic device. In fact, the haptic<br />

device has been calibrated in order to collimate the position<br />

of the usage tool, with the computer pointer. Specific state<br />

of the art analyses [12] have verified that co-location greatly<br />

enhance the user performances in HCI while reducing the<br />

mental load of the interaction. The developed system, besides<br />

guaranteeing the complete interaction offered by traditional<br />

systems, allows accessing the computer resources by<br />

controlling the graphical cursor that is coincident to the interaction<br />

point. The second functionality is the possibility of<br />

creating through the sense of “touch”. Such kind of interaction<br />

offers the possibility of using the system as a training<br />

tool (i.e. eEducation) or as a therapeutic tool (i.e. reducing<br />

tremor). Features:<br />

¯ Workspace 430 x 320 mm;<br />

¯ Force continuous: 3 N;<br />

¯ Force Peak: 5 N;<br />

¯ Zero Backlash kinematic;<br />

¯ Reflected inertia: 0.07 Kg;<br />

¯ Typical Stiffness: 4 N/mm;<br />

¯ Position resolution: 0.01 mm.<br />

2.4. 3 DOF or more Haptic Interfaces<br />

3 Dof or more Haptic Interfaces are used for tracking user’s<br />

position and to exert forces on it in a three-dimensional environment.<br />

This kind of interfaces allows the user to interact<br />

with virtual three-dimensional objects with one or more contact<br />

points.<br />

2.5. 3DofJoy<br />

The 3 DofJoy (figure 3) is a desktop haptic pen designed to<br />

exert forces of arbitrary direction [13]. Its innovative parallel<br />

kinematics provides a purely translating platform [14] that is<br />

suited to be used as a base module for more complex devices.<br />

High performance in terms of stiffness and dynamic bandwidth<br />

has been obtained. The coupler is a <strong>full</strong>y parallel translating<br />

platform realized by connecting a base and a moving<br />

platform (coupler) via three independent legs. Each leg is<br />

characterized by an open serial kinematics composed of 2<br />

links and presents 5 DOF: the two universal joints at the<br />

ends and an actuated revolute joint at the elbow. The actuation<br />

is composed by three PM DC motors located closed<br />

to the ground in order to reduce moving masses. Torque<br />

transmission is achieved by a tendon system. The translational<br />

motion is obtained by proper joints positioning and<br />

orientation; therefore a not redundant actuation characterizes<br />

c­ The Eurographics Association 2005.<br />

Massimo Bergamasco / Haptic Interfaces, Design considerations<br />

26<br />

Figure 3: The 3 DOF Joystick device<br />

the parallel mechanism. Recently 3Dofjoy has been completely<br />

re-designed introducing significant improvements of<br />

performances in terms of exertable forces, gravity autocompensation<br />

capability, backlash and constructive simplification.<br />

The main improvement consists in a new arrangement<br />

of motors locations that leaded to an auto-compensated<br />

configuration. The 3 Dofjoy system has the following characteristics:<br />

¯ Maximum continuous force at coupler in the workspace<br />

center equal to 18 N;<br />

¯ Maximum stiffness in the worst configuration equal to 8<br />

N/mm;<br />

¯ Reflected inertia (according to model type) equal to 0.2 -<br />

0.4 kg;<br />

¯ Zero Backlash kinematic;<br />

¯ Peak Force (according to model type) equal to 18 Ű36N;<br />

¯ Zero backlash transmission.<br />

Possible applications of the system include: teleoperation<br />

and interaction with virtual environments (drilling, carving,<br />

cutting, etc.).<br />

2.6. GRAB<br />

The GRAB [7] is a dual points haptic device expressly conceived<br />

for the simulation of grasping and manipulation of<br />

objects with two fingers. The system is composed of two<br />

haptic interfaces, a control unit and a visualization system<br />

(figure 4).<br />

Each haptic interface is composed of two identical robotic<br />

arms. Each arm has 6 Degree of Freedoms (DOF’s), of which<br />

3 are required to track the position of the fingertip in 3D<br />

space and the remaining 3 are required to track its orientation.<br />

The arms will interact with the user’s fingers by means<br />

of a couple of thimble the user can suit. Due to the large<br />

workspace requirements, a serial kinematics has been selected.<br />

In this implementation, only the first 3 DOF’s have

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!