full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
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Familiarity with VR systems and with PCs was instead<br />
positively correlated with age. People that were more familiar<br />
with PCs needed also to ask additional information on the<br />
system.<br />
However there was no significant relationship between the<br />
level of familiarity with computers and virtual reality, and<br />
the scores reported in the other evaluation categories.<br />
6.5.10. Effect of training.<br />
In the CGAC exhibit two sculptures were randomly<br />
presented to the visitors according to the preferences that<br />
they expressed. This allowed us to compare the answers related<br />
to the haptic experience of the first and second sculpture,<br />
and to estimate the effect of training in the interaction<br />
with haptic device. It is evident the effect of training<br />
for getting acquainted with the application: if we compare<br />
the values of Q6 (1 and 2) and Q11 (1 and 2): there is a<br />
significant difference (Mann-Withney test) of the means of<br />
Q6 (p