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full Paper - Nguyen Dang Binh

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5.5. Human-like Workspace<br />

In order to preserve the user arm dexterity, the workspace<br />

available when wearing the device must match that of the<br />

free human arm. The available workspace is the intersection<br />

between the human arm workspace and the device<br />

workspace. An anthropomorphic interface is in the best<br />

conditions to maximize such intersection because the two<br />

workspaces tend to coincide if the device’s joints ranges of<br />

movement are matched to the human joints ranges of movement.<br />

5.6. Mechanical Design Challenges<br />

The mechanical design of an anthropomorphic interface<br />

presents several challenges.<br />

First of all, the kinematics of an anthropomorphic interface<br />

is determined by anthropometric considerations. From<br />

statistical data expressing the lengths of human upper limb<br />

as percentiles, the links lengths have been computed to ensure,<br />

on the 95 percentage of population, a maximum telerated<br />

joint axes misalignment. Kinematic parameters are not<br />

degrees of freedom in the design but rather constraints. As a<br />

consequence, the stiffness and the inertial properties of the<br />

interface cannot be improved by optimizing kinematics parameters.<br />

Secondly, an anthropomorphic device is like a robot<br />

which the human operator wears on his body (on his arm in<br />

this specific case) and therefore it must be tailored on the operator<br />

body. The elementary requirement of avoiding interferences<br />

between the device and the human arm and trunk in<br />

every configuration gives rise to big difficulties about "where<br />

to place the links" with respect to the human body. The link<br />

design is greatly affected by the problem of wearability too.<br />

The links should be slender and close to the human limb<br />

so that both the operator and the space around him is as<br />

unencumbered as possible. For the same reason, the links<br />

should have their surfaces free of protrusions, which could<br />

hurt the operator coming in contact with his arm or trunk<br />

during movements.<br />

Finally, aligning the joint axes of the device with the approximated<br />

anthropomorphic kinematics is particularly difficult<br />

from the mechanical design point of view. In fact, it<br />

is necessary to design joints whose axes intersect inside the<br />

human arm at the level of the shoulder, elbow and wrist. The<br />

case of the arm and forearm rotation joints is even more critical,<br />

because they must have their rotation axes completely<br />

inside the human arm and forearm (see Figure 5.1).<br />

5.7. Precedent Work<br />

At PERCRO, Scuola Superiore S. Anna of Pisa, Italy, a<br />

Force Display Device, consisting of two exoskeleton systems<br />

devoted to replicate forces at the level of the palm and<br />

of the operator’s fingers, has been designed and realized. In<br />

particular the two systems are:<br />

Massimo Bergamasco / Haptic Interfaces<br />

16<br />

Figure 18: Arm and Hand Exoskeletons<br />

¯ an Arm Exoskeleton, or External Force Feedback (EFF)<br />

system, with 7 d.o.f. which are coincident with the principal<br />

joint axes of the human arm. The EFF is attached to<br />

the user arm at the level of the palm (see Figure 5.7);<br />

¯ an Hand Exoskeleton of Hand Force Feedback (HFF)<br />

system, consisting of 4 independent finger exoskeletons<br />

wrapping up four fingers of the human hand (little finger<br />

excluded) and each one possessing 3 actuated d.o.f. in correspondence<br />

of the finger flexion axes, while fingers abduction<br />

movements are just sensed. The HFF is connected<br />

to a base plate located on the user’s metacarpus and corresponding<br />

to the end -point of the Arm Exoskeleton (see<br />

Figure 5.7).<br />

The EFF and the HFF are both anthropomorphic haptic interfaces<br />

in the sense specified in the precedent section. The<br />

present work has its origins in the analysis and the experimental<br />

work done on the EFF. Some limitations of the Arm<br />

Exoskeleton mechanical design have been highlighed.<br />

First of all, the workspace available to the operator is limited<br />

by the reduced range of motion available at the shoulder<br />

joints: the maximum shoulder adduction and extension are<br />

respectively 73 Æ and 49 Æ . These limitations don’t allow to<br />

take <strong>full</strong> advantage of its anthropomorphic design.<br />

Secondly, the exoskeleton structure, wrapping completely<br />

the human arm, forces the user to wear the system inserting<br />

his arm through the shoulder hollow. This has proved<br />

to be cumbersome to the point that unexperienced or impaired<br />

users may require external help. Moreover a exoskeleton<br />

around the arm, even if compact, is anyway an hindrance<br />

to bringing the arm laterally close to the trunk, a position<br />

which we have noticed to be the most natural for resting.<br />

c­ The Eurographics Association 2005.

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