full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
full Paper - Nguyen Dang Binh
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EUROGRAPHICS 2005 Tutorial<br />
Haptic Interfaces for Virtual Prototyping<br />
M. Bergamasco*, A. Frisoli, PERCROScuola Superiore S.Anna, Pisa, Italy<br />
S. Scattareggia Marchese,Signo Motus srl - Messina, Italy<br />
A. Gucciardino, Direzione Generale Armamenti Terrestri - Rome, Italy<br />
Abstract<br />
This paper analyzes the general requirements of Haptic Interfaces (HIs) for Virtual Prototyping operations. In<br />
particular two different paradigms of interaction with virtual objects are presented, respectively based on an<br />
anthropomorphic and a desktop Haptic Interface. The main aspects of mechanical and control system design of<br />
HIs and force rendering in Virtual Environments are discussed too. The experimental results of the simulations<br />
conducted with a force feedback arm exoskeleton are presented, pointing out the current limits of the existing<br />
devices and outlining the future developments.<br />
1. Introduction<br />
Virtual prototyping technologies can reduce the time and<br />
costs necessary to develop and construct new products and<br />
bridge the disciplinary and distance gaps among different<br />
collaborators working on the same project [3]. Virtual Prototyping<br />
is based on the simulation in a realistic threedimensional<br />
Virtual Environment of the functionality expected<br />
from the new product. Before the real construction of<br />
the first prototype, it enables designers to evaluate the fulfillment<br />
of ergonomics, engineering and design requirements,<br />
and the feasibility/adequacy of the product to the foreseen<br />
usage [2]. One of the key issues in Virtual Prototyping applications<br />
is the capability provided to the operator of interacting<br />
in an efficient and sensorially sufficient way with the<br />
virtual model of the object. The sense of touch appears to<br />
be fundamental to assess the properties of the prototype of<br />
a complex system, such as a vehicle. Although CAD systems<br />
are becoming widespread, there is still some important<br />
information that a CAD program alone cannot supply.<br />
The designer cannot see from the CAD how the operator<br />
will fit into cab or assess how the controls will feel during<br />
operation. During the development of new vehicles the designer<br />
must still wait until a mock-up or a prototype is built<br />
to find out how the controls feel and whether or not they<br />
are easy to use [1]. Vehicle simulators immersed in Virtual<br />
Environments [6][4], where either the contact or the inertial<br />
forces are replicated to the operator, have been success<strong>full</strong>y<br />
employed for the evaluation of ergonomics aspects in<br />
the cockpit. Conceptually the rendering to the human operator<br />
of the sensation of a physical interaction with a vir-<br />
c The Eurographics Association 2005.<br />
66<br />
tual environment can be achieved by utilizing appropriate<br />
interfaces capable of generating adequate sensory stimuli to<br />
the operator. Such interfaces, called Haptic Interfaces (HIs),<br />
are force feedback devices that can exert a controlled force<br />
on the operator’s limb as if he was touching a real object.<br />
HIs can greatly enhance the realism and the sensation of<br />
immersion perceived by the operator in the Virtual Environment,<br />
while using CAD tools for the design/assessment<br />
of new products. The most important characteristics that an<br />
HI must fulfill are high backdrivability, low inertia (related<br />
with the transparency during the motion of the device), absence<br />
of mechanical plays, mechanical stiffness greater than<br />
5 N/mm, isotropic force response in the workspace (necessary<br />
to avoid vibrations and penetration into virtual objects).<br />
The low-level control system needs to run with a frequency<br />
up to 1KHz and to maintain the coherence with the graphics<br />
representation of the simulation. HIs, can be use<strong>full</strong>y employed<br />
for the simulation of virtual assembly and maintenance<br />
procedures, with the aim of studying the feasibility<br />
of some particular mounting operations in mechanical assemblies<br />
and verifying the level of operator’s tiredness induced<br />
by the task. In particular in order to evaluate the execution<br />
of such procedures in complex mechanical assemblies,<br />
it is necessary to use HIs with a workspace close to the<br />
real one of the human arm and with multiple contact points<br />
on the operator’s arm. Force feedback anthropomorphic arm<br />
exoskeletons, which can be worn by the operator in a natural<br />
way with a reduced encumbrance, are the ideal candidate<br />
solutions for the simulation of such complex tasks. The possibility<br />
of exerting contact forces on different points of the